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Diffstat (limited to 'source/blender/editors/transform/transform_input.c')
-rw-r--r--source/blender/editors/transform/transform_input.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index d7ebd28f604..54a86b3dca1 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -197,17 +197,17 @@ void InputCustomRatio(TransInfo *t, MouseInput *mi, short mval[2], float output[
mdx = (mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f) - data[2];
mdy = (mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f) - data[3];
- distance = (mdx*dx + mdy*dy) / length;
+ distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f;
}
else {
short mdx, mdy;
mdx = mval[0] - data[2];
mdy = mval[1] - data[3];
- distance = (mdx*dx + mdy*dy) / length;
+ distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f;
}
- output[0] = distance / length;
+ output[0] = (length != 0.0f)? distance / length: 0.0f;
}
}
@@ -237,7 +237,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
/* If the angle is zero, because of lack of precision close to the 1.0 value in acos
- * approximate the angle with the oposite side of the normalized triangle
+ * approximate the angle with the opposite side of the normalized triangle
* This is a good approximation here since the smallest acos value seems to be around
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
* */