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Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r--source/blender/editors/transform/transform_snap.c73
1 files changed, 55 insertions, 18 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 8a3e8f19db4..4a2927ace00 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -59,6 +59,7 @@
#include "BKE_anim.h" /* for duplis */
#include "BKE_context.h"
#include "BKE_editmesh.h"
+#include "BKE_sequencer.h"
#include "BKE_main.h"
#include "BKE_tracking.h"
@@ -341,22 +342,15 @@ void applyProject(TransInfo *t)
if (t->tsnap.align && (t->flag & T_OBJECT)) {
/* handle alignment as well */
const float *original_normal;
- float axis[3];
float mat[3][3];
- float angle;
float totmat[3][3], smat[3][3];
- float eul[3], fmat[3][3], quat[4];
+ float eul[3], fmat[3][3];
float obmat[3][3];
/* In pose mode, we want to align normals with Y axis of bones... */
original_normal = td->axismtx[2];
- cross_v3_v3v3(axis, original_normal, no);
- angle = saacos(dot_v3v3(original_normal, no));
-
- axis_angle_to_quat(quat, axis, angle);
-
- quat_to_mat3(mat, quat);
+ rotation_between_vecs_to_mat3(mat, original_normal, no);
mul_m3_m3m3(totmat, mat, td->mtx);
mul_m3_m3m3(smat, td->smtx, totmat);
@@ -1543,8 +1537,7 @@ static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMes
float ray_start_local[3], ray_normal_local[3], local_scale, len_diff = TRANSFORM_DIST_MAX_RAY;
invert_m4_m4(imat, obmat);
- copy_m3_m4(timat, imat);
- transpose_m3(timat);
+ transpose_m3_m4(timat, imat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
@@ -1956,21 +1949,32 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
(ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != base_act)))
{
Object *ob = base->object;
-
+ Object *ob_snap = ob;
+ bool use_obedit = false;
+
+ /* for linked objects, use the same object but a different matrix */
+ if (obedit && ob->data == obedit->data) {
+ use_obedit = true;
+ ob_snap = obedit;
+ }
+
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
- retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
+ bool use_obedit_dupli = (obedit && dupli_ob->ob->data == obedit->data);
+ Object *dupli_snap = (use_obedit_dupli) ? obedit : dupli_ob->ob;
+
+ retval |= snapObject(scene, snap_mode, ar, dupli_snap, dupli_ob->mat, use_obedit_dupli,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
free_object_duplilist(lb);
}
-
- retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
+
+ retval |= snapObject(scene, snap_mode, ar, ob_snap, ob->obmat, use_obedit,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
@@ -2101,8 +2105,7 @@ static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4],
invert_m4_m4(imat, obmat);
- copy_m3_m4(timat, imat);
- transpose_m3(timat);
+ transpose_m3_m4(timat, imat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
@@ -2265,7 +2268,7 @@ static bool peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit,
}
}
- BLI_sortlist(depth_peels, cmpPeel);
+ BLI_listbase_sort(depth_peels, cmpPeel);
removeDoublesPeel(depth_peels);
return retval;
@@ -2428,6 +2431,27 @@ void snapGridIncrement(TransInfo *t, float *val)
snapGridIncrementAction(t, val, action);
}
+int snapSequenceBounds(TransInfo *t, const int mval[2])
+{
+ float xmouse, ymouse;
+ int frame;
+ int mframe;
+ TransSeq *ts = t->customData;
+ /* reuse increment, strictly speaking could be another snap mode, but leave as is */
+ if (!(t->modifiers & MOD_SNAP_INVERT))
+ return 0;
+
+ /* convert to frame range */
+ UI_view2d_region_to_view(&t->ar->v2d, mval[0], mval[1], &xmouse, &ymouse);
+ mframe = iroundf(xmouse);
+ /* now find the closest sequence */
+ frame = BKE_sequencer_find_next_prev_edit(t->scene, mframe, SEQ_SIDE_BOTH, true, false, true);
+
+ if (!ts->snap_left)
+ frame = frame - (ts->max - ts->min);
+
+ return frame;
+}
static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action)
{
@@ -2455,6 +2479,19 @@ static void applyGridIncrement(TransInfo *t, float *val, int max_index, const fl
ED_space_image_get_uv_aspect(t->sa->spacedata.first, asp, asp + 1);
}
}
+ else if ((t->spacetype == SPACE_IPO) && (t->mode == TFM_TRANSLATION)) {
+ View2D *v2d = &t->ar->v2d;
+ View2DGrid *grid;
+ SpaceIpo *sipo = t->sa->spacedata.first;
+ int unity = V2D_UNIT_VALUES;
+ int unitx = (sipo->flag & SIPO_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE;
+
+ /* grid */
+ grid = UI_view2d_grid_calc(t->scene, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, t->ar->winx, t->ar->winy);
+
+ UI_view2d_grid_size(grid, &asp[0], &asp[1]);
+ UI_view2d_grid_free(grid);
+ }
for (i = 0; i <= max_index; i++) {
val[i] = fac[action] * asp[i] * floorf(val[i] / (fac[action] * asp[i]) + 0.5f);