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Diffstat (limited to 'source/blender/editors/util/select_buffer_utils.c')
-rw-r--r--source/blender/editors/util/select_buffer_utils.c303
1 files changed, 0 insertions, 303 deletions
diff --git a/source/blender/editors/util/select_buffer_utils.c b/source/blender/editors/util/select_buffer_utils.c
deleted file mode 100644
index 2201ee5cec2..00000000000
--- a/source/blender/editors/util/select_buffer_utils.c
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup edutil
- *
- * Generic utilities for handling buffer selection where selection ID's are drawn onto
- * an off screen buffer.
- *
- * All coordinates are relative to the current region.
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_bitmap.h"
-#include "BLI_bitmap_draw_2d.h"
-#include "BLI_rect.h"
-#include "BLI_utildefines.h"
-
-#include "ED_select_buffer_utils.h"
-
-/* Only for #ED_view3d_select_id_read,
- * note that this file shouldn't have 3D view specific logic in it, we could have a more general
- * way to read from selection buffers that doesn't depend on the view3d API. */
-#include "ED_view3d.h"
-
-/* -------------------------------------------------------------------- */
-/** \name Select Bitmap from ID's
- *
- * Given a buffer of select ID's, fill in a booleans (true/false) per index.
- * #BLI_bitmap is used for memory efficiency.
- *
- * \{ */
-
-/**
- * \param bitmap_len: Number of indices in the selection id buffer.
- * \param rect: The rectangle to sample indices from (min/max inclusive).
- * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
- */
-uint *ED_select_buffer_bitmap_from_rect(const uint bitmap_len, const rcti *rect)
-{
- uint buf_len;
- const uint *buf = ED_view3d_select_id_read(
- rect->xmin, rect->ymin, rect->xmax, rect->ymax, &buf_len);
- if (buf == NULL) {
- return NULL;
- }
-
- const uint *buf_iter = buf;
-
- BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
-
- while (buf_len--) {
- const uint index = *buf_iter - 1;
- if (index < bitmap_len) {
- BLI_BITMAP_ENABLE(bitmap_buf, index);
- }
- buf_iter++;
- }
- MEM_freeN((void *)buf);
- return bitmap_buf;
-}
-
-/**
- * \param bitmap_len: Number of indices in the selection id buffer.
- * \param center: Circle center.
- * \param radius: Circle radius.
- * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
- */
-uint *ED_select_buffer_bitmap_from_circle(const uint bitmap_len,
- const int center[2],
- const int radius)
-{
- if (bitmap_len == 0) {
- return NULL;
- }
-
- const int xmin = center[0] - radius;
- const int xmax = center[0] + radius;
- const int ymin = center[1] - radius;
- const int ymax = center[1] + radius;
-
- const uint *buf = ED_view3d_select_id_read(xmin, ymin, xmax, ymax, NULL);
- if (buf == NULL) {
- return NULL;
- }
-
- const uint *buf_iter = buf;
-
- BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
- const int radius_sq = radius * radius;
- for (int yc = -radius; yc <= radius; yc++) {
- for (int xc = -radius; xc <= radius; xc++, buf_iter++) {
- if (xc * xc + yc * yc < radius_sq) {
- /* Intentionally wrap to max value if this is zero. */
- const uint index = *buf_iter - 1;
- if (index < bitmap_len) {
- BLI_BITMAP_ENABLE(bitmap_buf, index);
- }
- }
- }
- }
- MEM_freeN((void *)buf);
- return bitmap_buf;
-}
-
-struct PolyMaskData {
- BLI_bitmap *px;
- int width;
-};
-
-static void ed_select_buffer_mask_px_cb(int x, int x_end, int y, void *user_data)
-{
- struct PolyMaskData *data = user_data;
- BLI_bitmap *px = data->px;
- int i = (y * data->width) + x;
- do {
- BLI_BITMAP_ENABLE(px, i);
- i++;
- } while (++x != x_end);
-}
-
-/**
- * \param bitmap_len: Number of indices in the selection id buffer.
- * \param center: Circle center.
- * \param radius: Circle radius.
- * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
- */
-uint *ED_select_buffer_bitmap_from_poly(const uint bitmap_len,
- const int poly[][2],
- const int poly_len,
- const rcti *rect)
-
-{
- if (bitmap_len == 0) {
- return NULL;
- }
-
- struct PolyMaskData poly_mask_data;
- uint buf_len;
- const uint *buf = ED_view3d_select_id_read(
- rect->xmin, rect->ymin, rect->xmax, rect->ymax, &buf_len);
- if (buf == NULL) {
- return NULL;
- }
-
- BLI_bitmap *buf_mask = BLI_BITMAP_NEW(buf_len, __func__);
- poly_mask_data.px = buf_mask;
- poly_mask_data.width = (rect->xmax - rect->xmin) + 1;
-
- BLI_bitmap_draw_2d_poly_v2i_n(rect->xmin,
- rect->ymin,
- rect->xmax + 1,
- rect->ymax + 1,
- poly,
- poly_len,
- ed_select_buffer_mask_px_cb,
- &poly_mask_data);
-
- /* Build selection lookup. */
- const uint *buf_iter = buf;
- BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
- int i = 0;
- while (buf_len--) {
- const uint index = *buf_iter - 1;
- if (index < bitmap_len && BLI_BITMAP_TEST(buf_mask, i)) {
- BLI_BITMAP_ENABLE(bitmap_buf, index);
- }
- buf_iter++;
- i++;
- }
- MEM_freeN((void *)buf);
- MEM_freeN(buf_mask);
-
- return bitmap_buf;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Find Single Select ID's
- *
- * Given a buffer of select ID's, find the a single select id.
- *
- * \{ */
-
-/**
- * Samples a single pixel.
- */
-uint ED_select_buffer_sample_point(const int center[2])
-{
- uint buf_len;
- uint *buf = ED_view3d_select_id_read(center[0], center[1], center[0], center[1], &buf_len);
- BLI_assert(0 != buf_len);
- uint ret = buf[0];
- MEM_freeN(buf);
- return ret;
-}
-
-/**
- * Find the selection id closest to \a center.
- * \param dist[in,out]: Use to initialize the distance,
- * when found, this value is set to the distance of the selection that's returned.
- */
-uint ED_select_buffer_find_nearest_to_point(const int center[2],
- const uint id_min,
- const uint id_max,
- uint *dist)
-{
- /* Smart function to sample a rect spiraling outside, nice for selection ID. */
-
- /* Create region around center (typically the mouse cursor).
- * This must be square and have an odd width,
- * the spiraling algorithm does not work with arbitrary rectangles. */
- rcti rect;
- BLI_rcti_init_pt_radius(&rect, center, *dist);
- rect.xmax += 1;
- rect.ymax += 1;
-
- int width = BLI_rcti_size_x(&rect);
- int height = width;
- BLI_assert(width == height);
-
- /* Read from selection framebuffer. */
-
- uint buf_len;
- const uint *buf = ED_view3d_select_id_read_rect(&rect, &buf_len);
- BLI_assert(width * height == buf_len);
-
- /* Spiral, starting from center of buffer. */
- int spiral_offset = height * (int)(width / 2) + (height / 2);
- int spiral_direction = 0;
-
- uint index = 0;
-
- for (int nr = 1; nr <= height; nr++) {
- for (int a = 0; a < 2; a++) {
- for (int b = 0; b < nr; b++) {
- /* Find hit within the specified range. */
- uint hit_id = buf[spiral_offset];
-
- if (hit_id && hit_id >= id_min && hit_id < id_max) {
- /* Get x/y from spiral offset. */
- int hit_x = spiral_offset % width;
- int hit_y = spiral_offset / width;
-
- int center_x = width / 2;
- int center_y = height / 2;
-
- /* Manhatten distance in keeping with other screen-based selection. */
- *dist = (uint)(abs(hit_x - center_x) + abs(hit_y - center_y));
-
- /* Indices start at 1 here. */
- index = (hit_id - id_min) + 1;
- goto exit;
- }
-
- /* Next spiral step. */
- if (spiral_direction == 0) {
- spiral_offset += 1; /* right */
- }
- else if (spiral_direction == 1) {
- spiral_offset -= width; /* down */
- }
- else if (spiral_direction == 2) {
- spiral_offset -= 1; /* left */
- }
- else {
- spiral_offset += width; /* up */
- }
-
- /* Stop if we are outside the buffer. */
- if (spiral_offset < 0 || spiral_offset >= buf_len) {
- goto exit;
- }
- }
-
- spiral_direction = (spiral_direction + 1) % 4;
- }
- }
-
-exit:
- MEM_freeN((void *)buf);
- return index;
-}
-
-/** \} */