diff options
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 70 |
1 files changed, 34 insertions, 36 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 023f281aea9..ea7e17af086 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -134,14 +134,15 @@ static void draw_uvs_shadow(Object *obedit) BMIter iter, liter; MLoopUV *luv; + const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); + /* draws the gray mesh when painting */ glColor3ub(112, 112, 112); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { glBegin(GL_LINE_LOOP); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); - + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -173,6 +174,9 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe float aspx, aspy, col[4]; int i; + const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); + const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY); + ED_space_image_get_uv_aspect(sima, &aspx, &aspy); switch (sima->dt_uvstretch) { @@ -184,10 +188,10 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe const int efa_len = efa->len; float (*tf_uv)[2] = BLI_array_alloca(tf_uv, efa_len); float (*tf_uvorig)[2] = BLI_array_alloca(tf_uvorig, efa_len); - tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY); + tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(tf_uvorig[i], luv->uv); } @@ -214,7 +218,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { glBegin(GL_POLYGON); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -231,7 +235,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe area = BM_face_calc_area(efa) / totarea; BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(tf_uvorig[i], luv->uv); } @@ -251,7 +255,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe glBegin(GL_POLYGON); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -269,7 +273,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe glShadeModel(GL_SMOOTH); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { - tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY); + tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); if (uvedit_face_visible_test(scene, ima, efa, tf)) { const int efa_len = efa->len; @@ -284,7 +288,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe BM_elem_flag_enable(efa, BM_ELEM_TAG); BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(tf_uvorig[i], luv->uv); } @@ -310,7 +314,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe glBegin(GL_POLYGON); BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); a = fabsf(uvang[i] - ang[i]) / (float)M_PI; weight_to_rgb(col, 1.0f - powf((1.0f - a), 2.0f)); glColor3fv(col); @@ -418,6 +422,9 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) int drawfaces, interpedges; Image *ima = sima->image; + const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); + const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY); + activetf = EDBM_mtexpoly_active_get(em, &efa_act, FALSE, FALSE); /* will be set to NULL if hidden */ activef = BM_active_face_get(bm, FALSE, FALSE); ts = scene->toolsettings; @@ -467,7 +474,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glEnable(GL_BLEND); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { - tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY); + tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); if (uvedit_face_visible_test(scene, ima, efa, tf)) { BM_elem_flag_enable(efa, BM_ELEM_TAG); @@ -480,7 +487,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glBegin(GL_POLYGON); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -497,7 +504,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) /* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { - tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY); + tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); if (uvedit_face_visible_test(scene, ima, efa, tf)) { BM_elem_flag_enable(efa, BM_ELEM_TAG); @@ -514,7 +521,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) /* 3. draw active face stippled */ if (activef) { - tf = CustomData_bmesh_get(&bm->pdata, activef->head.data, CD_MTEXPOLY); + tf = BM_ELEM_CD_GET_VOID_P(activef, cd_poly_tex_offset); if (uvedit_face_visible_test(scene, ima, activef, tf)) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -525,7 +532,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glBegin(GL_POLYGON); BM_ITER_ELEM (l, &liter, activef, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -548,14 +555,14 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) continue; - tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY); + tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); if (tf) { cpack(0x111111); glBegin(GL_LINE_LOOP); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -565,20 +572,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glBegin(GL_LINE_LOOP); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); -#if 0 - glBegin(GL_LINE_STRIP); - luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->head.data, CD_MLOOPUV); - glVertex2fv(luv->uv); - luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->next->head.data, CD_MLOOPUV); - glVertex2fv(luv->uv); - glEnd(); -#endif - setlinestyle(0); } } @@ -594,7 +592,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glBegin(GL_LINE_LOOP); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -610,7 +608,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glBegin(GL_LINE_LOOP); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -636,7 +634,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) sel = (uvedit_uv_select_test(em, scene, l) ? 1 : 0); glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -656,9 +654,9 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); - luv = CustomData_bmesh_get(&bm->ldata, l->next->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -673,7 +671,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glBegin(GL_LINE_LOOP); BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); glVertex2fv(luv->uv); } glEnd(); @@ -741,7 +739,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) continue; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); if (!uvedit_uv_select_test(em, scene, l)) bglVertex2fv(luv->uv); } @@ -759,7 +757,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) continue; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); if (luv->flag & MLOOPUV_PINNED) bglVertex2fv(luv->uv); @@ -777,7 +775,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) continue; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { - luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); if (uvedit_uv_select_test(em, scene, l)) bglVertex2fv(luv->uv); |