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Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index e18bbe0d7c2..2f88e50492f 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -608,7 +608,7 @@ static void uv_weld_align(bContext *C, eUVWeldAlign tool)
/* Projection of point (x, y) over line (x1, y1, x2, y2) along X axis:
* new_y = (y2 - y1) / (x2 - x1) * (x - x1) + y1
* Maybe this should be a BLI func? Or is it already existing?
- * Could use interp_v2_v2v2, but not sure it's worth it here...*/
+ * Could use interp_v2_v2v2, but not sure it's worth it here. */
if (tool_local == UV_STRAIGHTEN_X) {
luv->uv[0] = a * (luv->uv[1] - uv_start[1]) + uv_start[0];
}
@@ -1187,15 +1187,15 @@ static bool uv_snap_uvs_to_adjacent_unselected(Scene *scene, Object *obedit)
}
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- if (BM_elem_flag_test(f, BM_ELEM_TAG)) { /* face: visible */
+ if (BM_elem_flag_test(f, BM_ELEM_TAG)) { /* Face: visible. */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
- if (BM_elem_flag_test(l, BM_ELEM_TAG)) { /* loop: selected*/
+ if (BM_elem_flag_test(l, BM_ELEM_TAG)) { /* Loop: selected. */
float uv[2] = {0.0f, 0.0f};
int uv_tot = 0;
BM_ITER_ELEM (lsub, &lsubiter, l->v, BM_LOOPS_OF_VERT) {
- if (BM_elem_flag_test(lsub->f, BM_ELEM_TAG) && /* face: visible. */
- !BM_elem_flag_test(lsub, BM_ELEM_TAG)) /* loop: unselected. */
+ if (BM_elem_flag_test(lsub->f, BM_ELEM_TAG) && /* Face: visible. */
+ !BM_elem_flag_test(lsub, BM_ELEM_TAG)) /* Loop: unselected. */
{
luv = BM_ELEM_CD_GET_VOID_P(lsub, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);