diff options
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_select.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 3371 |
1 files changed, 3371 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c new file mode 100644 index 00000000000..cc9be9d48c1 --- /dev/null +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -0,0 +1,3371 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + */ + +/** \file + * \ingroup eduv + */ + +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_image_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_space_types.h" + +#include "BLI_alloca.h" +#include "BLI_blenlib.h" +#include "BLI_hash.h" +#include "BLI_kdopbvh.h" +#include "BLI_lasso_2d.h" +#include "BLI_math.h" +#include "BLI_polyfill_2d.h" +#include "BLI_utildefines.h" + +#include "BKE_context.h" +#include "BKE_customdata.h" +#include "BKE_editmesh.h" +#include "BKE_layer.h" +#include "BKE_mesh.h" +#include "BKE_mesh_mapping.h" +#include "BKE_report.h" + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" + +#include "ED_image.h" +#include "ED_mesh.h" +#include "ED_screen.h" +#include "ED_select_utils.h" +#include "ED_uvedit.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "UI_view2d.h" + +#include "uvedit_intern.h" + +static void uv_select_all_perform(Scene *scene, Object *obedit, int action); +static void uv_select_all_perform_multi(Scene *scene, + Object **objects, + const uint objects_len, + int action); +static void uv_select_flush_from_tag_face(SpaceImage *sima, + Scene *scene, + Object *obedit, + const bool select); +static void uv_select_flush_from_tag_loop(SpaceImage *sima, + Scene *scene, + Object *obedit, + const bool select); +static void uv_select_tag_update_for_object(Depsgraph *depsgraph, + const ToolSettings *ts, + Object *obedit); + +/* -------------------------------------------------------------------- */ +/** \name Visibility and Selection Utilities + * \{ */ + +static void uv_select_island_limit_default(SpaceImage *sima, float r_limit[2]) +{ + uvedit_pixel_to_float(sima, 0.05f, r_limit); +} + +static void uvedit_vertex_select_tagged(BMEditMesh *em, + Scene *scene, + bool select, + int cd_loop_uv_offset) +{ + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + } + } + } +} + +bool uvedit_face_visible_test_ex(const ToolSettings *ts, BMFace *efa) +{ + if (ts->uv_flag & UV_SYNC_SELECTION) { + return (BM_elem_flag_test(efa, BM_ELEM_HIDDEN) == 0); + } + else { + return (BM_elem_flag_test(efa, BM_ELEM_HIDDEN) == 0 && BM_elem_flag_test(efa, BM_ELEM_SELECT)); + } +} +bool uvedit_face_visible_test(const Scene *scene, BMFace *efa) +{ + return uvedit_face_visible_test_ex(scene->toolsettings, efa); +} + +bool uvedit_face_select_test_ex(const ToolSettings *ts, BMFace *efa, const int cd_loop_uv_offset) +{ + if (ts->uv_flag & UV_SYNC_SELECTION) { + return (BM_elem_flag_test(efa, BM_ELEM_SELECT)); + } + else { + BMLoop *l; + MLoopUV *luv; + BMIter liter; + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if (!(luv->flag & MLOOPUV_VERTSEL)) { + return false; + } + } + + return true; + } +} +bool uvedit_face_select_test(const Scene *scene, BMFace *efa, const int cd_loop_uv_offset) +{ + return uvedit_face_select_test_ex(scene->toolsettings, efa, cd_loop_uv_offset); +} + +bool uvedit_face_select_set(const struct Scene *scene, + struct BMEditMesh *em, + struct BMFace *efa, + const bool select, + const bool do_history, + const int cd_loop_uv_offset) +{ + if (select) { + return uvedit_face_select_enable(scene, em, efa, do_history, cd_loop_uv_offset); + } + else { + return uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset); + } +} + +bool uvedit_face_select_enable(const Scene *scene, + BMEditMesh *em, + BMFace *efa, + const bool do_history, + const int cd_loop_uv_offset) +{ + const ToolSettings *ts = scene->toolsettings; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + BM_face_select_set(em->bm, efa, true); + if (do_history) { + BM_select_history_store(em->bm, (BMElem *)efa); + } + } + else { + BMLoop *l; + MLoopUV *luv; + BMIter liter; + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv->flag |= MLOOPUV_VERTSEL; + } + + return true; + } + + return false; +} + +bool uvedit_face_select_disable(const Scene *scene, + BMEditMesh *em, + BMFace *efa, + const int cd_loop_uv_offset) +{ + const ToolSettings *ts = scene->toolsettings; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + BM_face_select_set(em->bm, efa, false); + } + else { + BMLoop *l; + MLoopUV *luv; + BMIter liter; + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv->flag &= ~MLOOPUV_VERTSEL; + } + + return true; + } + + return false; +} + +bool uvedit_edge_select_test_ex(const ToolSettings *ts, BMLoop *l, const int cd_loop_uv_offset) +{ + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (ts->selectmode & SCE_SELECT_FACE) { + return BM_elem_flag_test(l->f, BM_ELEM_SELECT); + } + else if (ts->selectmode == SCE_SELECT_EDGE) { + return BM_elem_flag_test(l->e, BM_ELEM_SELECT); + } + else { + return BM_elem_flag_test(l->v, BM_ELEM_SELECT) && + BM_elem_flag_test(l->next->v, BM_ELEM_SELECT); + } + } + else { + MLoopUV *luv1, *luv2; + + luv1 = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv2 = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset); + + return (luv1->flag & MLOOPUV_VERTSEL) && (luv2->flag & MLOOPUV_VERTSEL); + } +} +bool uvedit_edge_select_test(const Scene *scene, BMLoop *l, const int cd_loop_uv_offset) +{ + return uvedit_edge_select_test_ex(scene->toolsettings, l, cd_loop_uv_offset); +} + +void uvedit_edge_select_set(BMEditMesh *em, + const Scene *scene, + BMLoop *l, + const bool select, + const bool do_history, + const int cd_loop_uv_offset) + +{ + if (select) { + uvedit_edge_select_enable(em, scene, l, do_history, cd_loop_uv_offset); + } + else { + uvedit_edge_select_disable(em, scene, l, cd_loop_uv_offset); + } +} + +void uvedit_edge_select_enable(BMEditMesh *em, + const Scene *scene, + BMLoop *l, + const bool do_history, + const int cd_loop_uv_offset) + +{ + const ToolSettings *ts = scene->toolsettings; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (ts->selectmode & SCE_SELECT_FACE) { + BM_face_select_set(em->bm, l->f, true); + } + else if (ts->selectmode & SCE_SELECT_EDGE) { + BM_edge_select_set(em->bm, l->e, true); + } + else { + BM_vert_select_set(em->bm, l->e->v1, true); + BM_vert_select_set(em->bm, l->e->v2, true); + } + + if (do_history) { + BM_select_history_store(em->bm, (BMElem *)l->e); + } + } + else { + MLoopUV *luv1, *luv2; + + luv1 = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv2 = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset); + + luv1->flag |= MLOOPUV_VERTSEL; + luv2->flag |= MLOOPUV_VERTSEL; + } +} + +void uvedit_edge_select_disable(BMEditMesh *em, + const Scene *scene, + BMLoop *l, + const int cd_loop_uv_offset) + +{ + const ToolSettings *ts = scene->toolsettings; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (ts->selectmode & SCE_SELECT_FACE) { + BM_face_select_set(em->bm, l->f, false); + } + else if (ts->selectmode & SCE_SELECT_EDGE) { + BM_edge_select_set(em->bm, l->e, false); + } + else { + BM_vert_select_set(em->bm, l->e->v1, false); + BM_vert_select_set(em->bm, l->e->v2, false); + } + } + else { + MLoopUV *luv1, *luv2; + + luv1 = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv2 = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset); + + luv1->flag &= ~MLOOPUV_VERTSEL; + luv2->flag &= ~MLOOPUV_VERTSEL; + } +} + +bool uvedit_uv_select_test_ex(const ToolSettings *ts, BMLoop *l, const int cd_loop_uv_offset) +{ + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (ts->selectmode & SCE_SELECT_FACE) { + return BM_elem_flag_test_bool(l->f, BM_ELEM_SELECT); + } + else { + return BM_elem_flag_test_bool(l->v, BM_ELEM_SELECT); + } + } + else { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + return (luv->flag & MLOOPUV_VERTSEL) != 0; + } +} +bool uvedit_uv_select_test(const Scene *scene, BMLoop *l, const int cd_loop_uv_offset) +{ + return uvedit_uv_select_test_ex(scene->toolsettings, l, cd_loop_uv_offset); +} + +void uvedit_uv_select_set(BMEditMesh *em, + const Scene *scene, + BMLoop *l, + const bool select, + const bool do_history, + const int cd_loop_uv_offset) +{ + if (select) { + uvedit_uv_select_enable(em, scene, l, do_history, cd_loop_uv_offset); + } + else { + uvedit_uv_select_disable(em, scene, l, cd_loop_uv_offset); + } +} + +void uvedit_uv_select_enable(BMEditMesh *em, + const Scene *scene, + BMLoop *l, + const bool do_history, + const int cd_loop_uv_offset) +{ + const ToolSettings *ts = scene->toolsettings; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (ts->selectmode & SCE_SELECT_FACE) { + BM_face_select_set(em->bm, l->f, true); + } + else { + BM_vert_select_set(em->bm, l->v, true); + } + + if (do_history) { + BM_select_history_remove(em->bm, (BMElem *)l->v); + } + } + else { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv->flag |= MLOOPUV_VERTSEL; + } +} + +void uvedit_uv_select_disable(BMEditMesh *em, + const Scene *scene, + BMLoop *l, + const int cd_loop_uv_offset) +{ + const ToolSettings *ts = scene->toolsettings; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (ts->selectmode & SCE_SELECT_FACE) { + BM_face_select_set(em->bm, l->f, false); + } + else { + BM_vert_select_set(em->bm, l->v, false); + } + } + else { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv->flag &= ~MLOOPUV_VERTSEL; + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Find Nearest Elements + * \{ */ + +bool uv_find_nearest_edge(Scene *scene, Object *obedit, const float co[2], UvNearestHit *hit) +{ + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv, *luv_next; + int i; + bool found = false; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + BM_mesh_elem_index_ensure(em->bm, BM_VERT); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset); + + const float dist_test_sq = dist_squared_to_line_segment_v2(co, luv->uv, luv_next->uv); + + if (dist_test_sq < hit->dist_sq) { + hit->efa = efa; + + hit->l = l; + hit->luv = luv; + hit->luv_next = luv_next; + hit->lindex = i; + + hit->dist_sq = dist_test_sq; + found = true; + } + } + } + return found; +} + +bool uv_find_nearest_edge_multi(Scene *scene, + Object **objects, + const uint objects_len, + const float co[2], + UvNearestHit *hit_final) +{ + bool found = false; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + if (uv_find_nearest_edge(scene, obedit, co, hit_final)) { + hit_final->ob = obedit; + found = true; + } + } + return found; +} + +bool uv_find_nearest_face(Scene *scene, Object *obedit, const float co[2], UvNearestHit *hit_final) +{ + BMEditMesh *em = BKE_editmesh_from_object(obedit); + bool found = false; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* this will fill in hit.vert1 and hit.vert2 */ + float dist_sq_init = hit_final->dist_sq; + UvNearestHit hit = *hit_final; + if (uv_find_nearest_edge(scene, obedit, co, &hit)) { + hit.dist_sq = dist_sq_init; + hit.l = NULL; + hit.luv = hit.luv_next = NULL; + + BMIter iter; + BMFace *efa; + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + float cent[2]; + uv_poly_center(efa, cent, cd_loop_uv_offset); + + const float dist_test_sq = len_squared_v2v2(co, cent); + + if (dist_test_sq < hit.dist_sq) { + hit.efa = efa; + hit.dist_sq = dist_test_sq; + found = true; + } + } + } + if (found) { + *hit_final = hit; + } + return found; +} + +bool uv_find_nearest_face_multi(Scene *scene, + Object **objects, + const uint objects_len, + const float co[2], + UvNearestHit *hit_final) +{ + bool found = false; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + if (uv_find_nearest_face(scene, obedit, co, hit_final)) { + hit_final->ob = obedit; + found = true; + } + } + return found; +} + +static bool uv_nearest_between(const BMLoop *l, const float co[2], const int cd_loop_uv_offset) +{ + const float *uv_prev = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l->prev, cd_loop_uv_offset))->uv; + const float *uv_curr = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset))->uv; + const float *uv_next = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset))->uv; + + return ((line_point_side_v2(uv_prev, uv_curr, co) > 0.0f) && + (line_point_side_v2(uv_next, uv_curr, co) <= 0.0f)); +} + +bool uv_find_nearest_vert(Scene *scene, + Object *obedit, + float const co[2], + const float penalty_dist, + UvNearestHit *hit_final) +{ + bool found = false; + + /* this will fill in hit.vert1 and hit.vert2 */ + float dist_sq_init = hit_final->dist_sq; + UvNearestHit hit = *hit_final; + if (uv_find_nearest_edge(scene, obedit, co, &hit)) { + hit.dist_sq = dist_sq_init; + + hit.l = NULL; + hit.luv = hit.luv_next = NULL; + + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMIter iter; + + BM_mesh_elem_index_ensure(em->bm, BM_VERT); + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BMIter liter; + BMLoop *l; + int i; + BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { + float dist_test_sq; + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if (penalty_dist != 0.0f && uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { + dist_test_sq = len_v2v2(co, luv->uv) + penalty_dist; + dist_test_sq = square_f(dist_test_sq); + } + else { + dist_test_sq = len_squared_v2v2(co, luv->uv); + } + + if (dist_test_sq <= hit.dist_sq) { + if (dist_test_sq == hit.dist_sq) { + if (!uv_nearest_between(l, co, cd_loop_uv_offset)) { + continue; + } + } + + hit.dist_sq = dist_test_sq; + + hit.l = l; + hit.luv = luv; + hit.luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset); + hit.efa = efa; + hit.lindex = i; + found = true; + } + } + } + } + + if (found) { + *hit_final = hit; + } + + return found; +} + +bool uv_find_nearest_vert_multi(Scene *scene, + Object **objects, + const uint objects_len, + float const co[2], + const float penalty_dist, + UvNearestHit *hit_final) +{ + bool found = false; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + if (uv_find_nearest_vert(scene, obedit, co, penalty_dist, hit_final)) { + hit_final->ob = obedit; + found = true; + } + } + return found; +} + +bool ED_uvedit_nearest_uv( + const Scene *scene, Object *obedit, const float co[2], float *dist_sq, float r_uv[2]) +{ + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMIter iter; + BMFace *efa; + const float *uv_best = NULL; + float dist_best = *dist_sq; + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + BMLoop *l_iter, *l_first; + l_iter = l_first = BM_FACE_FIRST_LOOP(efa); + do { + const float *uv = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset))->uv; + const float dist_test = len_squared_v2v2(co, uv); + if (dist_best > dist_test) { + dist_best = dist_test; + uv_best = uv; + } + } while ((l_iter = l_iter->next) != l_first); + } + + if (uv_best != NULL) { + copy_v2_v2(r_uv, uv_best); + *dist_sq = dist_best; + return true; + } + else { + return false; + } +} + +bool ED_uvedit_nearest_uv_multi(const Scene *scene, + Object **objects, + const uint objects_len, + const float co[2], + float *dist_sq, + float r_uv[2]) +{ + bool found = false; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + if (ED_uvedit_nearest_uv(scene, obedit, co, dist_sq, r_uv)) { + found = true; + } + } + return found; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Loop Select + * \{ */ + +static void uv_select_edgeloop_vertex_loop_flag(UvMapVert *first) +{ + UvMapVert *iterv; + int count = 0; + + for (iterv = first; iterv; iterv = iterv->next) { + if (iterv->separate && iterv != first) { + break; + } + + count++; + } + + if (count < 5) { + first->flag = 1; + } +} + +static UvMapVert *uv_select_edgeloop_vertex_map_get(UvVertMap *vmap, BMFace *efa, BMLoop *l) +{ + UvMapVert *iterv, *first; + first = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v)); + + for (iterv = first; iterv; iterv = iterv->next) { + if (iterv->separate) { + first = iterv; + } + if (iterv->poly_index == BM_elem_index_get(efa)) { + return first; + } + } + + return NULL; +} + +static bool uv_select_edgeloop_edge_tag_faces(BMEditMesh *em, + UvMapVert *first1, + UvMapVert *first2, + int *totface) +{ + UvMapVert *iterv1, *iterv2; + BMFace *efa; + int tot = 0; + + /* count number of faces this edge has */ + for (iterv1 = first1; iterv1; iterv1 = iterv1->next) { + if (iterv1->separate && iterv1 != first1) { + break; + } + + for (iterv2 = first2; iterv2; iterv2 = iterv2->next) { + if (iterv2->separate && iterv2 != first2) { + break; + } + + if (iterv1->poly_index == iterv2->poly_index) { + /* if face already tagged, don't do this edge */ + efa = BM_face_at_index(em->bm, iterv1->poly_index); + if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { + return false; + } + + tot++; + break; + } + } + } + + if (*totface == 0) { /* start edge */ + *totface = tot; + } + else if (tot != *totface) { /* check for same number of faces as start edge */ + return false; + } + + /* tag the faces */ + for (iterv1 = first1; iterv1; iterv1 = iterv1->next) { + if (iterv1->separate && iterv1 != first1) { + break; + } + + for (iterv2 = first2; iterv2; iterv2 = iterv2->next) { + if (iterv2->separate && iterv2 != first2) { + break; + } + + if (iterv1->poly_index == iterv2->poly_index) { + efa = BM_face_at_index(em->bm, iterv1->poly_index); + BM_elem_flag_enable(efa, BM_ELEM_TAG); + break; + } + } + } + + return true; +} + +static int uv_select_edgeloop( + Scene *scene, Object *obedit, UvNearestHit *hit, const float limit[2], const bool extend) +{ + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMIter iter, liter; + BMLoop *l; + UvVertMap *vmap; + UvMapVert *iterv_curr; + UvMapVert *iterv_next; + int starttotf; + bool looking, select; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* setup */ + BM_mesh_elem_table_ensure(em->bm, BM_FACE); + vmap = BM_uv_vert_map_create(em->bm, limit, false, false); + + BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE); + + if (!extend) { + uv_select_all_perform(scene, obedit, SEL_DESELECT); + } + + BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false); + + /* set flags for first face and verts */ + iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l); + iterv_next = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l->next); + uv_select_edgeloop_vertex_loop_flag(iterv_curr); + uv_select_edgeloop_vertex_loop_flag(iterv_next); + + starttotf = 0; + uv_select_edgeloop_edge_tag_faces(em, iterv_curr, iterv_next, &starttotf); + + /* sorry, first edge isn't even ok */ + looking = !(iterv_curr->flag == 0 && iterv_next->flag == 0); + + /* iterate */ + while (looking) { + looking = false; + + /* find correct valence edges which are not tagged yet, but connect to tagged one */ + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!BM_elem_flag_test(efa, BM_ELEM_TAG) && uvedit_face_visible_test(scene, efa)) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + /* check face not hidden and not tagged */ + if (!(iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, efa, l))) { + continue; + } + if (!(iterv_next = uv_select_edgeloop_vertex_map_get(vmap, efa, l->next))) { + continue; + } + + /* check if vertex is tagged and has right valence */ + if (iterv_curr->flag || iterv_next->flag) { + if (uv_select_edgeloop_edge_tag_faces(em, iterv_curr, iterv_next, &starttotf)) { + looking = true; + BM_elem_flag_enable(efa, BM_ELEM_TAG); + + uv_select_edgeloop_vertex_loop_flag(iterv_curr); + uv_select_edgeloop_vertex_loop_flag(iterv_next); + break; + } + } + } + } + } + } + + /* do the actual select/deselect */ + iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l); + iterv_next = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l->next); + iterv_curr->flag = 1; + iterv_next->flag = 1; + + if (extend) { + select = !(uvedit_uv_select_test(scene, hit->l, cd_loop_uv_offset)); + } + else { + select = true; + } + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, efa, l); + + if (iterv_curr->flag) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + } + } + } + + /* cleanup */ + BM_uv_vert_map_free(vmap); + + return (select) ? 1 : -1; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select Linked + * \{ */ + +static void uv_select_linked_multi(Scene *scene, + Object **objects, + const uint objects_len, + const float limit[2], + UvNearestHit *hit_final, + bool extend, + bool deselect, + bool toggle, + bool select_faces) +{ + /* loop over objects, or just use hit_final->ob */ + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + if (hit_final && ob_index != 0) { + break; + } + Object *obedit = hit_final ? hit_final->ob : objects[ob_index]; + + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + UvVertMap *vmap; + UvMapVert *vlist, *iterv, *startv; + int i, stacksize = 0, *stack; + uint a; + char *flag; + + BMEditMesh *em = BKE_editmesh_from_object(obedit); + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + BM_mesh_elem_table_ensure(em->bm, BM_FACE); /* we can use this too */ + + /* Note, we had 'use winding' so we don't consider overlapping islands as connected, see T44320 + * this made *every* projection split the island into front/back islands. + * Keep 'use_winding' to false, see: T50970. + * + * Better solve this by having a delimit option for select-linked operator, + * keeping island-select working as is. */ + vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false); + + if (vmap == NULL) { + continue; + } + + stack = MEM_mallocN(sizeof(*stack) * (em->bm->totface + 1), "UvLinkStack"); + flag = MEM_callocN(sizeof(*flag) * em->bm->totface, "UvLinkFlag"); + + if (hit_final == NULL) { + /* Use existing selection */ + BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) { + if (uvedit_face_visible_test(scene, efa)) { + if (select_faces) { + if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { + stack[stacksize] = a; + stacksize++; + flag[a] = 1; + } + } + else { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + + if (luv->flag & MLOOPUV_VERTSEL) { + stack[stacksize] = a; + stacksize++; + flag[a] = 1; + + break; + } + } + } + } + } + } + else { + BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) { + if (efa == hit_final->efa) { + stack[stacksize] = a; + stacksize++; + flag[a] = 1; + break; + } + } + } + + while (stacksize > 0) { + + stacksize--; + a = stack[stacksize]; + + efa = BM_face_at_index(em->bm, a); + + BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { + + /* make_uv_vert_map_EM sets verts tmp.l to the indices */ + vlist = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v)); + + startv = vlist; + + for (iterv = vlist; iterv; iterv = iterv->next) { + if (iterv->separate) { + startv = iterv; + } + if (iterv->poly_index == a) { + break; + } + } + + for (iterv = startv; iterv; iterv = iterv->next) { + if ((startv != iterv) && (iterv->separate)) { + break; + } + else if (!flag[iterv->poly_index]) { + flag[iterv->poly_index] = 1; + stack[stacksize] = iterv->poly_index; + stacksize++; + } + } + } + } + + /* Toggling - if any of the linked vertices is selected (and visible), we deselect. */ + if ((toggle == true) && (extend == false) && (deselect == false)) { + BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) { + bool found_selected = false; + if (!flag[a]) { + continue; + } + + if (select_faces) { + if (BM_elem_flag_test(efa, BM_ELEM_SELECT) && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { + found_selected = true; + } + } + else { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + + if (luv->flag & MLOOPUV_VERTSEL) { + found_selected = true; + } + } + + if (found_selected) { + deselect = true; + break; + } + } + } + } + +#define SET_SELECTION(value) \ + if (select_faces) { \ + BM_face_select_set(em->bm, efa, value); \ + } \ + else { \ + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { \ + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); \ + luv->flag = (value) ? (luv->flag | MLOOPUV_VERTSEL) : (luv->flag & ~MLOOPUV_VERTSEL); \ + } \ + } \ + (void)0 + + BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) { + if (!flag[a]) { + if (!extend && !deselect && !toggle) { + SET_SELECTION(false); + } + continue; + } + + if (!deselect) { + SET_SELECTION(true); + } + else { + SET_SELECTION(false); + } + } + +#undef SET_SELECTION + + MEM_freeN(stack); + MEM_freeN(flag); + BM_uv_vert_map_free(vmap); + } +} + +/** + * \warning This returns first selected UV, + * not ideal in many cases since there could be multiple. + */ +const float *uvedit_first_selected_uv_from_vertex(Scene *scene, + BMVert *eve, + const int cd_loop_uv_offset) +{ + BMIter liter; + BMLoop *l; + + BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) { + if (!uvedit_face_visible_test(scene, l->f)) { + continue; + } + + if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + return luv->uv; + } + } + + return NULL; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select More/Less Operator + * \{ */ + +static int uv_select_more_less(bContext *C, const bool select) +{ + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + SpaceImage *sima = CTX_wm_space_image(C); + + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + const ToolSettings *ts = scene->toolsettings; + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + const bool is_uv_face_selectmode = (ts->uv_selectmode == UV_SELECT_FACE); + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + + bool changed = false; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (select) { + EDBM_select_more(em, true); + } + else { + EDBM_select_less(em, true); + } + + DEG_id_tag_update(obedit->data, ID_RECALC_SELECT); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); + continue; + } + + if (is_uv_face_selectmode) { + + /* clear tags */ + BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false); + + /* mark loops to be selected */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (uvedit_face_visible_test(scene, efa)) { + +#define IS_SEL 1 +#define IS_UNSEL 2 + + int sel_state = 0; + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if (luv->flag & MLOOPUV_VERTSEL) { + sel_state |= IS_SEL; + } + else { + sel_state |= IS_UNSEL; + } + + /* if we have a mixed selection, tag to grow it */ + if (sel_state == (IS_SEL | IS_UNSEL)) { + BM_elem_flag_enable(efa, BM_ELEM_TAG); + changed = true; + break; + } + } + +#undef IS_SEL +#undef IS_UNSEL + } + } + } + else { + + /* clear tags */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + BM_elem_flag_disable(l, BM_ELEM_TAG); + } + } + + /* mark loops to be selected */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (uvedit_face_visible_test(scene, efa)) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + + if (((luv->flag & MLOOPUV_VERTSEL) != 0) == select) { + BM_elem_flag_enable(l->next, BM_ELEM_TAG); + BM_elem_flag_enable(l->prev, BM_ELEM_TAG); + changed = true; + } + } + } + } + } + + if (changed) { + if (is_uv_face_selectmode) { + /* Select tagged faces. */ + uv_select_flush_from_tag_face(sima, scene, obedit, select); + } + else { + /* Select tagged loops. */ + uv_select_flush_from_tag_loop(sima, scene, obedit, select); + } + DEG_id_tag_update(obedit->data, ID_RECALC_SELECT); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); + } + } + MEM_freeN(objects); + + return OPERATOR_FINISHED; +} + +static int uv_select_more_exec(bContext *C, wmOperator *UNUSED(op)) +{ + return uv_select_more_less(C, true); +} + +void UV_OT_select_more(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Select More"; + ot->description = "Select more UV vertices connected to initial selection"; + ot->idname = "UV_OT_select_more"; + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_more_exec; + ot->poll = ED_operator_uvedit_space_image; +} + +static int uv_select_less_exec(bContext *C, wmOperator *UNUSED(op)) +{ + return uv_select_more_less(C, false); +} + +void UV_OT_select_less(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Select Less"; + ot->description = "Deselect UV vertices at the boundary of each selection region"; + ot->idname = "UV_OT_select_less"; + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_less_exec; + ot->poll = ED_operator_uvedit_space_image; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name (De)Select All Operator + * \{ */ + +bool uvedit_select_is_any_selected(Scene *scene, Object *obedit) +{ + const ToolSettings *ts = scene->toolsettings; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + return (em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel); + } + else { + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if (luv->flag & MLOOPUV_VERTSEL) { + return true; + } + } + } + } + return false; +} + +bool uvedit_select_is_any_selected_multi(Scene *scene, Object **objects, const uint objects_len) +{ + bool found = false; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + if (uvedit_select_is_any_selected(scene, obedit)) { + found = true; + break; + } + } + return found; +} + +static void uv_select_all_perform(Scene *scene, Object *obedit, int action) +{ + const ToolSettings *ts = scene->toolsettings; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + if (action == SEL_TOGGLE) { + action = uvedit_select_is_any_selected(scene, obedit) ? SEL_DESELECT : SEL_SELECT; + } + + if (ts->uv_flag & UV_SYNC_SELECTION) { + switch (action) { + case SEL_TOGGLE: + EDBM_select_toggle_all(em); + break; + case SEL_SELECT: + EDBM_flag_enable_all(em, BM_ELEM_SELECT); + break; + case SEL_DESELECT: + EDBM_flag_disable_all(em, BM_ELEM_SELECT); + break; + case SEL_INVERT: + EDBM_select_swap(em); + EDBM_selectmode_flush(em); + break; + } + } + else { + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + + switch (action) { + case SEL_SELECT: + luv->flag |= MLOOPUV_VERTSEL; + break; + case SEL_DESELECT: + luv->flag &= ~MLOOPUV_VERTSEL; + break; + case SEL_INVERT: + luv->flag ^= MLOOPUV_VERTSEL; + break; + } + } + } + } +} + +static void uv_select_all_perform_multi(Scene *scene, + Object **objects, + const uint objects_len, + int action) +{ + if (action == SEL_TOGGLE) { + action = uvedit_select_is_any_selected_multi(scene, objects, objects_len) ? SEL_DESELECT : + SEL_SELECT; + } + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + uv_select_all_perform(scene, obedit, action); + } +} + +static int uv_select_all_exec(bContext *C, wmOperator *op) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + Scene *scene = CTX_data_scene(C); + const ToolSettings *ts = scene->toolsettings; + ViewLayer *view_layer = CTX_data_view_layer(C); + + int action = RNA_enum_get(op->ptr, "action"); + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + uv_select_all_perform_multi(scene, objects, objects_len, action); + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + uv_select_tag_update_for_object(depsgraph, ts, obedit); + } + + MEM_freeN(objects); + + return OPERATOR_FINISHED; +} + +void UV_OT_select_all(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "(De)select All"; + ot->description = "Change selection of all UV vertices"; + ot->idname = "UV_OT_select_all"; + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_all_exec; + ot->poll = ED_operator_uvedit; + + WM_operator_properties_select_all(ot); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Mouse Select Operator + * \{ */ + +static bool uv_sticky_select( + float *limit, int hitv[], int v, float *hituv[], float *uv, int sticky, int hitlen) +{ + int i; + + /* this function test if some vertex needs to selected + * in addition to the existing ones due to sticky select */ + if (sticky == SI_STICKY_DISABLE) { + return false; + } + + for (i = 0; i < hitlen; i++) { + if (hitv[i] == v) { + if (sticky == SI_STICKY_LOC) { + if (fabsf(hituv[i][0] - uv[0]) < limit[0] && fabsf(hituv[i][1] - uv[1]) < limit[1]) { + return true; + } + } + else if (sticky == SI_STICKY_VERTEX) { + return true; + } + } + } + + return false; +} + +static int uv_mouse_select_multi(bContext *C, + Object **objects, + uint objects_len, + const float co[2], + const bool extend, + const bool deselect_all, + const bool loop) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + SpaceImage *sima = CTX_wm_space_image(C); + Scene *scene = CTX_data_scene(C); + const ToolSettings *ts = scene->toolsettings; + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + UvNearestHit hit = UV_NEAREST_HIT_INIT; + int i, selectmode, sticky, sync, *hitv = NULL; + bool select = true; + bool found_item = false; + /* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */ + int flush = 0; + int hitlen = 0; + float limit[2], **hituv = NULL; + + /* notice 'limit' is the same no matter the zoom level, since this is like + * remove doubles and could annoying if it joined points when zoomed out. + * 'penalty' is in screen pixel space otherwise zooming in on a uv-vert and + * shift-selecting can consider an adjacent point close enough to add to + * the selection rather than de-selecting the closest. */ + + float penalty_dist; + { + float penalty[2]; + uvedit_pixel_to_float(sima, 0.05f, limit); + uvedit_pixel_to_float(sima, 5.0f / (sima ? sima->zoom : 1.0f), penalty); + penalty_dist = len_v2(penalty); + } + + /* retrieve operation mode */ + if (ts->uv_flag & UV_SYNC_SELECTION) { + sync = 1; + + if (ts->selectmode & SCE_SELECT_FACE) { + selectmode = UV_SELECT_FACE; + } + else if (ts->selectmode & SCE_SELECT_EDGE) { + selectmode = UV_SELECT_EDGE; + } + else { + selectmode = UV_SELECT_VERTEX; + } + + sticky = SI_STICKY_DISABLE; + } + else { + sync = 0; + selectmode = ts->uv_selectmode; + sticky = (sima) ? sima->sticky : 1; + } + + /* find nearest element */ + if (loop) { + /* find edge */ + found_item = uv_find_nearest_edge_multi(scene, objects, objects_len, co, &hit); + } + else if (selectmode == UV_SELECT_VERTEX) { + /* find vertex */ + found_item = uv_find_nearest_vert_multi(scene, objects, objects_len, co, penalty_dist, &hit); + found_item = found_item && (!deselect_all || hit.dist_sq < penalty_dist); + + if (found_item) { + /* mark 1 vertex as being hit */ + hitv = BLI_array_alloca(hitv, hit.efa->len); + hituv = BLI_array_alloca(hituv, hit.efa->len); + copy_vn_i(hitv, hit.efa->len, 0xFFFFFFFF); + + hitv[hit.lindex] = BM_elem_index_get(hit.l->v); + hituv[hit.lindex] = hit.luv->uv; + + hitlen = hit.efa->len; + } + } + else if (selectmode == UV_SELECT_EDGE) { + /* find edge */ + found_item = uv_find_nearest_edge_multi(scene, objects, objects_len, co, &hit); + found_item = found_item && (!deselect_all || hit.dist_sq < penalty_dist); + + if (found_item) { + /* mark 2 edge vertices as being hit */ + hitv = BLI_array_alloca(hitv, hit.efa->len); + hituv = BLI_array_alloca(hituv, hit.efa->len); + copy_vn_i(hitv, hit.efa->len, 0xFFFFFFFF); + + hitv[hit.lindex] = BM_elem_index_get(hit.l->v); + hitv[(hit.lindex + 1) % hit.efa->len] = BM_elem_index_get(hit.l->next->v); + hituv[hit.lindex] = hit.luv->uv; + hituv[(hit.lindex + 1) % hit.efa->len] = hit.luv_next->uv; + + hitlen = hit.efa->len; + } + } + else if (selectmode == UV_SELECT_FACE) { + /* find face */ + found_item = uv_find_nearest_face_multi(scene, objects, objects_len, co, &hit); + found_item = found_item && (!deselect_all || hit.dist_sq < penalty_dist); + + if (found_item) { + BMEditMesh *em = BKE_editmesh_from_object(hit.ob); + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* make active */ + BM_mesh_active_face_set(em->bm, hit.efa); + + /* mark all face vertices as being hit */ + + hitv = BLI_array_alloca(hitv, hit.efa->len); + hituv = BLI_array_alloca(hituv, hit.efa->len); + BM_ITER_ELEM_INDEX (l, &liter, hit.efa, BM_LOOPS_OF_FACE, i) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + hituv[i] = luv->uv; + hitv[i] = BM_elem_index_get(l->v); + } + + hitlen = hit.efa->len; + } + } + else if (selectmode == UV_SELECT_ISLAND) { + found_item = uv_find_nearest_edge_multi(scene, objects, objects_len, co, &hit); + found_item = found_item && (!deselect_all || hit.dist_sq < penalty_dist); + } + + if (!found_item) { + if (deselect_all) { + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + uv_select_tag_update_for_object(depsgraph, ts, obedit); + } + + return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED; + } + return OPERATOR_CANCELLED; + } + + Object *obedit = hit.ob; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* do selection */ + if (loop) { + if (!extend) { + /* TODO(MULTI_EDIT): We only need to de-select non-active */ + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + } + flush = uv_select_edgeloop(scene, obedit, &hit, limit, extend); + } + else if (selectmode == UV_SELECT_ISLAND) { + if (!extend) { + /* TODO(MULTI_EDIT): We only need to de-select non-active */ + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + } + /* Current behavior of 'extend' + * is actually toggling, so pass extend flag as 'toggle' here */ + uv_select_linked_multi(scene, objects, objects_len, limit, &hit, false, false, extend, false); + } + else if (extend) { + if (selectmode == UV_SELECT_VERTEX) { + /* (de)select uv vertex */ + select = !uvedit_uv_select_test(scene, hit.l, cd_loop_uv_offset); + uvedit_uv_select_set(em, scene, hit.l, select, true, cd_loop_uv_offset); + flush = 1; + } + else if (selectmode == UV_SELECT_EDGE) { + /* (de)select edge */ + select = !(uvedit_edge_select_test(scene, hit.l, cd_loop_uv_offset)); + uvedit_edge_select_set(em, scene, hit.l, select, true, cd_loop_uv_offset); + flush = 1; + } + else if (selectmode == UV_SELECT_FACE) { + /* (de)select face */ + select = !(uvedit_face_select_test(scene, hit.efa, cd_loop_uv_offset)); + uvedit_face_select_set(scene, em, hit.efa, select, true, cd_loop_uv_offset); + flush = -1; + } + + /* de-selecting an edge may deselect a face too - validate */ + if (sync) { + if (select == false) { + BM_select_history_validate(em->bm); + } + } + + /* (de)select sticky uv nodes */ + if (sticky != SI_STICKY_DISABLE) { + + BM_mesh_elem_index_ensure(em->bm, BM_VERT); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if (uv_sticky_select( + limit, hitv, BM_elem_index_get(l->v), hituv, luv->uv, sticky, hitlen)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + } + } + } + + flush = select ? 1 : -1; + } + } + else { + /* deselect all */ + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + + if (selectmode == UV_SELECT_VERTEX) { + /* select vertex */ + uvedit_uv_select_enable(em, scene, hit.l, true, cd_loop_uv_offset); + flush = 1; + } + else if (selectmode == UV_SELECT_EDGE) { + /* select edge */ + uvedit_edge_select_enable(em, scene, hit.l, true, cd_loop_uv_offset); + flush = 1; + } + else if (selectmode == UV_SELECT_FACE) { + /* select face */ + uvedit_face_select_enable(scene, em, hit.efa, true, cd_loop_uv_offset); + } + + /* select sticky uvs */ + if (sticky != SI_STICKY_DISABLE) { + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (sticky == SI_STICKY_DISABLE) { + continue; + } + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + + if (uv_sticky_select( + limit, hitv, BM_elem_index_get(l->v), hituv, luv->uv, sticky, hitlen)) { + uvedit_uv_select_enable(em, scene, l, false, cd_loop_uv_offset); + } + + flush = 1; + } + } + } + } + + if (sync) { + /* flush for mesh selection */ + + /* before bmesh */ +#if 0 + if (ts->selectmode != SCE_SELECT_FACE) { + if (flush == 1) { + EDBM_select_flush(em); + } + else if (flush == -1) { + EDBM_deselect_flush(em); + } + } +#else + if (flush != 0) { + if (loop) { + /* push vertex -> edge selection */ + if (select) { + EDBM_select_flush(em); + } + else { + EDBM_deselect_flush(em); + } + } + else { + EDBM_selectmode_flush(em); + } + } +#endif + } + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obiter = objects[ob_index]; + uv_select_tag_update_for_object(depsgraph, ts, obiter); + } + + return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED; +} +static int uv_mouse_select( + bContext *C, const float co[2], const bool extend, const bool deselect_all, const bool loop) +{ + ViewLayer *view_layer = CTX_data_view_layer(C); + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + int ret = uv_mouse_select_multi(C, objects, objects_len, co, extend, deselect_all, loop); + MEM_freeN(objects); + return ret; +} + +static int uv_select_exec(bContext *C, wmOperator *op) +{ + float co[2]; + + RNA_float_get_array(op->ptr, "location", co); + const bool extend = RNA_boolean_get(op->ptr, "extend"); + const bool deselect_all = RNA_boolean_get(op->ptr, "deselect_all"); + const bool loop = false; + + return uv_mouse_select(C, co, extend, deselect_all, loop); +} + +static int uv_select_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + const ARegion *region = CTX_wm_region(C); + float co[2]; + + UI_view2d_region_to_view(®ion->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); + RNA_float_set_array(op->ptr, "location", co); + + return uv_select_exec(C, op); +} + +void UV_OT_select(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Select"; + ot->description = "Select UV vertices"; + ot->idname = "UV_OT_select"; + ot->flag = OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_exec; + ot->invoke = uv_select_invoke; + ot->poll = ED_operator_uvedit; /* requires space image */ + + /* properties */ + PropertyRNA *prop; + RNA_def_boolean(ot->srna, + "extend", + 0, + "Extend", + "Extend selection rather than clearing the existing selection"); + prop = RNA_def_boolean(ot->srna, + "deselect_all", + false, + "Deselect On Nothing", + "Deselect all when nothing under the cursor"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + + RNA_def_float_vector( + ot->srna, + "location", + 2, + NULL, + -FLT_MAX, + FLT_MAX, + "Location", + "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds", + -100.0f, + 100.0f); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Loop Select Operator + * \{ */ + +static int uv_select_loop_exec(bContext *C, wmOperator *op) +{ + float co[2]; + + RNA_float_get_array(op->ptr, "location", co); + const bool extend = RNA_boolean_get(op->ptr, "extend"); + const bool deselect_all = false; + const bool loop = true; + + return uv_mouse_select(C, co, extend, deselect_all, loop); +} + +static int uv_select_loop_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + const ARegion *region = CTX_wm_region(C); + float co[2]; + + UI_view2d_region_to_view(®ion->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); + RNA_float_set_array(op->ptr, "location", co); + + return uv_select_loop_exec(C, op); +} + +void UV_OT_select_loop(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Loop Select"; + ot->description = "Select a loop of connected UV vertices"; + ot->idname = "UV_OT_select_loop"; + ot->flag = OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_loop_exec; + ot->invoke = uv_select_loop_invoke; + ot->poll = ED_operator_uvedit; /* requires space image */ + + /* properties */ + RNA_def_boolean(ot->srna, + "extend", + 0, + "Extend", + "Extend selection rather than clearing the existing selection"); + RNA_def_float_vector( + ot->srna, + "location", + 2, + NULL, + -FLT_MAX, + FLT_MAX, + "Location", + "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds", + -100.0f, + 100.0f); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select Linked Operator + * \{ */ + +static int uv_select_linked_internal(bContext *C, wmOperator *op, const wmEvent *event, bool pick) +{ + SpaceImage *sima = CTX_wm_space_image(C); + Scene *scene = CTX_data_scene(C); + const ToolSettings *ts = scene->toolsettings; + ViewLayer *view_layer = CTX_data_view_layer(C); + float limit[2]; + bool extend = true; + bool deselect = false; + bool select_faces = (ts->uv_flag & UV_SYNC_SELECTION) && (ts->selectmode & SCE_SELECT_FACE); + + UvNearestHit hit = UV_NEAREST_HIT_INIT; + + if ((ts->uv_flag & UV_SYNC_SELECTION) && !(ts->selectmode & SCE_SELECT_FACE)) { + BKE_report(op->reports, + RPT_ERROR, + "Select linked only works in face select mode when sync selection is enabled"); + return OPERATOR_CANCELLED; + } + + if (pick) { + extend = RNA_boolean_get(op->ptr, "extend"); + deselect = RNA_boolean_get(op->ptr, "deselect"); + } + uv_select_island_limit_default(sima, limit); + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + if (pick) { + float co[2]; + + if (event) { + /* invoke */ + const ARegion *region = CTX_wm_region(C); + + UI_view2d_region_to_view(®ion->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); + RNA_float_set_array(op->ptr, "location", co); + } + else { + /* exec */ + RNA_float_get_array(op->ptr, "location", co); + } + + if (!uv_find_nearest_edge_multi(scene, objects, objects_len, co, &hit)) { + MEM_freeN(objects); + return OPERATOR_CANCELLED; + } + } + + if (!extend) { + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + } + + uv_select_linked_multi(scene, + objects, + objects_len, + limit, + pick ? &hit : NULL, + extend, + deselect, + false, + select_faces); + + /* weak!, but works */ + Object **objects_free = objects; + if (pick) { + objects = &hit.ob; + objects_len = 1; + } + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + DEG_id_tag_update(obedit->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); + } + + MEM_SAFE_FREE(objects_free); + + return OPERATOR_FINISHED; +} + +static int uv_select_linked_exec(bContext *C, wmOperator *op) +{ + return uv_select_linked_internal(C, op, NULL, false); +} + +void UV_OT_select_linked(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Select Linked"; + ot->description = "Select all UV vertices linked to the active UV map"; + ot->idname = "UV_OT_select_linked"; + + /* api callbacks */ + ot->exec = uv_select_linked_exec; + ot->poll = ED_operator_uvedit; /* requires space image */ + + /* flags */ + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select Linked (Cursor Pick) Operator + * \{ */ + +static int uv_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + return uv_select_linked_internal(C, op, event, true); +} + +static int uv_select_linked_pick_exec(bContext *C, wmOperator *op) +{ + return uv_select_linked_internal(C, op, NULL, true); +} + +void UV_OT_select_linked_pick(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Select Linked Pick"; + ot->description = "Select all UV vertices linked under the mouse"; + ot->idname = "UV_OT_select_linked_pick"; + + /* flags */ + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* api callbacks */ + ot->invoke = uv_select_linked_pick_invoke; + ot->exec = uv_select_linked_pick_exec; + ot->poll = ED_operator_uvedit; /* requires space image */ + + /* properties */ + RNA_def_boolean(ot->srna, + "extend", + 0, + "Extend", + "Extend selection rather than clearing the existing selection"); + RNA_def_boolean(ot->srna, + "deselect", + 0, + "Deselect", + "Deselect linked UV vertices rather than selecting them"); + RNA_def_float_vector( + ot->srna, + "location", + 2, + NULL, + -FLT_MAX, + FLT_MAX, + "Location", + "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds", + -100.0f, + 100.0f); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select Split Operator + * \{ */ + +/** + * \note This is based on similar use case to #MESH_OT_split(), which has a similar effect + * but in this case they are not joined to begin with (only having the behavior of being joined) + * so its best to call this #uv_select_split() instead of just split(), but assigned to the same + * key as #MESH_OT_split - Campbell. + */ +static int uv_select_split_exec(bContext *C, wmOperator *op) +{ + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + const ToolSettings *ts = scene->toolsettings; + + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + + if (ts->uv_flag & UV_SYNC_SELECTION) { + BKE_report(op->reports, RPT_ERROR, "Cannot split selection when sync selection is enabled"); + return OPERATOR_CANCELLED; + } + + bool changed_multi = false; + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMesh *bm = BKE_editmesh_from_object(obedit)->bm; + + bool changed = false; + + const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); + + BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { + bool is_sel = false; + bool is_unsel = false; + + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + /* are we all selected? */ + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + + if (luv->flag & MLOOPUV_VERTSEL) { + is_sel = true; + } + else { + is_unsel = true; + } + + /* we have mixed selection, bail out */ + if (is_sel && is_unsel) { + break; + } + } + + if (is_sel && is_unsel) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + luv->flag &= ~MLOOPUV_VERTSEL; + } + + changed = true; + } + } + + if (changed) { + changed_multi = true; + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, NULL); + } + } + MEM_freeN(objects); + + return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED; +} + +void UV_OT_select_split(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Select Split"; + ot->description = "Select only entirely selected faces"; + ot->idname = "UV_OT_select_split"; + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_split_exec; + ot->poll = ED_operator_uvedit; /* requires space image */ +} + +static void uv_select_sync_flush(const ToolSettings *ts, BMEditMesh *em, const short select) +{ + /* bmesh API handles flushing but not on de-select */ + if (ts->uv_flag & UV_SYNC_SELECTION) { + if (ts->selectmode != SCE_SELECT_FACE) { + if (select == false) { + EDBM_deselect_flush(em); + } + else { + EDBM_select_flush(em); + } + } + + if (select == false) { + BM_select_history_validate(em->bm); + } + } +} + +static void uv_select_tag_update_for_object(Depsgraph *depsgraph, + const ToolSettings *ts, + Object *obedit) +{ + if (ts->uv_flag & UV_SYNC_SELECTION) { + DEG_id_tag_update(obedit->data, ID_RECALC_SELECT); + WM_main_add_notifier(NC_GEOM | ND_SELECT, obedit->data); + } + else { + Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit); + BKE_mesh_batch_cache_dirty_tag(obedit_eval->data, BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT); + /* Only for region redraw. */ + WM_main_add_notifier(NC_GEOM | ND_SELECT, obedit->data); + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select/Tag Flushing Utils + * + * Utility functions to flush the uv-selection from tags. + * \{ */ + +/** + * helper function for #uv_select_flush_from_tag_loop and uv_select_flush_from_tag_face + */ +static void uv_select_flush_from_tag_sticky_loc_internal(Scene *scene, + BMEditMesh *em, + UvVertMap *vmap, + const uint efa_index, + BMLoop *l, + const bool select, + const int cd_loop_uv_offset) +{ + UvMapVert *start_vlist = NULL, *vlist_iter; + BMFace *efa_vlist; + + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + + vlist_iter = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v)); + + while (vlist_iter) { + if (vlist_iter->separate) { + start_vlist = vlist_iter; + } + + if (efa_index == vlist_iter->poly_index) { + break; + } + + vlist_iter = vlist_iter->next; + } + + vlist_iter = start_vlist; + while (vlist_iter) { + + if (vlist_iter != start_vlist && vlist_iter->separate) { + break; + } + + if (efa_index != vlist_iter->poly_index) { + BMLoop *l_other; + efa_vlist = BM_face_at_index(em->bm, vlist_iter->poly_index); + /* tf_vlist = BM_ELEM_CD_GET_VOID_P(efa_vlist, cd_poly_tex_offset); */ /* UNUSED */ + + l_other = BM_iter_at_index( + em->bm, BM_LOOPS_OF_FACE, efa_vlist, vlist_iter->loop_of_poly_index); + + uvedit_uv_select_set(em, scene, l_other, select, false, cd_loop_uv_offset); + } + vlist_iter = vlist_iter->next; + } +} + +/** + * Flush the selection from face tags based on sticky and selection modes. + * + * needed because settings the selection a face is done in a number of places but it also + * needs to respect the sticky modes for the UV verts, so dealing with the sticky modes + * is best done in a separate function. + * + * \note This function is very similar to #uv_select_flush_from_tag_loop, + * be sure to update both upon changing. + */ +static void uv_select_flush_from_tag_face(SpaceImage *sima, + Scene *scene, + Object *obedit, + const bool select) +{ + /* Selecting UV Faces with some modes requires us to change + * the selection in other faces (depending on the sticky mode). + * + * This only needs to be done when the Mesh is not used for + * selection (so for sticky modes, vertex or location based). */ + + const ToolSettings *ts = scene->toolsettings; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) { + /* Tag all verts as untouched, then touch the ones that have a face center + * in the loop and select all MLoopUV's that use a touched vert. */ + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + } + } + } + + /* now select tagged verts */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + /* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */ + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + } + } + } + } + else if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_LOC) { + struct UvVertMap *vmap; + float limit[2]; + uint efa_index; + + uv_select_island_limit_default(sima, limit); + + BM_mesh_elem_table_ensure(em->bm, BM_FACE); + vmap = BM_uv_vert_map_create(em->bm, limit, false, false); + if (vmap == NULL) { + return; + } + + BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, efa_index) { + if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { + /* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */ + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + uv_select_flush_from_tag_sticky_loc_internal( + scene, em, vmap, efa_index, l, select, cd_loop_uv_offset); + } + } + } + BM_uv_vert_map_free(vmap); + } + else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { + uvedit_face_select_set(scene, em, efa, select, false, cd_loop_uv_offset); + } + } + } +} + +/** + * Flush the selection from loop tags based on sticky and selection modes. + * + * needed because settings the selection a face is done in a number of places but it also needs + * to respect the sticky modes for the UV verts, so dealing with the sticky modes is best done + * in a separate function. + * + * \note This function is very similar to #uv_select_flush_from_tag_loop, + * be sure to update both upon changing. + */ +static void uv_select_flush_from_tag_loop(SpaceImage *sima, + Scene *scene, + Object *obedit, + const bool select) +{ + /* Selecting UV Loops with some modes requires us to change + * the selection in other faces (depending on the sticky mode). + * + * This only needs to be done when the Mesh is not used for + * selection (so for sticky modes, vertex or location based). */ + + const ToolSettings *ts = scene->toolsettings; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) { + /* Tag all verts as untouched, then touch the ones that have a face center + * in the loop and select all MLoopUV's that use a touched vert. */ + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (BM_elem_flag_test(l, BM_ELEM_TAG)) { + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + } + } + } + + /* now select tagged verts */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + /* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */ + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + } + } + } + } + else if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_LOC) { + struct UvVertMap *vmap; + float limit[2]; + uint efa_index; + + uv_select_island_limit_default(sima, limit); + + BM_mesh_elem_table_ensure(em->bm, BM_FACE); + vmap = BM_uv_vert_map_create(em->bm, limit, false, false); + if (vmap == NULL) { + return; + } + + BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, efa_index) { + /* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */ + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (BM_elem_flag_test(l, BM_ELEM_TAG)) { + uv_select_flush_from_tag_sticky_loc_internal( + scene, em, vmap, efa_index, l, select, cd_loop_uv_offset); + } + } + } + BM_uv_vert_map_free(vmap); + } + else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (BM_elem_flag_test(l, BM_ELEM_TAG)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + } + } + } + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Box Select Operator + * \{ */ + +static int uv_box_select_exec(bContext *C, wmOperator *op) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + SpaceImage *sima = CTX_wm_space_image(C); + Scene *scene = CTX_data_scene(C); + const ToolSettings *ts = scene->toolsettings; + ViewLayer *view_layer = CTX_data_view_layer(C); + const ARegion *region = CTX_wm_region(C); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + rctf rectf; + bool pinned; + float limit[2]; + const bool use_face_center = ((ts->uv_flag & UV_SYNC_SELECTION) ? + (ts->selectmode == SCE_SELECT_FACE) : + (ts->uv_selectmode == UV_SELECT_FACE)); + const bool use_edge = ((ts->uv_flag & UV_SYNC_SELECTION) ? + (ts->selectmode == SCE_SELECT_EDGE) : + (ts->uv_selectmode == UV_SELECT_EDGE)); + + /* get rectangle from operator */ + WM_operator_properties_border_to_rctf(op, &rectf); + UI_view2d_region_to_view_rctf(®ion->v2d, &rectf, &rectf); + + const eSelectOp sel_op = RNA_enum_get(op->ptr, "mode"); + const bool select = (sel_op != SEL_OP_SUB); + const bool use_pre_deselect = SEL_OP_USE_PRE_DESELECT(sel_op); + + pinned = RNA_boolean_get(op->ptr, "pinned"); + + uv_select_island_limit_default(sima, limit); + + bool changed_multi = false; + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + if (use_pre_deselect) { + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + } + + /* don't indent to avoid diff noise! */ + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + + bool changed = false; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* do actual selection */ + if (use_face_center && !pinned) { + /* handle face selection mode */ + float cent[2]; + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + /* assume not touched */ + BM_elem_flag_disable(efa, BM_ELEM_TAG); + + if (uvedit_face_visible_test(scene, efa)) { + uv_poly_center(efa, cent, cd_loop_uv_offset); + if (BLI_rctf_isect_pt_v(&rectf, cent)) { + BM_elem_flag_enable(efa, BM_ELEM_TAG); + changed = true; + } + } + } + + /* (de)selects all tagged faces and deals with sticky modes */ + if (changed) { + uv_select_flush_from_tag_face(sima, scene, obedit, select); + } + } + else if (use_edge && !pinned) { + changed = true; + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BMLoop *l_prev = BM_FACE_FIRST_LOOP(efa)->prev; + MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(l_prev, cd_loop_uv_offset); + bool luv_select_prev = uvedit_uv_select_test(scene, l_prev, cd_loop_uv_offset); + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + const bool luv_select = uvedit_uv_select_test(scene, l, cd_loop_uv_offset); + if ((select != luv_select) || (select != luv_select_prev)) { + if (BLI_rctf_isect_pt_v(&rectf, luv->uv) && + BLI_rctf_isect_pt_v(&rectf, luv_prev->uv)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(em, scene, l_prev, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + BM_elem_flag_enable(l_prev->v, BM_ELEM_TAG); + } + } + l_prev = l; + luv_prev = luv; + luv_select_prev = luv_select; + } + } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } + } + else { + /* other selection modes */ + changed = true; + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + bool has_selected = false; + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if ((select) != (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))) { + if (!pinned || (ts->uv_flag & UV_SYNC_SELECTION)) { + /* UV_SYNC_SELECTION - can't do pinned selection */ + if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + has_selected = true; + } + } + else if (pinned) { + if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + } + } + } + } + if (has_selected && ts->uv_selectmode == UV_SELECT_ISLAND) { + UvNearestHit hit = { + .ob = obedit, + .efa = efa, + }; + uv_select_linked_multi( + scene, objects, objects_len, limit, &hit, true, !select, false, false); + } + } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } + } + + if (changed || use_pre_deselect) { + changed_multi = true; + + uv_select_sync_flush(ts, em, select); + uv_select_tag_update_for_object(depsgraph, ts, obedit); + } + } + + MEM_freeN(objects); + + return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED; +} + +void UV_OT_select_box(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Box Select"; + ot->description = "Select UV vertices using box selection"; + ot->idname = "UV_OT_select_box"; + + /* api callbacks */ + ot->invoke = WM_gesture_box_invoke; + ot->exec = uv_box_select_exec; + ot->modal = WM_gesture_box_modal; + ot->poll = ED_operator_uvedit_space_image; /* requires space image */ + ot->cancel = WM_gesture_box_cancel; + + /* flags */ + ot->flag = OPTYPE_UNDO; + + /* properties */ + RNA_def_boolean(ot->srna, "pinned", 0, "Pinned", "Border select pinned UVs only"); + + WM_operator_properties_gesture_box(ot); + WM_operator_properties_select_operation_simple(ot); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Circle Select Operator + * \{ */ + +static int uv_circle_select_is_point_inside(const float uv[2], + const float offset[2], + const float ellipse[2]) +{ + /* normalized ellipse: ell[0] = scaleX, ell[1] = scaleY */ + const float co[2] = { + (uv[0] - offset[0]) * ellipse[0], + (uv[1] - offset[1]) * ellipse[1], + }; + return len_squared_v2(co) < 1.0f; +} + +static int uv_circle_select_is_edge_inside(const float uv_a[2], + const float uv_b[2], + const float offset[2], + const float ellipse[2]) +{ + /* normalized ellipse: ell[0] = scaleX, ell[1] = scaleY */ + const float co_a[2] = { + (uv_a[0] - offset[0]) * ellipse[0], + (uv_a[1] - offset[1]) * ellipse[1], + }; + const float co_b[2] = { + (uv_b[0] - offset[0]) * ellipse[0], + (uv_b[1] - offset[1]) * ellipse[1], + }; + return dist_squared_to_line_segment_v2((const float[2]){0.0f, 0.0f}, co_a, co_b) < 1.0f; +} + +static int uv_circle_select_exec(bContext *C, wmOperator *op) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + SpaceImage *sima = CTX_wm_space_image(C); + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + const ToolSettings *ts = scene->toolsettings; + const ARegion *region = CTX_wm_region(C); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + int x, y, radius, width, height; + float zoomx, zoomy; + float limit[2], offset[2], ellipse[2]; + + const bool use_face_center = ((ts->uv_flag & UV_SYNC_SELECTION) ? + (ts->selectmode == SCE_SELECT_FACE) : + (ts->uv_selectmode == UV_SELECT_FACE)); + const bool use_edge = ((ts->uv_flag & UV_SYNC_SELECTION) ? + (ts->selectmode == SCE_SELECT_EDGE) : + (ts->uv_selectmode == UV_SELECT_EDGE)); + + /* get operator properties */ + x = RNA_int_get(op->ptr, "x"); + y = RNA_int_get(op->ptr, "y"); + radius = RNA_int_get(op->ptr, "radius"); + + /* compute ellipse size and location, not a circle since we deal + * with non square image. ellipse is normalized, r = 1.0. */ + ED_space_image_get_size(sima, &width, &height); + ED_space_image_get_zoom(sima, region, &zoomx, &zoomy); + + ellipse[0] = width * zoomx / radius; + ellipse[1] = height * zoomy / radius; + + UI_view2d_region_to_view(®ion->v2d, x, y, &offset[0], &offset[1]); + + uv_select_island_limit_default(sima, limit); + + bool changed_multi = false; + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + const eSelectOp sel_op = ED_select_op_modal(RNA_enum_get(op->ptr, "mode"), + WM_gesture_is_modal_first(op->customdata)); + const bool select = (sel_op != SEL_OP_SUB); + const bool use_pre_deselect = SEL_OP_USE_PRE_DESELECT(sel_op); + + if (use_pre_deselect) { + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + } + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + + bool changed = false; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* do selection */ + if (use_face_center) { + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_elem_flag_disable(efa, BM_ELEM_TAG); + /* assume not touched */ + if (select != uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) { + float cent[2]; + uv_poly_center(efa, cent, cd_loop_uv_offset); + if (uv_circle_select_is_point_inside(cent, offset, ellipse)) { + BM_elem_flag_enable(efa, BM_ELEM_TAG); + changed = true; + } + } + } + + /* (de)selects all tagged faces and deals with sticky modes */ + if (changed) { + uv_select_flush_from_tag_face(sima, scene, obedit, select); + } + } + else if (use_edge) { + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BMLoop *l_prev = BM_FACE_FIRST_LOOP(efa)->prev; + MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(l_prev, cd_loop_uv_offset); + bool luv_select_prev = uvedit_uv_select_test(scene, l_prev, cd_loop_uv_offset); + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + const bool luv_select = uvedit_uv_select_test(scene, l, cd_loop_uv_offset); + if ((select != luv_select) || (select != luv_select_prev)) { + if (uv_circle_select_is_edge_inside(luv->uv, luv_prev->uv, offset, ellipse)) { + changed = true; + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(em, scene, l_prev, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + BM_elem_flag_enable(l_prev->v, BM_ELEM_TAG); + } + } + l_prev = l; + luv_prev = luv; + luv_select_prev = luv_select; + } + } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } + } + else { + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + bool has_selected = false; + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if ((select) != (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if (uv_circle_select_is_point_inside(luv->uv, offset, ellipse)) { + changed = true; + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + has_selected = true; + } + } + } + if (has_selected && ts->uv_selectmode == UV_SELECT_ISLAND) { + UvNearestHit hit = { + .ob = obedit, + .efa = efa, + }; + uv_select_linked_multi( + scene, objects, objects_len, limit, &hit, true, !select, false, false); + } + } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } + } + + if (changed || use_pre_deselect) { + changed_multi = true; + + uv_select_sync_flush(ts, em, select); + uv_select_tag_update_for_object(depsgraph, ts, obedit); + } + } + MEM_freeN(objects); + + return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED; +} + +void UV_OT_select_circle(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Circle Select"; + ot->description = "Select UV vertices using circle selection"; + ot->idname = "UV_OT_select_circle"; + + /* api callbacks */ + ot->invoke = WM_gesture_circle_invoke; + ot->modal = WM_gesture_circle_modal; + ot->exec = uv_circle_select_exec; + ot->poll = ED_operator_uvedit_space_image; /* requires space image */ + ot->cancel = WM_gesture_circle_cancel; + + /* flags */ + ot->flag = OPTYPE_UNDO; + + /* properties */ + WM_operator_properties_gesture_circle(ot); + WM_operator_properties_select_operation_simple(ot); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Lasso Select Operator + * \{ */ + +static bool do_lasso_select_mesh_uv_is_point_inside(const ARegion *region, + const rcti *clip_rect, + const int mcoords[][2], + const int mcoords_len, + const float co_test[2]) +{ + int co_screen[2]; + if (UI_view2d_view_to_region_clip( + ®ion->v2d, co_test[0], co_test[1], &co_screen[0], &co_screen[1]) && + BLI_rcti_isect_pt_v(clip_rect, co_screen) && + BLI_lasso_is_point_inside( + mcoords, mcoords_len, co_screen[0], co_screen[1], V2D_IS_CLIPPED)) { + return true; + } + return false; +} + +static bool do_lasso_select_mesh_uv(bContext *C, + const int mcoords[][2], + const int mcoords_len, + const eSelectOp sel_op) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + SpaceImage *sima = CTX_wm_space_image(C); + const ARegion *region = CTX_wm_region(C); + Scene *scene = CTX_data_scene(C); + const ToolSettings *ts = scene->toolsettings; + ViewLayer *view_layer = CTX_data_view_layer(C); + const bool use_face_center = ((ts->uv_flag & UV_SYNC_SELECTION) ? + (ts->selectmode == SCE_SELECT_FACE) : + (ts->uv_selectmode == UV_SELECT_FACE)); + const bool use_edge = ((ts->uv_flag & UV_SYNC_SELECTION) ? + (ts->selectmode == SCE_SELECT_EDGE) : + (ts->uv_selectmode == UV_SELECT_EDGE)); + + const bool select = (sel_op != SEL_OP_SUB); + const bool use_pre_deselect = SEL_OP_USE_PRE_DESELECT(sel_op); + + BMIter iter, liter; + + BMFace *efa; + BMLoop *l; + float limit[2]; + bool changed_multi = false; + rcti rect; + + uv_select_island_limit_default(sima, limit); + + BLI_lasso_boundbox(&rect, mcoords, mcoords_len); + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + if (use_pre_deselect) { + uv_select_all_perform_multi(scene, objects, objects_len, SEL_DESELECT); + } + + /* don't indent to avoid diff noise! */ + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + + bool changed = false; + + BMEditMesh *em = BKE_editmesh_from_object(obedit); + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + if (use_face_center) { /* Face Center Sel */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_elem_flag_disable(efa, BM_ELEM_TAG); + /* assume not touched */ + if (select != uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) { + float cent[2]; + uv_poly_center(efa, cent, cd_loop_uv_offset); + if (do_lasso_select_mesh_uv_is_point_inside(region, &rect, mcoords, mcoords_len, cent)) { + BM_elem_flag_enable(efa, BM_ELEM_TAG); + changed = true; + } + } + } + + /* (de)selects all tagged faces and deals with sticky modes */ + if (changed) { + uv_select_flush_from_tag_face(sima, scene, obedit, select); + } + } + else if (use_edge) { + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BMLoop *l_prev = BM_FACE_FIRST_LOOP(efa)->prev; + MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(l_prev, cd_loop_uv_offset); + bool luv_select_prev = uvedit_uv_select_test(scene, l_prev, cd_loop_uv_offset); + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + const bool luv_select = uvedit_uv_select_test(scene, l, cd_loop_uv_offset); + if ((select != luv_select) || (select != luv_select_prev)) { + if (do_lasso_select_mesh_uv_is_point_inside( + region, &rect, mcoords, mcoords_len, luv->uv) && + do_lasso_select_mesh_uv_is_point_inside( + region, &rect, mcoords, mcoords_len, luv_prev->uv)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(em, scene, l_prev, select, false, cd_loop_uv_offset); + changed = true; + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + BM_elem_flag_enable(l_prev->v, BM_ELEM_TAG); + } + } + l_prev = l; + luv_prev = luv; + luv_select_prev = luv_select; + } + } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } + } + else { /* Vert Sel */ + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + bool has_selected = false; + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if ((select) != (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))) { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + if (do_lasso_select_mesh_uv_is_point_inside( + region, &rect, mcoords, mcoords_len, luv->uv)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + changed = true; + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + has_selected = true; + } + } + } + if (has_selected && ts->uv_selectmode == UV_SELECT_ISLAND) { + UvNearestHit hit = { + .ob = obedit, + .efa = efa, + }; + uv_select_linked_multi( + scene, objects, objects_len, limit, &hit, true, !select, false, false); + } + } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } + } + + if (changed || use_pre_deselect) { + changed_multi = true; + + uv_select_sync_flush(ts, em, select); + uv_select_tag_update_for_object(depsgraph, ts, obedit); + } + } + MEM_freeN(objects); + + return changed_multi; +} + +static int uv_lasso_select_exec(bContext *C, wmOperator *op) +{ + int mcoords_len; + const int(*mcoords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcoords_len); + + if (mcoords) { + const eSelectOp sel_op = RNA_enum_get(op->ptr, "mode"); + bool changed = do_lasso_select_mesh_uv(C, mcoords, mcoords_len, sel_op); + MEM_freeN((void *)mcoords); + + return changed ? OPERATOR_FINISHED : OPERATOR_CANCELLED; + } + + return OPERATOR_PASS_THROUGH; +} + +void UV_OT_select_lasso(wmOperatorType *ot) +{ + ot->name = "Lasso Select UV"; + ot->description = "Select UVs using lasso selection"; + ot->idname = "UV_OT_select_lasso"; + + ot->invoke = WM_gesture_lasso_invoke; + ot->modal = WM_gesture_lasso_modal; + ot->exec = uv_lasso_select_exec; + ot->poll = ED_operator_uvedit_space_image; + ot->cancel = WM_gesture_lasso_cancel; + + /* flags */ + ot->flag = OPTYPE_UNDO; + + /* properties */ + WM_operator_properties_gesture_lasso(ot); + WM_operator_properties_select_operation_simple(ot); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select Pinned UV's Operator + * \{ */ + +static int uv_select_pinned_exec(bContext *C, wmOperator *UNUSED(op)) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + Scene *scene = CTX_data_scene(C); + const ToolSettings *ts = scene->toolsettings; + ViewLayer *view_layer = CTX_data_view_layer(C); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + MLoopUV *luv; + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + bool changed = false; + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, efa)) { + continue; + } + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + + if (luv->flag & MLOOPUV_PINNED) { + uvedit_uv_select_enable(em, scene, l, false, cd_loop_uv_offset); + changed = true; + } + } + } + + if (changed) { + uv_select_tag_update_for_object(depsgraph, ts, obedit); + } + } + MEM_freeN(objects); + + return OPERATOR_FINISHED; +} + +void UV_OT_select_pinned(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Selected Pinned"; + ot->description = "Select all pinned UV vertices"; + ot->idname = "UV_OT_select_pinned"; + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_pinned_exec; + ot->poll = ED_operator_uvedit; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Select Overlap Operator + * \{ */ + +BLI_INLINE uint overlap_hash(const void *overlap_v) +{ + const BVHTreeOverlap *overlap = overlap_v; + + /* Designed to treat (A,B) and (B,A) as the same. */ + int x = overlap->indexA; + int y = overlap->indexB; + if (x > y) { + SWAP(int, x, y); + } + return BLI_hash_int_2d(x, y); +} + +BLI_INLINE bool overlap_cmp(const void *a_v, const void *b_v) +{ + const BVHTreeOverlap *a = a_v; + const BVHTreeOverlap *b = b_v; + return !((a->indexA == b->indexA && a->indexB == b->indexB) || + (a->indexA == b->indexB && a->indexB == b->indexA)); +} + +struct UVOverlapData { + int ob_index; + int face_index; + float tri[3][2]; +}; + +static int uv_select_overlap(bContext *C, const bool extend) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( + view_layer, ((View3D *)NULL), &objects_len); + + /* Calculate maximum number of tree nodes and prepare initial selection. */ + uint uv_tri_len = 0; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + + BM_mesh_elem_table_ensure(em->bm, BM_FACE); + BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE); + BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false); + if (!extend) { + uv_select_all_perform(scene, obedit, SEL_DESELECT); + } + + BMIter iter; + BMFace *efa; + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test_ex(scene->toolsettings, efa)) { + continue; + } + uv_tri_len += efa->len - 2; + } + } + + struct UVOverlapData *overlap_data = MEM_mallocN(sizeof(struct UVOverlapData) * uv_tri_len, + "UvOverlapData"); + BVHTree *uv_tree = BLI_bvhtree_new(uv_tri_len, 0.0f, 4, 6); + + /* Use a global data index when inserting into the BVH. */ + int data_index = 0; + + int face_len_alloc = 3; + float(*uv_verts)[2] = MEM_mallocN(sizeof(*uv_verts) * face_len_alloc, "UvOverlapCoords"); + uint(*indices)[3] = MEM_mallocN(sizeof(*indices) * (face_len_alloc - 2), "UvOverlapTris"); + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMIter iter, liter; + BMFace *efa; + BMLoop *l; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* Triangulate each UV face and store it inside the BVH. */ + int face_index; + BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, face_index) { + + if (!uvedit_face_visible_test_ex(scene->toolsettings, efa)) { + continue; + } + + const uint face_len = efa->len; + const uint tri_len = face_len - 2; + + if (face_len_alloc < face_len) { + MEM_freeN(uv_verts); + MEM_freeN(indices); + uv_verts = MEM_mallocN(sizeof(*uv_verts) * face_len, "UvOverlapCoords"); + indices = MEM_mallocN(sizeof(*indices) * tri_len, "UvOverlapTris"); + face_len_alloc = face_len; + } + + int vert_index; + BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, vert_index) { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); + copy_v2_v2(uv_verts[vert_index], luv->uv); + } + + BLI_polyfill_calc(uv_verts, face_len, 0, indices); + + for (int t = 0; t < tri_len; t++) { + overlap_data[data_index].ob_index = ob_index; + overlap_data[data_index].face_index = face_index; + + /* BVH needs 3D, overlap data uses 2D. */ + const float tri[3][3] = { + {UNPACK2(uv_verts[indices[t][0]]), 0.0f}, + {UNPACK2(uv_verts[indices[t][1]]), 0.0f}, + {UNPACK2(uv_verts[indices[t][2]]), 0.0f}, + }; + + copy_v2_v2(overlap_data[data_index].tri[0], tri[0]); + copy_v2_v2(overlap_data[data_index].tri[1], tri[1]); + copy_v2_v2(overlap_data[data_index].tri[2], tri[2]); + + BLI_bvhtree_insert(uv_tree, data_index, &tri[0][0], 3); + data_index++; + } + } + } + BLI_assert(data_index == uv_tri_len); + + MEM_freeN(uv_verts); + MEM_freeN(indices); + + BLI_bvhtree_balance(uv_tree); + + uint tree_overlap_len; + BVHTreeOverlap *overlap = BLI_bvhtree_overlap(uv_tree, uv_tree, &tree_overlap_len, NULL, NULL); + + if (overlap != NULL) { + GSet *overlap_set = BLI_gset_new_ex(overlap_hash, overlap_cmp, __func__, tree_overlap_len); + + for (int i = 0; i < tree_overlap_len; i++) { + /* Skip overlaps against yourself. */ + if (overlap[i].indexA == overlap[i].indexB) { + continue; + } + + /* Skip overlaps that have already been tested. */ + if (!BLI_gset_add(overlap_set, &overlap[i])) { + continue; + } + + const struct UVOverlapData *o_a = &overlap_data[overlap[i].indexA]; + const struct UVOverlapData *o_b = &overlap_data[overlap[i].indexB]; + Object *obedit_a = objects[o_a->ob_index]; + Object *obedit_b = objects[o_b->ob_index]; + BMEditMesh *em_a = BKE_editmesh_from_object(obedit_a); + BMEditMesh *em_b = BKE_editmesh_from_object(obedit_b); + BMFace *face_a = em_a->bm->ftable[o_a->face_index]; + BMFace *face_b = em_b->bm->ftable[o_b->face_index]; + const int cd_loop_uv_offset_a = CustomData_get_offset(&em_a->bm->ldata, CD_MLOOPUV); + const int cd_loop_uv_offset_b = CustomData_get_offset(&em_b->bm->ldata, CD_MLOOPUV); + + /* Skip if both faces are already selected. */ + if (uvedit_face_select_test(scene, face_a, cd_loop_uv_offset_a) && + uvedit_face_select_test(scene, face_b, cd_loop_uv_offset_b)) { + continue; + } + + /* Main tri-tri overlap test. */ + const float endpoint_bias = -1e-4f; + const float(*t1)[2] = o_a->tri; + const float(*t2)[2] = o_b->tri; + float vi[2]; + bool result = ( + /* Don't use 'isect_tri_tri_v2' here + * because it's important to ignore overlap at end-points. */ + isect_seg_seg_v2_point_ex(t1[0], t1[1], t2[0], t2[1], endpoint_bias, vi) == 1 || + isect_seg_seg_v2_point_ex(t1[0], t1[1], t2[1], t2[2], endpoint_bias, vi) == 1 || + isect_seg_seg_v2_point_ex(t1[0], t1[1], t2[2], t2[0], endpoint_bias, vi) == 1 || + isect_seg_seg_v2_point_ex(t1[1], t1[2], t2[0], t2[1], endpoint_bias, vi) == 1 || + isect_seg_seg_v2_point_ex(t1[1], t1[2], t2[1], t2[2], endpoint_bias, vi) == 1 || + isect_seg_seg_v2_point_ex(t1[1], t1[2], t2[2], t2[0], endpoint_bias, vi) == 1 || + isect_seg_seg_v2_point_ex(t1[2], t1[0], t2[0], t2[1], endpoint_bias, vi) == 1 || + isect_seg_seg_v2_point_ex(t1[2], t1[0], t2[1], t2[2], endpoint_bias, vi) == 1 || + isect_point_tri_v2(t1[0], t2[0], t2[1], t2[2]) != 0 || + isect_point_tri_v2(t2[0], t1[0], t1[1], t1[2]) != 0); + + if (result) { + uvedit_face_select_enable(scene, em_a, face_a, false, cd_loop_uv_offset_a); + uvedit_face_select_enable(scene, em_b, face_b, false, cd_loop_uv_offset_b); + } + } + + BLI_gset_free(overlap_set, NULL); + MEM_freeN(overlap); + } + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + uv_select_tag_update_for_object(depsgraph, scene->toolsettings, objects[ob_index]); + } + + BLI_bvhtree_free(uv_tree); + + MEM_freeN(overlap_data); + MEM_freeN(objects); + + return OPERATOR_FINISHED; +} + +static int uv_select_overlap_exec(bContext *C, wmOperator *op) +{ + bool extend = RNA_boolean_get(op->ptr, "extend"); + return uv_select_overlap(C, extend); +} + +void UV_OT_select_overlap(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Select Overlap"; + ot->description = "Select all UV faces which overlap each other"; + ot->idname = "UV_OT_select_overlap"; + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* api callbacks */ + ot->exec = uv_select_overlap_exec; + ot->poll = ED_operator_uvedit; + + /* properties */ + RNA_def_boolean(ot->srna, + "extend", + 0, + "Extend", + "Extend selection rather than clearing the existing selection"); +} + +/** \} */ |