diff options
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 2 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 2 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 795e212fb0c..5e2d9097abd 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -535,7 +535,7 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool) return false; } - UvElementMap *element_map = BM_uv_element_map_create(bm, scene, true, false, true); + UvElementMap *element_map = BM_uv_element_map_create(bm, scene, true, false, true, true); if (element_map == NULL) { return false; } diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 939930bd4c2..6c8fb9360bd 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -5386,7 +5386,7 @@ static void uv_isolate_selected_islands(const Scene *scene, BLI_assert((scene->toolsettings->uv_flag & UV_SYNC_SELECTION) == 0); BMFace *efa; BMIter iter, liter; - UvElementMap *elementmap = BM_uv_element_map_create(em->bm, scene, false, false, true); + UvElementMap *elementmap = BM_uv_element_map_create(em->bm, scene, false, false, true, true); if (elementmap == NULL) { return; } diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index f56c63f47b5..05b98ab9627 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1855,7 +1855,7 @@ static StitchState *stitch_init(bContext *C, * for stitch this isn't useful behavior, see T86924. */ const int selectmode_orig = scene->toolsettings->selectmode; scene->toolsettings->selectmode = SCE_SELECT_VERTEX; - state->element_map = BM_uv_element_map_create(state->em->bm, scene, false, true, true); + state->element_map = BM_uv_element_map_create(state->em->bm, scene, false, true, true, true); scene->toolsettings->selectmode = selectmode_orig; if (!state->element_map) { |