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Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 795e212fb0c..5e2d9097abd 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -535,7 +535,7 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool)
return false;
}
- UvElementMap *element_map = BM_uv_element_map_create(bm, scene, true, false, true);
+ UvElementMap *element_map = BM_uv_element_map_create(bm, scene, true, false, true, true);
if (element_map == NULL) {
return false;
}
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 939930bd4c2..6c8fb9360bd 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -5386,7 +5386,7 @@ static void uv_isolate_selected_islands(const Scene *scene,
BLI_assert((scene->toolsettings->uv_flag & UV_SYNC_SELECTION) == 0);
BMFace *efa;
BMIter iter, liter;
- UvElementMap *elementmap = BM_uv_element_map_create(em->bm, scene, false, false, true);
+ UvElementMap *elementmap = BM_uv_element_map_create(em->bm, scene, false, false, true, true);
if (elementmap == NULL) {
return;
}
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index f56c63f47b5..05b98ab9627 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1855,7 +1855,7 @@ static StitchState *stitch_init(bContext *C,
* for stitch this isn't useful behavior, see T86924. */
const int selectmode_orig = scene->toolsettings->selectmode;
scene->toolsettings->selectmode = SCE_SELECT_VERTEX;
- state->element_map = BM_uv_element_map_create(state->em->bm, scene, false, true, true);
+ state->element_map = BM_uv_element_map_create(state->em->bm, scene, false, true, true, true);
scene->toolsettings->selectmode = selectmode_orig;
if (!state->element_map) {