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Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c36
-rw-r--r--source/blender/editors/animation/anim_draw.c6
-rw-r--r--source/blender/editors/animation/anim_markers.c2
-rw-r--r--source/blender/editors/animation/keyframes_draw.c28
-rw-r--r--source/blender/editors/curve/editcurve_paint.c2
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c44
-rw-r--r--source/blender/editors/gpencil/gpencil_brush.c2
-rw-r--r--source/blender/editors/include/UI_icons.h70
-rw-r--r--source/blender/editors/include/UI_interface.h129
-rw-r--r--source/blender/editors/interface/CMakeLists.txt1
-rw-r--r--source/blender/editors/interface/interface.c12
-rw-r--r--source/blender/editors/interface/interface_draw.c90
-rw-r--r--source/blender/editors/interface/interface_icons.c166
-rw-r--r--source/blender/editors/interface/interface_icons_event.c295
-rw-r--r--source/blender/editors/interface/interface_intern.h24
-rw-r--r--source/blender/editors/interface/interface_panel.c61
-rw-r--r--source/blender/editors/interface/interface_region_popup.c3
-rw-r--r--source/blender/editors/interface/interface_templates.c6
-rw-r--r--source/blender/editors/interface/interface_widgets.c107
-rw-r--r--source/blender/editors/interface/view2d.c12
-rw-r--r--source/blender/editors/mask/mask_draw.c14
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c4
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
-rw-r--r--source/blender/editors/object/object_add.c36
-rw-r--r--source/blender/editors/object/object_intern.h2
-rw-r--r--source/blender/editors/object/object_ops.c2
-rw-r--r--source/blender/editors/object/object_select.c8
-rw-r--r--source/blender/editors/object/object_transform.c6
-rw-r--r--source/blender/editors/physics/particle_edit.c2
-rw-r--r--source/blender/editors/render/render_internal.c2
-rw-r--r--source/blender/editors/render/render_shading.c2
-rw-r--r--source/blender/editors/screen/area.c22
-rw-r--r--source/blender/editors/screen/screen_draw.c10
-rw-r--r--source/blender/editors/screen/screen_ops.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c2
-rw-r--r--source/blender/editors/space_action/action_draw.c4
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c8
-rw-r--r--source/blender/editors/space_clip/clip_dopesheet_draw.c22
-rw-r--r--source/blender/editors/space_clip/clip_draw.c14
-rw-r--r--source/blender/editors/space_clip/clip_graph_draw.c2
-rw-r--r--source/blender/editors/space_clip/clip_utils.c2
-rw-r--r--source/blender/editors/space_console/console_draw.c2
-rw-r--r--source/blender/editors/space_file/file_draw.c16
-rw-r--r--source/blender/editors/space_file/filelist.c2
-rw-r--r--source/blender/editors/space_graph/graph_draw.c8
-rw-r--r--source/blender/editors/space_graph/space_graph.c2
-rw-r--r--source/blender/editors/space_image/image_draw.c8
-rw-r--r--source/blender/editors/space_info/textview.c6
-rw-r--r--source/blender/editors/space_nla/nla_draw.c16
-rw-r--r--source/blender/editors/space_node/drawnode.c16
-rw-r--r--source/blender/editors/space_node/node_draw.c38
-rw-r--r--source/blender/editors/space_node/node_edit.c4
-rw-r--r--source/blender/editors/space_node/node_templates.c9
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c34
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c22
-rw-r--r--source/blender/editors/space_text/text_draw.c12
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_empty.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_lamp.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_ruler.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c11
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c2
-rw-r--r--source/blender/editors/transform/transform.c147
-rw-r--r--source/blender/editors/transform/transform.h10
-rw-r--r--source/blender/editors/transform/transform_constraints.c2
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/transform/transform_snap.c14
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c16
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c2
78 files changed, 1187 insertions, 533 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 6bd333294c5..c70790e0550 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -146,7 +146,7 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale
short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
float color[3];
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
@@ -235,7 +235,7 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f
short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
float color[3];
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
@@ -638,7 +638,7 @@ static int acf_object_icon(bAnimListElem *ale)
/* icon depends on object-type */
switch (ob->type) {
case OB_LAMP:
- return ICON_OUTLINER_OB_LAMP;
+ return ICON_OUTLINER_OB_LIGHT;
case OB_MESH:
return ICON_OUTLINER_OB_MESH;
case OB_CAMERA:
@@ -1452,16 +1452,16 @@ static bAnimChannelType ACF_DSMAT =
acf_dsmat_setting_ptr /* pointer for setting */
};
-/* Lamp Expander ------------------------------------------- */
+/* Light Expander ------------------------------------------- */
// TODO: just get this from RNA?
-static int acf_dslam_icon(bAnimListElem *UNUSED(ale))
+static int acf_dslight_icon(bAnimListElem *UNUSED(ale))
{
- return ICON_LAMP_DATA;
+ return ICON_LIGHT_DATA;
}
/* get the appropriate flag(s) for the setting when it is valid */
-static int acf_dslam_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settings setting, bool *neg)
+static int acf_dslight_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settings setting, bool *neg)
{
/* clear extra return data first */
*neg = false;
@@ -1486,7 +1486,7 @@ static int acf_dslam_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Setting
}
/* get pointer to the setting */
-static void *acf_dslam_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type)
+static void *acf_dslight_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type)
{
Lamp *la = (Lamp *)ale->data;
@@ -1510,9 +1510,9 @@ static void *acf_dslam_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings set
}
/* lamp expander type define */
-static bAnimChannelType ACF_DSLAM =
+static bAnimChannelType ACF_DSLIGHT =
{
- "Lamp Expander", /* type name */
+ "Light Expander", /* type name */
ACHANNEL_ROLE_EXPANDER, /* role */
acf_generic_dataexpand_color, /* backdrop color */
@@ -1521,12 +1521,12 @@ static bAnimChannelType ACF_DSLAM =
acf_generic_basic_offset, /* offset */
acf_generic_idblock_name, /* name */
- acf_generic_idblock_name_prop, /* name prop */
- acf_dslam_icon, /* icon */
+ acf_generic_idblock_name_prop, /* name prop */
+ acf_dslight_icon, /* icon */
acf_generic_dataexpand_setting_valid, /* has setting */
- acf_dslam_setting_flag, /* flag for setting */
- acf_dslam_setting_ptr /* pointer for setting */
+ acf_dslight_setting_flag, /* flag for setting */
+ acf_dslight_setting_ptr /* pointer for setting */
};
/* Texture Expander ------------------------------------------- */
@@ -3580,7 +3580,7 @@ static void ANIM_init_channel_typeinfo_data(void)
animchannelTypeInfo[type++] = &ACF_FILLDRIVERS; /* Drivers Expander */
animchannelTypeInfo[type++] = &ACF_DSMAT; /* Material Channel */
- animchannelTypeInfo[type++] = &ACF_DSLAM; /* Lamp Channel */
+ animchannelTypeInfo[type++] = &ACF_DSLIGHT; /* Light Channel */
animchannelTypeInfo[type++] = &ACF_DSCAM; /* Camera Channel */
animchannelTypeInfo[type++] = &ACF_DSCACHEFILE; /* CacheFile Channel */
animchannelTypeInfo[type++] = &ACF_DSCUR; /* Curve Channel */
@@ -3868,7 +3868,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
/* for F-Curves, draw color-preview of curve behind checkbox */
if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) {
FCurve *fcu = (FCurve *)ale->data;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -3924,7 +3924,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
/* draw red underline if channel is disabled */
if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE) && (ale->flag & FCURVE_DISABLED)) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -3952,7 +3952,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
short draw_sliders = 0;
float ymin_ofs = 0.0f;
float color[3];
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 953898a0586..51ba7d9c269 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -142,7 +142,7 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag)
GPU_line_width((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -171,7 +171,7 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width)
GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_ANIM_ACTIVE, -25, -30);
@@ -204,7 +204,7 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d)
GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -25, -100);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 5f03704f9f5..c5f7782dcee 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -486,7 +486,7 @@ void ED_markers_draw(const bContext *C, int flag)
v2d = UI_view2d_fromcontext(C);
if (flag & DRAW_MARKERS_MARGIN) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
const unsigned char shade[4] = {0, 0, 0, 16};
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index fcccf07190b..78ce24db503 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -585,20 +585,20 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
copy_v4_v4(unsel_mhcol, unsel_color);
unsel_mhcol[3] *= 0.8f;
- unsigned int block_ct = 0;
+ uint block_len = 0;
for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) {
if (actkeyblock_is_valid(ab, keys)) {
- block_ct++;
+ block_len++;
}
}
- if (block_ct > 0) {
+ if (block_len > 0) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GWN_PRIM_TRIS, 6 * block_ct);
+ immBegin(GWN_PRIM_TRIS, 6 * block_len);
for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) {
if (actkeyblock_is_valid(ab, keys)) {
if (ab->flag & ACTKEYBLOCK_FLAG_MOVING_HOLD) {
@@ -622,25 +622,25 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
if (keys) {
/* count keys */
- unsigned int key_ct = 0;
+ uint key_len = 0;
for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) {
/* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw
* - this might give some improvements, since we current have to flip between view/region matrices
*/
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax))
- key_ct++;
+ key_len++;
}
- if (key_ct > 0) {
+ if (key_len > 0) {
/* draw keys */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
- unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
GPU_enable_program_point_size();
- immBegin(GWN_PRIM_POINTS, key_ct);
+ immBegin(GWN_PRIM_POINTS, key_len);
for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) {
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) {
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 5e3fec93340..ce72a5ffc9f 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -430,7 +430,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
{
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
GPU_depth_test(false);
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index a79a5052eb8..ec4310213ef 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -151,8 +151,8 @@ static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, f
/* draw triangulation data */
if (tot_triangles > 0) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
@@ -209,8 +209,8 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short
}
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
const tGPspoint *pt = points;
@@ -320,9 +320,9 @@ static void gp_draw_stroke_volumetric_buffer(const tGPspoint *points, int totpoi
return;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_enable_program_point_size();
@@ -347,9 +347,9 @@ static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points, int totpoints
const float diff_mat[4][4], const float ink[4])
{
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_enable_program_point_size();
@@ -380,9 +380,9 @@ static void gp_draw_stroke_volumetric_3d(
const float ink[4])
{
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_enable_program_point_size();
@@ -517,7 +517,7 @@ static void gp_draw_stroke_fill(
}
BLI_assert(gps->tot_triangles >= 1);
- unsigned int pos;
+ uint pos;
if (gps->flag & GP_STROKE_3DSPACE) {
pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -576,7 +576,7 @@ static void gp_draw_stroke_point(
mul_v3_m4v3(fpt, diff_mat, &pt->x);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
if (sflag & GP_STROKE_3DSPACE) {
immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
@@ -618,8 +618,8 @@ static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thi
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
@@ -717,8 +717,8 @@ static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thi
float fpt[3];
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GWN_PRIM_TRI_STRIP, totpoints * 2 + 4);
@@ -1151,9 +1151,9 @@ static void gp_draw_strokes_edit(
selectColor[3] = alpha;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos; /* specified later */
- unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos; /* specified later */
+ uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
if (gps->flag & GP_STROKE_3DSPACE) {
pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
diff --git a/source/blender/editors/gpencil/gpencil_brush.c b/source/blender/editors/gpencil/gpencil_brush.c
index 75e4c510bcf..0ddd8700c09 100644
--- a/source/blender/editors/gpencil/gpencil_brush.c
+++ b/source/blender/editors/gpencil/gpencil_brush.c
@@ -986,7 +986,7 @@ static void gp_brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customda
if (brush) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_line_smooth(true);
diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h
index 4c67a306e75..a63855439f4 100644
--- a/source/blender/editors/include/UI_icons.h
+++ b/source/blender/editors/include/UI_icons.h
@@ -119,7 +119,7 @@ DEF_ICON(FULLSCREEN_EXIT)
DEF_ICON(BLANK1) // Not actually blank - this is used all over the place
/* BUTTONS */
-DEF_ICON(LAMP)
+DEF_ICON(LIGHT)
DEF_ICON(MATERIAL)
DEF_ICON(TEXTURE)
DEF_ICON(ANIM)
@@ -216,7 +216,7 @@ DEF_ICON(MESH_DATA)
DEF_ICON(CURVE_DATA)
DEF_ICON(META_DATA)
DEF_ICON(LATTICE_DATA)
-DEF_ICON(LAMP_DATA)
+DEF_ICON(LIGHT_DATA)
DEF_ICON(MATERIAL_DATA)
DEF_ICON(TEXTURE_DATA)
DEF_ICON(ANIM_DATA)
@@ -304,7 +304,7 @@ DEF_ICON(OUTLINER_OB_MESH)
DEF_ICON(OUTLINER_OB_CURVE)
DEF_ICON(OUTLINER_OB_LATTICE)
DEF_ICON(OUTLINER_OB_META)
-DEF_ICON(OUTLINER_OB_LAMP)
+DEF_ICON(OUTLINER_OB_LIGHT)
DEF_ICON(OUTLINER_OB_CAMERA)
DEF_ICON(OUTLINER_OB_ARMATURE)
DEF_ICON(OUTLINER_OB_FONT)
@@ -336,7 +336,7 @@ DEF_ICON(OUTLINER_DATA_MESH)
DEF_ICON(OUTLINER_DATA_CURVE)
DEF_ICON(OUTLINER_DATA_LATTICE)
DEF_ICON(OUTLINER_DATA_META)
-DEF_ICON(OUTLINER_DATA_LAMP)
+DEF_ICON(OUTLINER_DATA_LIGHT)
DEF_ICON(OUTLINER_DATA_CAMERA)
DEF_ICON(OUTLINER_DATA_ARMATURE)
DEF_ICON(OUTLINER_DATA_FONT)
@@ -377,11 +377,11 @@ DEF_ICON(MESH_CAPSULE)
#ifndef DEF_ICON_BLANK_SKIP
DEF_ICON(BLANK611)
#endif
-DEF_ICON(LAMP_POINT)
-DEF_ICON(LAMP_SUN)
-DEF_ICON(LAMP_SPOT)
-DEF_ICON(LAMP_HEMI)
-DEF_ICON(LAMP_AREA)
+DEF_ICON(LIGHT_POINT)
+DEF_ICON(LIGHT_SUN)
+DEF_ICON(LIGHT_SPOT)
+DEF_ICON(LIGHT_HEMI)
+DEF_ICON(LIGHT_AREA)
#ifndef DEF_ICON_BLANK_SKIP
DEF_ICON(BLANK617)
DEF_ICON(BLANK618)
@@ -1032,3 +1032,55 @@ DEF_VICO(COLORSET_17_VEC)
DEF_VICO(COLORSET_18_VEC)
DEF_VICO(COLORSET_19_VEC)
DEF_VICO(COLORSET_20_VEC)
+
+/* Events */
+DEF_ICON(EVENT_A)
+DEF_ICON(EVENT_B)
+DEF_ICON(EVENT_C)
+DEF_ICON(EVENT_D)
+DEF_ICON(EVENT_E)
+DEF_ICON(EVENT_F)
+DEF_ICON(EVENT_G)
+DEF_ICON(EVENT_H)
+DEF_ICON(EVENT_I)
+DEF_ICON(EVENT_J)
+DEF_ICON(EVENT_K)
+DEF_ICON(EVENT_L)
+DEF_ICON(EVENT_M)
+DEF_ICON(EVENT_N)
+DEF_ICON(EVENT_O)
+DEF_ICON(EVENT_P)
+DEF_ICON(EVENT_Q)
+DEF_ICON(EVENT_R)
+DEF_ICON(EVENT_S)
+DEF_ICON(EVENT_T)
+DEF_ICON(EVENT_U)
+DEF_ICON(EVENT_V)
+DEF_ICON(EVENT_W)
+DEF_ICON(EVENT_X)
+DEF_ICON(EVENT_Y)
+DEF_ICON(EVENT_Z)
+DEF_ICON(EVENT_SHIFT)
+DEF_ICON(EVENT_CTRL)
+DEF_ICON(EVENT_ALT)
+DEF_ICON(EVENT_OS)
+DEF_ICON(EVENT_F1)
+DEF_ICON(EVENT_F2)
+DEF_ICON(EVENT_F3)
+DEF_ICON(EVENT_F4)
+DEF_ICON(EVENT_F5)
+DEF_ICON(EVENT_F6)
+DEF_ICON(EVENT_F7)
+DEF_ICON(EVENT_F8)
+DEF_ICON(EVENT_F9)
+DEF_ICON(EVENT_F10)
+DEF_ICON(EVENT_F11)
+DEF_ICON(EVENT_F12)
+DEF_ICON(EVENT_ESC)
+DEF_ICON(EVENT_TAB)
+DEF_ICON(EVENT_PAGEUP)
+DEF_ICON(EVENT_PAGEDOWN)
+DEF_ICON(EVENT_HOME)
+DEF_ICON(EVENT_END)
+DEF_ICON(EVENT_RETURN)
+/* add as needed. */
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 8a758d01809..d23748356fa 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -76,6 +76,7 @@ struct wmEvent;
struct wmManipulator;
struct wmMsgBus;
struct wmKeyMap;
+struct wmKeyMapItem;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
@@ -554,7 +555,7 @@ void UI_but_drag_set_path(uiBut *but, const char *path, const bool use_free);
void UI_but_drag_set_name(uiBut *but, const char *name);
void UI_but_drag_set_value(uiBut *but);
void UI_but_drag_set_image(
- uiBut *but, const char *path, int icon, struct ImBuf *ima, float scale, const bool use_free);
+ uiBut *but, const char *path, int icon, struct ImBuf *ima, float scale, const bool use_free);
bool UI_but_active_drop_name(struct bContext *C);
bool UI_but_active_drop_color(struct bContext *C);
@@ -592,13 +593,14 @@ bool UI_but_online_manual_id_from_active(
* - R: RNA
* - O: operator */
-uiBut *uiDefBut(uiBlock *block,
- int type, int retval, const char *str,
- int x1, int y1,
- short x2, short y2,
- void *poin,
- float min, float max,
- float a1, float a2, const char *tip);
+uiBut *uiDefBut(
+ uiBlock *block,
+ int type, int retval, const char *str,
+ int x1, int y1,
+ short x2, short y2,
+ void *poin,
+ float min, float max,
+ float a1, float a2, const char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
@@ -612,13 +614,14 @@ uiBut *uiDefButR_prop(uiBlock *block, int type, int retval, const char *str, int
uiBut *uiDefButO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
-uiBut *uiDefIconBut(uiBlock *block,
- int type, int retval, int icon,
- int x1, int y1,
- short x2, short y2,
- void *poin,
- float min, float max,
- float a1, float a2, const char *tip);
+uiBut *uiDefIconBut(
+ uiBlock *block,
+ int type, int retval, int icon,
+ int x1, int y1,
+ short x2, short y2,
+ void *poin,
+ float min, float max,
+ float a1, float a2, const char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
@@ -632,13 +635,14 @@ uiBut *uiDefIconButR_prop(uiBlock *block, int type, int retval, int icon, int x,
uiBut *uiDefIconButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
-uiBut *uiDefIconTextBut(uiBlock *block,
- int type, int retval, int icon, const char *str,
- int x1, int y1,
- short x2, short y2,
- void *poin,
- float min, float max,
- float a1, float a2, const char *tip);
+uiBut *uiDefIconTextBut(
+ uiBlock *block,
+ int type, int retval, int icon, const char *str,
+ int x1, int y1,
+ short x2, short y2,
+ void *poin,
+ float min, float max,
+ float a1, float a2, const char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
@@ -723,6 +727,9 @@ enum {
int UI_icon_from_id(struct ID *id);
int UI_icon_from_report_type(int type);
+int UI_icon_from_event_type(short event_type, short event_value);
+int UI_icon_from_keymap_item(const struct wmKeyMapItem *kmi, int r_icon_mod[4]);
+
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip);
@@ -738,9 +745,10 @@ uiBut *uiDefKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *keypoin, short *modkeypoin, const char *tip);
uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, int x, int y, short width, short height, float a1, float a2, const char *tip);
-uiBut *uiDefSearchButO_ptr(uiBlock *block, struct wmOperatorType *ot, struct IDProperty *properties,
- void *arg, int retval, int icon, int maxlen, int x, int y,
- short width, short height, float a1, float a2, const char *tip);
+uiBut *uiDefSearchButO_ptr(
+ uiBlock *block, struct wmOperatorType *ot, struct IDProperty *properties,
+ void *arg, int retval, int icon, int maxlen, int x, int y,
+ short width, short height, float a1, float a2, const char *tip);
/* For uiDefAutoButsRNA */
@@ -801,8 +809,9 @@ void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *argN);
void UI_but_tooltip_refresh(struct bContext *C, uiBut *but);
void UI_but_tooltip_timer_remove(struct bContext *C, uiBut *but);
-bool UI_textbutton_activate_rna(const struct bContext *C, struct ARegion *ar,
- const void *rna_poin_data, const char *rna_prop_id);
+bool UI_textbutton_activate_rna(
+ const struct bContext *C, struct ARegion *ar,
+ const void *rna_poin_data, const char *rna_prop_id);
bool UI_textbutton_activate_but(const struct bContext *C, uiBut *but);
void UI_but_focus_on_enter_event(struct wmWindow *win, uiBut *but);
@@ -836,9 +845,10 @@ void UI_panels_end(const struct bContext *C, struct ARegion *ar, int *x, int *y)
void UI_panels_draw(const struct bContext *C, struct ARegion *ar);
struct Panel *UI_panel_find_by_type(struct ListBase *lb, struct PanelType *pt);
-struct Panel *UI_panel_begin(struct ScrArea *sa, struct ARegion *ar, struct ListBase *lb,
- uiBlock *block, struct PanelType *pt, struct Panel *pa,
- bool *r_open);
+struct Panel *UI_panel_begin(
+ struct ScrArea *sa, struct ARegion *ar, struct ListBase *lb,
+ uiBlock *block, struct PanelType *pt, struct Panel *pa,
+ bool *r_open);
void UI_panel_end(uiBlock *block, int width, int height);
void UI_panels_scale(struct ARegion *ar, float new_width);
void UI_panel_label_offset(struct uiBlock *block, int *x, int *y);
@@ -998,8 +1008,9 @@ uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align);
uiLayout *uiLayoutGridFlow(
uiLayout *layout, bool row_major, int columns_len, bool even_columns, bool even_rows, bool align);
uiLayout *uiLayoutBox(uiLayout *layout);
-uiLayout *uiLayoutListBox(uiLayout *layout, struct uiList *ui_list, struct PointerRNA *ptr, struct PropertyRNA *prop,
- struct PointerRNA *actptr, struct PropertyRNA *actprop);
+uiLayout *uiLayoutListBox(
+ uiLayout *layout, struct uiList *ui_list, struct PointerRNA *ptr, struct PropertyRNA *prop,
+ struct PointerRNA *actptr, struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align);
uiLayout *uiLayoutOverlap(uiLayout *layout);
@@ -1022,8 +1033,9 @@ void uiTemplateIDTabs(
PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop,
int filter);
-void uiTemplateAnyID(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
- const char *proptypename, const char *text);
+void uiTemplateAnyID(
+ uiLayout *layout, struct PointerRNA *ptr, const char *propname,
+ const char *proptypename, const char *text);
void uiTemplateSearch(
uiLayout *layout, struct bContext *C,
struct PointerRNA *ptr, const char *propname,
@@ -1035,27 +1047,31 @@ void uiTemplateSearchPreview(
struct PointerRNA *searchptr, const char *searchpropname,
const char *newop, const char *unlinkop,
const int rows, const int cols);
-void uiTemplatePathBuilder(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
- struct PointerRNA *root_ptr, const char *text);
+void uiTemplatePathBuilder(
+ uiLayout *layout, struct PointerRNA *ptr, const char *propname,
+ struct PointerRNA *root_ptr, const char *text);
uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateOperatorRedoProperties(uiLayout *layout, const struct bContext *C);
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
-void uiTemplatePreview(uiLayout *layout, struct bContext *C, struct ID *id, bool show_buttons, struct ID *parent,
- struct MTex *slot, const char *preview_id);
+void uiTemplatePreview(
+ uiLayout *layout, struct bContext *C, struct ID *id, bool show_buttons, struct ID *parent,
+ struct MTex *slot, const char *preview_id);
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool expand);
void uiTemplateIcon(uiLayout *layout, int icon_value, float icon_scale);
void uiTemplateIconView(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool show_labels, float icon_scale);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
-void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int type,
- bool levels, bool brush, bool neg_slope);
+void uiTemplateCurveMapping(
+ uiLayout *layout, struct PointerRNA *ptr, const char *propname, int type,
+ bool levels, bool brush, bool neg_slope);
void uiTemplateColorPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool value_slider, bool lock, bool lock_luminosity, bool cubic);
void uiTemplatePalette(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool color);
-void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
- PointerRNA *used_ptr, const char *used_propname, int active_layer);
+void uiTemplateLayers(
+ uiLayout *layout, struct PointerRNA *ptr, const char *propname,
+ PointerRNA *used_ptr, const char *used_propname, int active_layer);
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, bool compact, bool multiview);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, bool color_management);
void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr);
@@ -1082,10 +1098,11 @@ void uiTemplateCacheFile(uiLayout *layout, struct bContext *C, struct PointerRNA
/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
-void uiTemplateList(uiLayout *layout, struct bContext *C, const char *listtype_name, const char *list_id,
- struct PointerRNA *dataptr, const char *propname, struct PointerRNA *active_dataptr,
- const char *active_propname, const char *item_dyntip_propname,
- int rows, int maxrows, int layout_type, int columns);
+void uiTemplateList(
+ uiLayout *layout, struct bContext *C, const char *listtype_name, const char *list_id,
+ struct PointerRNA *dataptr, const char *propname, struct PointerRNA *active_dataptr,
+ const char *active_propname, const char *item_dyntip_propname,
+ int rows, int maxrows, int layout_type, int columns);
void uiTemplateNodeLink(uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
@@ -1201,14 +1218,18 @@ uiBut *UI_region_active_but_get(struct ARegion *ar);
/* Styled text draw */
void UI_fontstyle_set(const struct uiFontStyle *fs);
-void UI_fontstyle_draw_ex(const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
- const unsigned char col[4], size_t len, float *r_xofs, float *r_yofs);
-void UI_fontstyle_draw(const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
- const unsigned char col[4]);
-void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
- const unsigned char col[4]);
-void UI_fontstyle_draw_simple(const struct uiFontStyle *fs, float x, float y, const char *str,
- const unsigned char col[4]);
+void UI_fontstyle_draw_ex(
+ const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
+ const unsigned char col[4], size_t len, float *r_xofs, float *r_yofs);
+void UI_fontstyle_draw(
+ const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
+ const unsigned char col[4]);
+void UI_fontstyle_draw_rotated(
+ const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
+ const unsigned char col[4]);
+void UI_fontstyle_draw_simple(
+ const struct uiFontStyle *fs, float x, float y, const char *str,
+ const unsigned char col[4]);
void UI_fontstyle_draw_simple_backdrop(
const struct uiFontStyle *fs, float x, float y, const char *str,
const float col_fg[4], const float col_bg[4]);
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index ee18f956cac..cf172441be1 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -54,6 +54,7 @@ set(SRC
interface_eyedropper_driver.c
interface_handlers.c
interface_icons.c
+ interface_icons_event.c
interface_layout.c
interface_ops.c
interface_panel.c
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 427f5621177..20361bde16f 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -3454,6 +3454,12 @@ static void ui_def_but_rna__menu(bContext *UNUSED(C), uiLayout *layout, void *bu
block->flag |= UI_BLOCK_IS_FLIP;
}
+static void ui_but_submenu_enable(uiBlock *block, uiBut *but)
+{
+ but->flag |= UI_BUT_ICON_SUBMENU;
+ block->content_hints |= BLOCK_CONTAINS_SUBMENU_BUT;
+}
+
/**
* ui_def_but_rna_propname and ui_def_but_rna
* both take the same args except for propname vs prop, this is done so we can
@@ -3589,7 +3595,7 @@ static uiBut *ui_def_but_rna(
}
if ((type == UI_BTYPE_MENU) && (but->dt == UI_EMBOSS_PULLDOWN)) {
- but->flag |= UI_BUT_ICON_SUBMENU;
+ ui_but_submenu_enable(block, but);
}
const char *info;
@@ -4328,7 +4334,7 @@ uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, in
ui_def_but_icon(but, icon, UI_HAS_ICON);
but->drawflag |= UI_BUT_ICON_LEFT;
- but->flag |= UI_BUT_ICON_SUBMENU;
+ ui_but_submenu_enable(block, but);
but->menu_create_func = func;
ui_but_update(but);
@@ -4360,7 +4366,7 @@ uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg,
but->drawflag |= UI_BUT_ICON_LEFT;
}
but->flag |= UI_HAS_ICON;
- but->flag |= UI_BUT_ICON_SUBMENU;
+ ui_but_submenu_enable(block, but);
but->block_create_func = func;
ui_but_update(but);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index c336c48f62a..0a8a6d1f832 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -159,23 +159,23 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float
int a;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
/* mult */
for (a = 0; a < 7; a++) {
mul_v2_fl(vec[a], rad);
}
- unsigned int vert_ct = 0;
- vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1;
- vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1;
- vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1;
- vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1;
+ uint vert_len = 0;
+ vert_len += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1;
+ vert_len += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1;
+ vert_len += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1;
+ vert_len += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1;
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(col);
- immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_ct);
+ immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_len);
/* start with corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
immVertex2f(pos, maxx - rad, miny);
@@ -280,8 +280,8 @@ void UI_draw_roundbox_shade_x(
int a;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
@@ -432,8 +432,8 @@ void UI_draw_roundbox_shade_y(
}
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
@@ -535,7 +535,7 @@ void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const flo
int ofs_y = 4 * U.pixelsize;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color);
@@ -550,8 +550,8 @@ void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const flo
void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highlight[3], unsigned char highlight_fade[3])
{
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
/* add a 1px offset, looks nicer */
const int minx = rect->xmin + U.pixelsize, maxx = rect->xmax - U.pixelsize;
const int miny = rect->ymin + U.pixelsize, maxy = rect->ymax - U.pixelsize;
@@ -818,7 +818,7 @@ void ui_draw_but_HISTOGRAM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUS
(rect.ymax + 1) - (rect.ymin - 1));
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -869,7 +869,7 @@ void ui_draw_but_HISTOGRAM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUS
static void waveform_draw_one(float *waveform, int nbr, const float col[3])
{
Gwn_VertFormat format = {0};
- unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, nbr);
@@ -957,7 +957,7 @@ void ui_draw_but_WAVEFORM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSE
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1215,7 +1215,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UN
(rect.ymax + 1) - (rect.ymin - 1));
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1404,7 +1404,7 @@ static void ui_draw_colorband_handle(
void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *rect)
{
struct ColorManagedDisplay *display = NULL;
- unsigned int position, color;
+ uint pos_id, col_id;
ColorBand *coba = (ColorBand *)(but->editcoba ? but->editcoba : but->poin);
if (coba == NULL) return;
@@ -1419,20 +1419,20 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
float y1 = rect->ymin;
Gwn_VertFormat *format = immVertexFormat();
- position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
/* Drawing the checkerboard. */
immUniform4f("color1", UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, 1.0f);
immUniform4f("color2", UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 1.0f);
immUniform1i("size", 8);
- immRectf(position, x1, y1, x1 + sizex, rect->ymax);
+ immRectf(pos_id, x1, y1, x1 + sizex, rect->ymax);
immUnbindProgram();
/* New format */
format = immVertexFormat();
- position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ col_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
/* layer: color ramp */
@@ -1455,9 +1455,9 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[0] = v2[0] = x1 + a;
- immAttrib4fv(color, colf);
- immVertex2fv(position, v1);
- immVertex2fv(position, v2);
+ immAttrib4fv(col_id, colf);
+ immVertex2fv(pos_id, v1);
+ immVertex2fv(pos_id, v2);
}
immEnd();
@@ -1474,9 +1474,9 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[0] = v2[0] = x1 + a;
- immAttrib4f(color, colf[0], colf[1], colf[2], 1.0f);
- immVertex2fv(position, v1);
- immVertex2fv(position, v2);
+ immAttrib4f(col_id, colf[0], colf[1], colf[2], 1.0f);
+ immVertex2fv(pos_id, v1);
+ immVertex2fv(pos_id, v2);
}
immEnd();
@@ -1486,27 +1486,27 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
/* New format */
format = immVertexFormat();
- position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* layer: box outline */
immUniformColor4f(0.0f, 0.0f, 0.0f, 1.0f);
- imm_draw_box_wire_2d(position, x1, y1, x1 + sizex, rect->ymax);
+ imm_draw_box_wire_2d(pos_id, x1, y1, x1 + sizex, rect->ymax);
/* layer: box outline */
GPU_blend(true);
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
immBegin(GWN_PRIM_LINES, 2);
- immVertex2f(position, x1, y1);
- immVertex2f(position, x1 + sizex, y1);
+ immVertex2f(pos_id, x1, y1);
+ immVertex2f(pos_id, x1 + sizex, y1);
immEnd();
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f);
immBegin(GWN_PRIM_LINES, 2);
- immVertex2f(position, x1, y1 - 1);
- immVertex2f(position, x1 + sizex, y1 - 1);
+ immVertex2f(pos_id, x1, y1 - 1);
+ immVertex2f(pos_id, x1 + sizex, y1 - 1);
immEnd();
GPU_blend(false);
@@ -1515,7 +1515,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
for (int a = 0; a < coba->tot; a++, cbd++) {
if (a != coba->cur) {
float pos = x1 + cbd->pos * (sizex - 1) + 1;
- ui_draw_colorband_handle(position, rect, pos, &cbd->r, display, false);
+ ui_draw_colorband_handle(pos_id, rect, pos, &cbd->r, display, false);
}
}
@@ -1523,7 +1523,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
if (coba->tot != 0) {
cbd = &coba->data[coba->cur];
float pos = x1 + cbd->pos * (sizex - 1) + 1;
- ui_draw_colorband_handle(position, rect, pos, &cbd->r, display, true);
+ ui_draw_colorband_handle(pos_id, rect, pos, &cbd->r, display, true);
}
immUnbindProgram();
@@ -1568,7 +1568,7 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
/* AA circle */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv((unsigned char *)wcol->inner);
@@ -1675,7 +1675,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
GPU_line_width(1.0f);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* backdrop */
@@ -1807,7 +1807,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
/* the points, use aspect to make them visible on edges */
format = immVertexFormat();
pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
cmp = cuma->curve;
@@ -1926,8 +1926,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *U
BLI_rctf_size_y(&rect));
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
UI_GetThemeColor4fv(TH_SEL_MARKER, col_sel);
@@ -2018,7 +2018,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
float y = 0.5f * (recti->ymin + recti->ymax);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv(but->col);
@@ -2115,8 +2115,8 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx,
GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index c3246213d4e..9c5a4392f78 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -108,6 +108,7 @@ typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
#define ICON_TYPE_BUFFER 3
#define ICON_TYPE_VECTOR 4
#define ICON_TYPE_GEOM 5
+#define ICON_TYPE_EVENT 6 /* draw keymap entries using custom renderer. */
typedef struct DrawInfo {
int type;
@@ -126,6 +127,14 @@ typedef struct DrawInfo {
struct {
int x, y, w, h;
} texture;
+ struct {
+ /* Can be packed into a single int. */
+ short event_type;
+ short event_value;
+ int icon;
+ /* Allow lookups. */
+ struct DrawInfo *next;
+ } input;
} data;
} DrawInfo;
@@ -241,7 +250,7 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float
viconutil_set_point(pts[1], cx - d2, cy - d);
viconutil_set_point(pts[2], cx + d2, cy);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
@@ -272,10 +281,10 @@ static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha,
int yco = y + h / 2;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
- unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
GPU_enable_program_point_size();
@@ -334,7 +343,7 @@ static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNU
const int b = x + w / 3 * 2;
const int c = x + w;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* XXX: Include alpha into this... */
@@ -437,6 +446,143 @@ static void init_brush_icons(void)
#undef INIT_BRUSH_ICON
}
+static DrawInfo *g_di_event_list = NULL;
+
+int UI_icon_from_event_type(short event_type, short event_value)
+{
+ if (event_type == RIGHTSHIFTKEY) {
+ event_type = LEFTSHIFTKEY;
+ }
+ else if (event_type == RIGHTCTRLKEY) {
+ event_type = LEFTCTRLKEY;
+ }
+ else if (event_type == RIGHTALTKEY) {
+ event_type = LEFTALTKEY;
+ }
+ else if (event_type == EVT_TWEAK_L) {
+ event_type = LEFTMOUSE;
+ event_value = KM_CLICK_DRAG;
+ }
+ else if (event_type == EVT_TWEAK_M) {
+ event_type = MIDDLEMOUSE;
+ event_value = KM_CLICK_DRAG;
+ }
+ else if (event_type == EVT_TWEAK_R) {
+ event_type = RIGHTMOUSE;
+ event_value = KM_CLICK_DRAG;
+ }
+
+ DrawInfo *di = g_di_event_list;
+ do {
+ if (di->data.input.event_type == event_type) {
+ return di->data.input.icon;
+ }
+ } while ((di = di->data.input.next));
+
+ if (event_type == LEFTMOUSE) {
+ return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_LMB : ICON_MOUSE_LMB_DRAG;
+ }
+ else if (event_type == MIDDLEMOUSE) {
+ return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_MMB : ICON_MOUSE_MMB_DRAG;
+ }
+ else if (event_type == RIGHTMOUSE) {
+ return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_RMB : ICON_MOUSE_RMB_DRAG;
+ }
+
+ return ICON_NONE;
+}
+
+int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[4])
+{
+ if (r_icon_mod) {
+ memset(r_icon_mod, 0x0, sizeof(int[4]));
+ int i = 0;
+ if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_CTRL;
+ }
+ if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_ALT;
+ }
+ if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_SHIFT;
+ }
+ if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_OS;
+ }
+ }
+ return UI_icon_from_event_type(kmi->type, kmi->val);
+}
+
+static void init_event_icons(void)
+{
+ DrawInfo *di_next = NULL;
+
+#define INIT_EVENT_ICON(icon_id, type, value) \
+ { \
+ DrawInfo *di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_EVENT); \
+ di->data.input.event_type = type; \
+ di->data.input.event_value = value; \
+ di->data.input.icon = icon_id; \
+ di->data.input.next = di_next; \
+ di_next = di; \
+ }
+ /* end INIT_EVENT_ICON */
+
+ const int w = 16; /* DUMMY */
+
+ INIT_EVENT_ICON(ICON_EVENT_A, AKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_B, BKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_C, CKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_D, DKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_E, EKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F, FKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_G, GKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_H, HKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_I, IKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_J, JKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_K, KKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_L, LKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_M, MKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_N, NKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_O, OKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_P, PKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_Q, QKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_R, RKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_S, SKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_T, TKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_U, UKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_V, VKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_W, WKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_X, XKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_Y, YKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_Z, ZKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_SHIFT, LEFTSHIFTKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_CTRL, LEFTCTRLKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_ALT, LEFTALTKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_OS, OSKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F1, F1KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F2, F2KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F3, F3KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F4, F4KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F5, F5KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F6, F6KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F7, F7KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F8, F8KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F9, F9KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F10, F10KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F11, F11KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F12, F12KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_ESC, ESCKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_TAB, TABKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_PAGEUP, PAGEUPKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, PAGEDOWNKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_RETURN, RETKEY, KM_ANY);
+
+ g_di_event_list = di_next;
+
+#undef INIT_EVENT_ICON
+}
+
static void icon_verify_datatoc(IconImage *iimg)
{
/* if it has own rect, things are all OK */
@@ -795,6 +941,7 @@ void UI_icons_init(int first_dyn_id)
init_iconfile_list(&iconfilelist);
init_internal_icons();
init_brush_icons();
+ init_event_icons();
#endif
}
@@ -1285,6 +1432,11 @@ static void icon_draw_size(
icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, rgb, desaturate);
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
+ else if (di->type == ICON_TYPE_EVENT) {
+ const short event_type = di->data.input.event_type;
+ const short event_value = di->data.input.event_value;
+ icon_draw_rect_input(x, y, w, h, alpha, event_type, event_value);
+ }
else if (di->type == ICON_TYPE_TEXTURE) {
/* texture image use premul alpha for correct scaling */
GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
@@ -1554,7 +1706,7 @@ int UI_idcode_icon_get(const int idcode)
case ID_IM:
return ICON_IMAGE_DATA;
case ID_LA:
- return ICON_LAMP_DATA;
+ return ICON_LIGHT_DATA;
case ID_LS:
return ICON_LINE_DATA;
case ID_LT:
diff --git a/source/blender/editors/interface/interface_icons_event.c b/source/blender/editors/interface/interface_icons_event.c
new file mode 100644
index 00000000000..dc444b98b2c
--- /dev/null
+++ b/source/blender/editors/interface/interface_icons_event.c
@@ -0,0 +1,295 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/interface/interface_icons_event.c
+ * \ingroup edinterface
+ *
+ * A special set of icons to represent input devices,
+ * this is a mix of text (via fonts) and a handful of custom glyphs for special keys.
+ *
+ * Event codes are used as identifiers.
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "GPU_draw.h"
+#include "GPU_matrix.h"
+#include "GPU_batch.h"
+#include "GPU_immediate.h"
+#include "GPU_state.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_fileops_types.h"
+#include "BLI_math_vector.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_workspace_types.h"
+
+#include "RNA_access.h"
+#include "RNA_enum_types.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_icons.h"
+#include "BKE_appdir.h"
+#include "BKE_studiolight.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+#include "IMB_thumbs.h"
+
+#include "BIF_glutil.h"
+#include "BLF_api.h"
+
+#include "DEG_depsgraph.h"
+
+#include "DRW_engine.h"
+
+#include "ED_datafiles.h"
+#include "ED_keyframes_draw.h"
+#include "ED_render.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "interface_intern.h"
+
+static void icon_draw_rect_input_small_text_ex(
+ const rctf *rect, const float color[4], const float margin[2], const char *str,
+ int font_size)
+{
+ BLF_batch_draw_flush();
+ const int font_id = BLF_default();
+ BLF_color4fv(font_id, color);
+ BLF_size(font_id, font_size * U.pixelsize, U.dpi);
+ BLF_position(font_id, rect->xmin + margin[0] * 2, rect->ymin + margin[1] * 5, 0.0f);
+ BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_batch_draw_flush();
+}
+
+static void icon_draw_rect_input_small_text(
+ const rctf *rect, const float color[4], const float margin[2], const char *str)
+{
+ icon_draw_rect_input_small_text_ex(rect, color, margin, str, 8);
+}
+
+static void icon_draw_rect_input_default_text(
+ const rctf *rect,
+ const float color[4], const float margin[2], const char *str)
+{
+ BLF_batch_draw_flush();
+ const int font_id = BLF_default();
+ BLF_color4fv(font_id, color);
+ BLF_position(font_id, (int)(rect->xmin + margin[0] * 5), (int)(rect->ymin + margin[1] * 5), 0.0f);
+ BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_batch_draw_flush();
+}
+
+static void icon_draw_rect_input_mono_text(
+ const rctf *rect,
+ const float color[4], const float margin[2], const char *str)
+{
+ BLF_batch_draw_flush();
+ const int font_id = blf_mono_font;
+ BLF_color4fv(font_id, color);
+ BLF_size(font_id, 20 * U.pixelsize, U.dpi);
+ BLF_position(font_id, (int)(rect->xmin + margin[0] * 5), (int)(rect->ymin + margin[1] * 5), 0.0f);
+ BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_batch_draw_flush();
+}
+
+static void icon_draw_rect_input_line_prim(
+ const rctf *rect,
+ const float color[4],
+ const int prim,
+ const char lines[][2], int lines_len)
+{
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ BLI_assert(ELEM(prim, GWN_PRIM_LINE_LOOP, GWN_PRIM_LINE_STRIP));
+ const uint pos_id = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv(color);
+ immBegin(prim, lines_len);
+ float w_inv = BLI_rctf_size_x(rect) / 255.0f;
+ float h_inv = BLI_rctf_size_y(rect) / 255.0f;
+ for (int i = 0; i < lines_len; i++) {
+ immVertex2f(
+ pos_id,
+ round_fl_to_int(rect->xmin + ((float)lines[i][0] * w_inv)),
+ round_fl_to_int(rect->ymin + ((float)lines[i][1] * h_inv))
+ );
+ }
+ immEnd();
+ immUnbindProgram();
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+}
+
+void icon_draw_rect_input(
+ float x, float y, int w, int h, float UNUSED(alpha),
+ short event_type, short UNUSED(event_value))
+{
+ float color[4];
+ const float margin[2] = {w / 20.0f, h / 20.0f};
+ UI_GetThemeColor4fv(TH_TEXT, color);
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ UI_draw_roundbox_aa(
+ false,
+ (int)x,
+ (int)y,
+ (int)(x + w),
+ (int)(y + h), 4.0f, color
+ );
+
+ const rctf rect = {
+ .xmin = x,
+ .ymin = y,
+ .xmax = x + w,
+ .ymax = y + h,
+ };
+
+ const bool simple_text = false;
+
+ if ((event_type >= AKEY) || (ZKEY <= event_type)) {
+ char str[2] = {'A' + (event_type - AKEY), '\0'};
+ icon_draw_rect_input_default_text(&rect, color, margin, str);
+ }
+ if ((event_type >= F1KEY) || (F12KEY <= event_type)) {
+ char str[3] = {'F', '1' + (event_type - F1KEY), '\0'};
+ icon_draw_rect_input_default_text(&rect, color, margin, str);
+ }
+ else if (event_type == LEFTSHIFTKEY) {
+ if (simple_text) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Shift");
+ }
+ else {
+ rctf rect_ofs = rect;
+ BLI_rctf_translate(&rect_ofs, (w / -14.0f), (w / -14.0f));
+ icon_draw_rect_input_mono_text(&rect_ofs, color, margin, (const char[]){0xe2, 0x87, 0xa7, 0x0});
+ }
+ }
+ else if (event_type == LEFTCTRLKEY) {
+ if (simple_text) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Ctrl");
+ }
+ else {
+ rctf rect_ofs = rect;
+ BLI_rctf_translate(&rect_ofs, (w / -16.0f), 0.0f);
+ icon_draw_rect_input_default_text(&rect_ofs, color, margin, "^");
+ }
+ }
+ else if (event_type == LEFTALTKEY) {
+ if (simple_text) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Alt");
+ }
+ else {
+ rctf rect_ofs = rect;
+ BLI_rctf_translate(&rect_ofs, (w / -8.0f), 0.0f);
+ icon_draw_rect_input_default_text(&rect_ofs, color, margin, (const char[]){0xe2, 0x8c, 0xa5, 0x0});
+ }
+ }
+ else if (event_type == OSKEY) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "OS");
+ }
+ else if (event_type == DELKEY) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Del");
+ }
+ else if (event_type == TABKEY) {
+ if (simple_text) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Tab");
+ }
+ else {
+ rctf rect_ofs = rect;
+ BLI_rctf_translate(&rect_ofs, (w / -12.0f), (w / -12.0f));
+ icon_draw_rect_input_mono_text(&rect_ofs, color, margin, (const char[]){0xe2, 0x86, 0xb9, 0x0});
+ }
+ }
+ else if (event_type == HOMEKEY) {
+ if (simple_text) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Home");
+ }
+ else {
+ rctf rect_ofs = rect;
+ BLI_rctf_translate(&rect_ofs, (w / -12.0f), (w / -12.0f));
+ icon_draw_rect_input_mono_text(&rect_ofs, color, margin, (const char[]){0xe2, 0x87, 0xa4, 0x0});
+ }
+ }
+ else if (event_type == ENDKEY) {
+ if (simple_text) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "End");
+ }
+ else {
+ rctf rect_ofs = rect;
+ BLI_rctf_translate(&rect_ofs, (w / -12.0f), (w / -12.0f));
+ icon_draw_rect_input_mono_text(&rect_ofs, color, margin, (const char[]){0xe2, 0x87, 0xa5, 0x0});
+ }
+ }
+ else if (event_type == RETKEY) {
+ if (simple_text) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Ret");
+ }
+ else {
+ rctf rect_ofs = rect;
+ BLI_rctf_translate(&rect_ofs, (w / -8.0f), (w / -6.0f));
+ icon_draw_rect_input_mono_text(&rect_ofs, color, margin, (const char[]){0xe2, 0x8f, 0x8e, 0x0});
+ }
+ }
+ else if (event_type == ESCKEY) {
+ icon_draw_rect_input_small_text(&rect, color, margin, "Esc");
+ }
+ else if (event_type == PAGEUPKEY) {
+ icon_draw_rect_input_small_text_ex(&rect, color, margin, (const char[]){'P', 0xe2, 0x86, 0x91, 0x0}, 10);
+ }
+ else if (event_type == PAGEDOWNKEY) {
+ icon_draw_rect_input_small_text_ex(&rect, color, margin, (const char[]){'P', 0xe2, 0x86, 0x93, 0x0}, 10);
+ }
+ else if (event_type == LEFTARROWKEY) {
+ icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x90, 0x0});
+ }
+ else if (event_type == UPARROWKEY) {
+ icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x91, 0x0});
+ }
+ else if (event_type == RIGHTARROWKEY) {
+ icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x92, 0x0});
+ }
+ else if (event_type == DOWNARROWKEY) {
+ icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x93, 0x0});
+ }
+ else if (event_type == SPACEKEY) {
+ const uchar lines[] = {60, 118, 60, 60, 195, 60, 195, 118};
+ icon_draw_rect_input_line_prim(
+ &rect, color, GWN_PRIM_LINE_STRIP,
+ (const void *)lines, ARRAY_SIZE(lines) / 2);
+ }
+}
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 04e9e2b18b4..ffc389c6dfd 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -105,7 +105,8 @@ typedef enum {
UI_WTYPE_PROGRESSBAR,
} uiWidgetTypeEnum;
-#define UI_MENU_WIDTH_MIN (UI_UNIT_Y * 9)
+#define UI_MENU_WIDTH_MIN (UI_UNIT_Y * 9)
+#define UI_MENU_SUBMENU_PADDING (6 * UI_DPI_FAC) /* some extra padding added to menus containing submenu icons */
/* menu scrolling */
#define UI_MENU_SCROLL_ARROW 12
@@ -349,6 +350,13 @@ struct PieMenuData {
float alphafac;
};
+/* uiBlock.content_hints */
+enum eBlockContentHints {
+ /* In a menu block, if there is a single sub-menu button, we add some
+ * padding to the right to put nicely aligned triangle icons there. */
+ BLOCK_CONTAINS_SUBMENU_BUT = (1 << 0),
+};
+
struct uiBlock {
uiBlock *next, *prev;
@@ -395,11 +403,15 @@ struct uiBlock {
int flag;
short alignnr;
+ /* Hints about the buttons of this block. Used to avoid iterating over
+ * buttons to find out if some criteria is met by any. Instead, check this
+ * criteria when adding the button and set a flag here if it's met. */
+ short content_hints; /* eBlockContentHints */
char direction;
char dt; /* drawtype: UI_EMBOSS, UI_EMBOSS_NONE ... etc, copied to buttons */
bool auto_open;
- char _pad[7];
+ char _pad[5];
double auto_open_last;
const char *lockstr;
@@ -744,8 +756,7 @@ struct Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased);
struct Gwn_Batch *ui_batch_roundbox_widget_get(int tria);
struct Gwn_Batch *ui_batch_roundbox_shadow_get(void);
-void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy,
- float rad, bool use_alpha, const float color[4]);
+void ui_draw_anti_tria_rect(const rctf *rect, char dir, const float color[4]);
void ui_draw_menu_back(struct uiStyle *style, uiBlock *block, rcti *rect);
void ui_draw_popover_back(ARegion *ar, struct uiStyle *style, uiBlock *block, rcti *rect);
void ui_draw_pie_center(uiBlock *block);
@@ -778,6 +789,11 @@ void uiStyleInit(void);
void ui_icon_ensure_deferred(const struct bContext *C, const int icon_id, const bool big);
int ui_id_icon_get(const struct bContext *C, struct ID *id, const bool big);
+/* interface_icons_event.c */
+void icon_draw_rect_input(
+ float x, float y, int w, int h, float alpha,
+ short event_type, short event_value);
+
/* resources.c */
void init_userdef_do_versions(struct Main *bmain);
void ui_theme_init_default(void);
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index a99a6610e88..27afdcdd202 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -469,23 +469,6 @@ void UI_draw_icon_tri(float x, float y, char dir, const float color[4])
}
}
-/* triangle 'icon' inside rect */
-static void ui_draw_tria_rect(const rctf *rect, char dir)
-{
- float color[4];
- UI_GetThemeColor3fv(TH_TITLE, color);
- color[3] = 1.0f;
-
- if (dir == 'h') {
- float half = 0.5f * BLI_rctf_size_y(rect);
- UI_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half, color);
- }
- else {
- float half = 0.5f * BLI_rctf_size_x(rect);
- UI_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin, color);
- }
-}
-
static void ui_draw_anti_x(unsigned int pos, float x1, float y1, float x2, float y2)
{
@@ -695,7 +678,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
titlerect.xmin += 5.0f / block->aspect;
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
if (!is_subpanel) {
@@ -708,7 +691,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
if (UI_GetThemeValue(TH_PANEL_SHOW_HEADER)) {
/* draw with background color */
immUniformThemeColor(TH_PANEL_HEADER);
- immRectf(pos, minx, headrect.ymin + 1, maxx, y);
+ immRectf(pos, minx, headrect.ymin, maxx, y);
immBegin(GWN_PRIM_LINES, 4);
@@ -770,7 +753,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
ui_draw_aligned_panel_header(style, block, &titlerect, 'h');
if (show_drag) {
- unsigned int col;
+ uint col;
Gwn_VertFormat *format = immVertexFormat();
pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
@@ -853,12 +836,18 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
BLI_rctf_scale(&itemrect, 0.25f);
- if (is_closed_y)
- ui_draw_tria_rect(&itemrect, 'h');
- else if (is_closed_x)
- ui_draw_tria_rect(&itemrect, 'h');
- else
- ui_draw_tria_rect(&itemrect, 'v');
+ {
+ float tria_color[4];
+ UI_GetThemeColor3fv(TH_TITLE, tria_color);
+ tria_color[3] = 1.0f;
+
+ if (is_closed_y)
+ ui_draw_anti_tria_rect(&itemrect, 'h', tria_color);
+ else if (is_closed_x)
+ ui_draw_anti_tria_rect(&itemrect, 'h', tria_color);
+ else
+ ui_draw_anti_tria_rect(&itemrect, 'v', tria_color);
+ }
}
/************************** panel alignment *************************/
@@ -1741,30 +1730,30 @@ static void ui_panel_category_draw_tab(
int a;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
/* mult */
for (a = 0; a < 4; a++) {
mul_v2_fl(vec[a], rad);
}
- unsigned int vert_ct = 0;
+ uint vert_len = 0;
if (use_highlight) {
- vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1;
- vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1;
+ vert_len += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1;
+ vert_len += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1;
}
if (use_highlight && !use_shadow) {
- vert_ct++;
+ vert_len++;
}
else {
- vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1;
- vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1;
+ vert_len += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1;
+ vert_len += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1;
}
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
- immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_ct);
+ immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_len);
/* start with corner right-top */
if (use_highlight) {
@@ -1969,7 +1958,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
/* begin drawing */
GPU_line_smooth(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* draw the background */
diff --git a/source/blender/editors/interface/interface_region_popup.c b/source/blender/editors/interface/interface_region_popup.c
index 320ee1f4616..1bbf2242c5d 100644
--- a/source/blender/editors/interface/interface_region_popup.c
+++ b/source/blender/editors/interface/interface_region_popup.c
@@ -116,6 +116,9 @@ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut
BLI_rctf_init_minmax(&block->rect);
for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
+ if (block->content_hints & BLOCK_CONTAINS_SUBMENU_BUT) {
+ bt->rect.xmax += UI_MENU_SUBMENU_PADDING;
+ }
BLI_rctf_union(&block->rect, &bt->rect);
}
}
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 1c3ed3e3c75..f80e4e486d6 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -518,7 +518,7 @@ static const char *template_id_browse_tip(const StructRNA *type)
case ID_IM: return N_("Browse Image to be linked");
case ID_LS: return N_("Browse Line Style Data to be linked");
case ID_LT: return N_("Browse Lattice Data to be linked");
- case ID_LA: return N_("Browse Lamp Data to be linked");
+ case ID_LA: return N_("Browse Light Data to be linked");
case ID_CA: return N_("Browse Camera Data to be linked");
case ID_WO: return N_("Browse World Settings to be linked");
case ID_SCR: return N_("Choose Screen layout");
@@ -1863,7 +1863,7 @@ void uiTemplatePreview(
char _preview_id[UI_MAX_NAME_STR];
if (id && !ELEM(GS(id->name), ID_MA, ID_TE, ID_WO, ID_LA, ID_LS)) {
- RNA_warning("Expected ID of type material, texture, lamp, world or line style");
+ RNA_warning("Expected ID of type material, texture, light, world or line style");
return;
}
@@ -1954,7 +1954,7 @@ void uiTemplatePreview(
pr_texture, 10, TEX_PR_OTHER, 0, 0, "");
}
else if (GS(parent->name) == ID_LA) {
- uiDefButS(block, UI_BTYPE_ROW, B_MATPRV, IFACE_("Lamp"), 0, 0, UI_UNIT_X * 10, UI_UNIT_Y,
+ uiDefButS(block, UI_BTYPE_ROW, B_MATPRV, IFACE_("Light"), 0, 0, UI_UNIT_X * 10, UI_UNIT_Y,
pr_texture, 10, TEX_PR_OTHER, 0, 0, "");
}
else if (GS(parent->name) == ID_WO) {
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index c390c3fdda8..03ff6593c59 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -259,7 +259,7 @@ static struct {
static Gwn_VertFormat *vflag_format(void)
{
- if (g_ui_batch_cache.format.attrib_ct == 0) {
+ if (g_ui_batch_cache.format.attr_len == 0) {
Gwn_VertFormat *format = &g_ui_batch_cache.format;
g_ui_batch_cache.vflag_id = GWN_vertformat_attr_add(format, "vflag", GWN_COMP_U32, 1, GWN_FETCH_INT);
}
@@ -512,7 +512,7 @@ void UI_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(draw_color);
@@ -532,6 +532,20 @@ void UI_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
GPU_blend(false);
}
+/* triangle 'icon' inside rect */
+void ui_draw_anti_tria_rect(const rctf *rect, char dir, const float color[4])
+{
+ if (dir == 'h') {
+ float half = 0.5f * BLI_rctf_size_y(rect);
+ UI_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half, color);
+ }
+ else {
+ float half = 0.5f * BLI_rctf_size_x(rect);
+ UI_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin, color);
+ }
+}
+
+
void UI_draw_anti_fan(float tri_array[][2], unsigned int length, const float color[4])
{
float draw_color[4];
@@ -541,7 +555,7 @@ void UI_draw_anti_fan(float tri_array[][2], unsigned int length, const float col
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(draw_color);
@@ -1255,8 +1269,8 @@ static int ui_but_draw_menu_icon(const uiBut *but)
/* icons have been standardized... and this call draws in untransformed coordinates */
static void widget_draw_icon_ex(
- const uiBut *but, BIFIconID icon, float alpha, const rcti *rect, const bool show_menu_icon,
- const int icon_size)
+ const uiBut *but, BIFIconID icon, float alpha,
+ const rcti *rect, const int icon_size)
{
float xs = 0.0f, ys = 0.0f;
float aspect, height;
@@ -1331,20 +1345,35 @@ static void widget_draw_icon_ex(
}
}
- if (show_menu_icon) {
- xs = rect->xmax - UI_DPI_ICON_SIZE - aspect;
- ys = (rect->ymin + rect->ymax - height) / 2.0f;
-
- UI_icon_draw_aspect(xs, ys, ICON_RIGHTARROW_THIN, aspect, alpha);
- }
-
GPU_blend(false);
}
static void widget_draw_icon(
- const uiBut *but, BIFIconID icon, float alpha, const rcti *rect, const bool show_menu_icon)
+ const uiBut *but, BIFIconID icon, float alpha, const rcti *rect)
+{
+ widget_draw_icon_ex(but, icon, alpha, rect, ICON_DEFAULT_HEIGHT);
+}
+
+static void widget_draw_submenu_tria(const uiBut *but, const rcti *rect, const uiWidgetColors *wcol)
{
- widget_draw_icon_ex(but, icon, alpha, rect, show_menu_icon, ICON_DEFAULT_HEIGHT);
+ const float aspect = but->block->aspect / UI_DPI_FAC;
+ const int tria_height = (int)(ICON_DEFAULT_HEIGHT / aspect);
+ const int tria_width = (int)(ICON_DEFAULT_WIDTH / aspect) - 2 * U.pixelsize;
+ const int xs = rect->xmax - tria_width;
+ const int ys = (rect->ymin + rect->ymax - tria_height) / 2.0f;
+ float col[4];
+ rctf tria_rect;
+
+ rgba_uchar_to_float(col, (const uchar *)wcol->text);
+ col[3] *= 0.8f;
+
+ BLI_rctf_init(&tria_rect, xs, xs + tria_width, ys, ys + tria_height);
+ BLI_rctf_scale(&tria_rect, 0.4f);
+
+ GPU_blend(true);
+ UI_widgetbase_draw_cache_flush();
+ GPU_blend(false);
+ ui_draw_anti_tria_rect(&tria_rect, 'h', col);
}
static void ui_text_clip_give_prev_off(uiBut *but, const char *str)
@@ -1806,7 +1835,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
selwidth_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selend - but->ofs);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv((unsigned char *)wcol->item);
@@ -1842,7 +1871,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
UI_widgetbase_draw_cache_flush();
GPU_blend(false);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(0.2f, 0.6f, 0.9f);
@@ -1987,7 +2016,7 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_POPOVER) && (but->flag & UI_BUT_NODE_LINK)) {
rcti temp = *rect;
temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1;
- widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, false);
+ widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp);
rect->xmax = temp.xmin;
}
@@ -2057,17 +2086,17 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
else if (ui_block_is_menu(but->block))
rect->xmin += 0.3f * U.widget_unit;
- widget_draw_icon(but, icon, alpha, rect, show_menu_icon);
+ widget_draw_icon(but, icon, alpha, rect);
+ if (show_menu_icon) {
+ BLI_assert(but->block->content_hints & BLOCK_CONTAINS_SUBMENU_BUT);
+ widget_draw_submenu_tria(but, rect, wcol);
+ }
#ifdef USE_UI_TOOLBAR_HACK
but->block->aspect = aspect_orig;
#endif
rect->xmin += icon_size;
- /* without this menu keybindings will overlap the arrow icon [#38083] */
- if (show_menu_icon) {
- rect->xmax -= icon_size / 2.0f;
- }
}
if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) {
@@ -2077,6 +2106,12 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
rect->xmax -= (UI_TEXT_MARGIN_X * U.widget_unit) / but->block->aspect;
}
+ /* Menu contains sub-menu items with triangle icon on their right. Shortcut
+ * strings should be drawn with some padding to the right then. */
+ if (ui_block_is_menu(but->block) && (but->block->content_hints & BLOCK_CONTAINS_SUBMENU_BUT)) {
+ rect->xmax -= UI_MENU_SUBMENU_PADDING;
+ }
+
/* extra icons, e.g. 'x' icon to clear text or icon for eyedropper */
if (extra_icon_type != UI_BUT_ICONEXTRA_NONE) {
rcti temp = *rect;
@@ -2084,10 +2119,10 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
temp.xmin = temp.xmax - (BLI_rcti_size_y(rect) * 1.08f);
if (extra_icon_type == UI_BUT_ICONEXTRA_CLEAR) {
- widget_draw_icon(but, ICON_PANEL_CLOSE, alpha, &temp, false);
+ widget_draw_icon(but, ICON_PANEL_CLOSE, alpha, &temp);
}
else if (extra_icon_type == UI_BUT_ICONEXTRA_EYEDROPPER) {
- widget_draw_icon(but, ICON_EYEDROPPER, alpha, &temp, false);
+ widget_draw_icon(but, ICON_EYEDROPPER, alpha, &temp);
}
else {
BLI_assert(0);
@@ -2387,7 +2422,7 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r
/* we draw a number of increasing size alpha quad strips */
alphastep = 3.0f * btheme->tui.menu_shadow_fac / radout;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -2439,7 +2474,7 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
static void ui_hsv_cursor(float x, float y)
{
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -2536,8 +2571,8 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
ui_color_picker_to_rgb(0.0f, 0.0f, hsv[2], colcent, colcent + 1, colcent + 2);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
@@ -2647,8 +2682,8 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
/* old below */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
immBegin(GWN_PRIM_TRIS, steps * 3 * 6);
@@ -2807,7 +2842,7 @@ static void ui_draw_but_HSVCUBE(uiBut *but, const rcti *rect)
ui_hsv_cursor(x, y);
/* outline */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ub(0, 0, 0);
imm_draw_box_wire_2d(pos, (rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
@@ -2904,7 +2939,7 @@ static void ui_draw_separator(const rcti *rect, uiWidgetColors *wcol)
30
};
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_blend(true);
@@ -3366,7 +3401,7 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
UI_widgetbase_draw_cache_flush();
GPU_blend(false);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(bw, bw, bw);
@@ -3747,7 +3782,7 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
/* note: drawextra can change rect +1 or -1, to match round errors of existing previews */
but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* make mask to draw over image */
@@ -4384,7 +4419,7 @@ static void ui_draw_popover_back_impl(
/* Draw popover arrow (top/bottom) */
if (ELEM(direction, UI_DIR_UP, UI_DIR_DOWN)) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv((unsigned char *)wcol->inner);
GPU_blend(true);
@@ -4521,7 +4556,7 @@ void ui_draw_pie_center(uiBlock *block)
}
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv((unsigned char *)btheme->tui.wcol_pie_menu.outline);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index fc282e50ce2..bf768f26a93 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1340,8 +1340,8 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
return;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GWN_PRIM_LINES, vertex_count);
@@ -1482,8 +1482,8 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step)
if (count_x > 0 || count_y > 0) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
float theme_color[3];
UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color);
@@ -1533,8 +1533,8 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
GPU_line_width(1.0f);
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index 6b5fce26deb..4717ef309f3 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -125,7 +125,7 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin
}
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
const unsigned char rgb_gray[4] = {0x60, 0x60, 0x60, 0xff};
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -213,7 +213,7 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
mask_spline_color_get(masklay, spline, is_spline_sel, rgb_spline);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
immUniform1f("size", 0.7f * handle_size);
@@ -371,10 +371,10 @@ static void mask_color_active_tint(unsigned char r_rgb[4], const unsigned char r
}
}
-static void mask_draw_array(unsigned int pos, Gwn_PrimType prim_type, const float (*points)[2], unsigned int vertex_ct)
+static void mask_draw_array(unsigned int pos, Gwn_PrimType prim_type, const float (*points)[2], unsigned int vertex_len)
{
- immBegin(prim_type, vertex_ct);
- for (unsigned int i = 0; i < vertex_ct; ++i) {
+ immBegin(prim_type, vertex_len);
+ for (unsigned int i = 0; i < vertex_len; ++i) {
immVertex2fv(pos, points[i]);
}
immEnd();
@@ -403,7 +403,7 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
}
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
switch (draw_type) {
@@ -747,7 +747,7 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra
unsigned int num_lines = BLI_listbase_count(&masklay->splines_shapes);
if (num_lines > 0) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ub(255, 175, 0, 255);
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 8f8400e2d20..8a9a5eadbdd 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1007,7 +1007,7 @@ static void knifetool_draw_angle_snapping(const KnifeTool_OpData *kcd)
copy_v3_v3(v2, ray_hit_best[1]);
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_TRANSFORM);
@@ -1048,7 +1048,7 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void
gpuPushMatrix();
gpuMultMatrix(kcd->ob->obmat);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index b437bdca111..87c006095ed 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -116,7 +116,7 @@ static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *a
gpuPushMatrix();
gpuMultMatrix(lcd->ob->obmat);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ub(255, 0, 255);
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index a8c3c905dd4..a8917f4c4aa 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -120,12 +120,12 @@
/* this is an exact copy of the define in rna_lamp.c
* kept here because of linking order.
* Icons are only defined here */
-const EnumPropertyItem rna_enum_lamp_type_items[] = {
- {LA_LOCAL, "POINT", ICON_LAMP_POINT, "Point", "Omnidirectional point light source"},
- {LA_SUN, "SUN", ICON_LAMP_SUN, "Sun", "Constant direction parallel ray light source"},
- {LA_SPOT, "SPOT", ICON_LAMP_SPOT, "Spot", "Directional cone light source"},
- {LA_HEMI, "HEMI", ICON_LAMP_HEMI, "Hemi", "180 degree constant light source"},
- {LA_AREA, "AREA", ICON_LAMP_AREA, "Area", "Directional area light source"},
+const EnumPropertyItem rna_enum_light_type_items[] = {
+ {LA_LOCAL, "POINT", ICON_LIGHT_POINT, "Point", "Omnidirectional point light source"},
+ {LA_SUN, "SUN", ICON_LIGHT_SUN, "Sun", "Constant direction parallel ray light source"},
+ {LA_SPOT, "SPOT", ICON_LIGHT_SPOT, "Spot", "Directional cone light source"},
+ {LA_HEMI, "HEMI", ICON_LIGHT_HEMI, "Hemi", "180 degree constant light source"},
+ {LA_AREA, "AREA", ICON_LIGHT_AREA, "Area", "Directional area light source"},
{0, NULL, 0, NULL, NULL}
};
@@ -985,9 +985,9 @@ void OBJECT_OT_drop_named_image(wmOperatorType *ot)
ED_object_add_generic_props(ot, false);
}
-/********************* Add Lamp Operator ********************/
+/********************* Add Light Operator ********************/
-static const char *get_lamp_defname(int type)
+static const char *get_light_defname(int type)
{
switch (type) {
case LA_LOCAL: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Point");
@@ -996,11 +996,11 @@ static const char *get_lamp_defname(int type)
case LA_HEMI: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Hemi");
case LA_AREA: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Area");
default:
- return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Lamp");
+ return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Light");
}
}
-static int object_lamp_add_exec(bContext *C, wmOperator *op)
+static int object_light_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob;
@@ -1013,10 +1013,10 @@ static int object_lamp_add_exec(bContext *C, wmOperator *op)
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, &layer, NULL))
return OPERATOR_CANCELLED;
- ob = ED_object_add_type(C, OB_LAMP, get_lamp_defname(type), loc, rot, false, layer);
+ ob = ED_object_add_type(C, OB_LAMP, get_light_defname(type), loc, rot, false, layer);
float size = RNA_float_get(op->ptr, "radius");
- /* Better defaults for lamp size. */
+ /* Better defaults for light size. */
switch (type) {
case LA_LOCAL:
case LA_SPOT:
@@ -1041,23 +1041,23 @@ static int object_lamp_add_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-void OBJECT_OT_lamp_add(wmOperatorType *ot)
+void OBJECT_OT_light_add(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Add Lamp";
- ot->description = "Add a lamp object to the scene";
- ot->idname = "OBJECT_OT_lamp_add";
+ ot->name = "Add Light";
+ ot->description = "Add a light object to the scene";
+ ot->idname = "OBJECT_OT_light_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
- ot->exec = object_lamp_add_exec;
+ ot->exec = object_light_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
- ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_lamp_type_items, 0, "Type", "");
+ ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_light_type_items, 0, "Type", "");
RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_ID_LAMP);
ED_object_add_unit_props(ot);
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index b1ea6d72346..1b5c6df2632 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -115,7 +115,7 @@ void OBJECT_OT_armature_add(struct wmOperatorType *ot);
void OBJECT_OT_empty_add(struct wmOperatorType *ot);
void OBJECT_OT_lightprobe_add(struct wmOperatorType *ot);
void OBJECT_OT_drop_named_image(struct wmOperatorType *ot);
-void OBJECT_OT_lamp_add(struct wmOperatorType *ot);
+void OBJECT_OT_light_add(struct wmOperatorType *ot);
void OBJECT_OT_effector_add(struct wmOperatorType *ot);
void OBJECT_OT_camera_add(struct wmOperatorType *ot);
void OBJECT_OT_speaker_add(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 43d993531bc..5a83d085aee 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -114,7 +114,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_empty_add);
WM_operatortype_append(OBJECT_OT_lightprobe_add);
WM_operatortype_append(OBJECT_OT_drop_named_image);
- WM_operatortype_append(OBJECT_OT_lamp_add);
+ WM_operatortype_append(OBJECT_OT_light_add);
WM_operatortype_append(OBJECT_OT_camera_add);
WM_operatortype_append(OBJECT_OT_speaker_add);
WM_operatortype_append(OBJECT_OT_add);
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index b1dee812f45..d5f7a93cc6e 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -485,7 +485,7 @@ enum {
OBJECT_GRPSEL_PASS = 8,
OBJECT_GRPSEL_COLOR = 9,
OBJECT_GRPSEL_KEYINGSET = 10,
- OBJECT_GRPSEL_LAMP_TYPE = 11,
+ OBJECT_GRPSEL_LIGHT_TYPE = 11,
};
static const EnumPropertyItem prop_select_grouped_types[] = {
@@ -499,7 +499,7 @@ static const EnumPropertyItem prop_select_grouped_types[] = {
{OBJECT_GRPSEL_PASS, "PASS", 0, "Pass", "Render pass Index"},
{OBJECT_GRPSEL_COLOR, "COLOR", 0, "Color", "Object Color"},
{OBJECT_GRPSEL_KEYINGSET, "KEYINGSET", 0, "Keying Set", "Objects included in active Keying Set"},
- {OBJECT_GRPSEL_LAMP_TYPE, "LAMP_TYPE", 0, "Lamp Type", "Matching lamp types"},
+ {OBJECT_GRPSEL_LIGHT_TYPE, "LIGHT_TYPE", 0, "Light Type", "Matching light types"},
{0, NULL, 0, NULL, NULL}
};
@@ -803,9 +803,9 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
case OBJECT_GRPSEL_KEYINGSET:
changed |= select_grouped_keyingset(C, ob, op->reports);
break;
- case OBJECT_GRPSEL_LAMP_TYPE:
+ case OBJECT_GRPSEL_LIGHT_TYPE:
if (ob->type != OB_LAMP) {
- BKE_report(op->reports, RPT_ERROR, "Active object must be a lamp");
+ BKE_report(op->reports, RPT_ERROR, "Active object must be a light");
break;
}
changed |= select_grouped_lamptype(C, ob);
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 721d248ae4c..d2a0879464b 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -485,7 +485,7 @@ static int apply_objects_internal(
if (la->type == LA_AREA) {
if (apply_rot || apply_loc) {
BKE_reportf(reports, RPT_ERROR,
- "Area Lamps can only have scale applied: \"%s\"",
+ "Area Lights can only have scale applied: \"%s\"",
ob->id.name + 2);
changed = false;
}
@@ -1540,8 +1540,8 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
void OBJECT_OT_transform_axis_target(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Interactive Lamp Track to Cursor";
- ot->description = "Interactively point cameras and lamps to a location (Ctrl translates)";
+ ot->name = "Interactive Light Track to Cursor";
+ ot->description = "Interactively point cameras and lights to a location (Ctrl translates)";
ot->idname = "OBJECT_OT_transform_axis_target";
/* api callbacks */
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index a08e35d08a7..10d9c90aeb3 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -2892,7 +2892,7 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
brush = &pset->brush[pset->brushtype];
if (brush) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ub(255, 255, 255, 128);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index ae364828119..d6a968d993c 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -427,7 +427,7 @@ static void make_renderinfo_string(const RenderStats *rs,
if (rs->totface) spos += sprintf(spos, IFACE_("Fa:%d "), rs->totface);
if (rs->tothalo) spos += sprintf(spos, IFACE_("Ha:%d "), rs->tothalo);
if (rs->totstrand) spos += sprintf(spos, IFACE_("St:%d "), rs->totstrand);
- if (rs->totlamp) spos += sprintf(spos, IFACE_("La:%d "), rs->totlamp);
+ if (rs->totlamp) spos += sprintf(spos, IFACE_("Li:%d "), rs->totlamp);
if (rs->mem_peak == 0.0f)
spos += sprintf(spos, IFACE_("| Mem:%.2fM (%.2fM, Peak %.2fM) "),
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 19f30ac59aa..886b3112aad 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -1836,7 +1836,7 @@ static int paste_mtex_exec(bContext *C, wmOperator *UNUSED(op))
if (id == NULL) {
Material *ma = CTX_data_pointer_get_type(C, "material", &RNA_Material).data;
- Lamp *la = CTX_data_pointer_get_type(C, "lamp", &RNA_Lamp).data;
+ Lamp *la = CTX_data_pointer_get_type(C, "light", &RNA_Light).data;
World *wo = CTX_data_pointer_get_type(C, "world", &RNA_World).data;
ParticleSystem *psys = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data;
FreestyleLineStyle *linestyle = CTX_data_pointer_get_type(C, "line_style", &RNA_FreestyleLineStyle).data;
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 77e178bf0b2..137fd01a146 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -106,7 +106,7 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct, int sides)
UI_GetThemeColor3fv(TH_EDITOR_OUTLINE, color);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color);
@@ -263,7 +263,7 @@ static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, f
BLI_rcti_init(&click_rect, x, x + icon_size, y, y + icon_size);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -296,7 +296,7 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2)
float pad = 0.2f * U.widget_unit;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
GPU_blend(true);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -501,7 +501,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
#if 0
GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(drand48(), drand48(), drand48(), 0.1f);
immRectf(pos, ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin,
@@ -2473,7 +2473,7 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float
GPU_blend(true);
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(fill_color);
immRecti(pos, rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
@@ -2692,7 +2692,7 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame,
BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymax, frame->ymax + box_y);
/* draw top box */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_METADATA_BG);
immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
@@ -2717,7 +2717,7 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame,
BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymin - box_y, frame->ymin);
/* draw top box */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_METADATA_BG);
immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
@@ -2746,7 +2746,7 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
UI_view2d_view_to_region(&ar->v2d, 1.0f, 1.0f, &x2, &y2);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShade(TH_BACK, 20);
@@ -2877,7 +2877,7 @@ void ED_region_visible_rect(ARegion *ar, rcti *rect)
void ED_region_cache_draw_background(const ARegion *ar)
{
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ub(128, 128, 255, 64);
immRecti(pos, 0, 0, ar->winx, 8 * UI_DPI_FAC);
@@ -2897,7 +2897,7 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f
BLF_width_and_height(fontid, numstr, sizeof(numstr), &font_dims[0], &font_dims[1]);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_CFRAME);
immRecti(pos, x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
@@ -2911,7 +2911,7 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f
void ED_region_cache_draw_cached_segments(const ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra)
{
if (num_segments) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ub(128, 128, 255, 128);
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index b5b0d16f6a7..9c46938a90f 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -323,7 +323,7 @@ static void drawscredge_corner(ScrArea *sa, int sizex, int sizey)
/* Wrap up the corners with a nice embossing. */
rcti rect = sa->totrct;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color);
@@ -439,7 +439,7 @@ void ED_screen_draw_edges(wmWindow *win)
ScrArea *sa;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
@@ -477,7 +477,7 @@ void ED_screen_draw_edges(wmWindow *win)
*/
void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
{
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_line_width(1);
@@ -518,7 +518,7 @@ void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac)
{
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* splitpoint */
@@ -594,7 +594,7 @@ static void screen_preview_draw_areas(const bScreen *screen, const float scale[2
const float ofs_between_areas)
{
const float ofs_h = ofs_between_areas * 0.5f;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(col);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 4a8ab724c9a..381a20feca4 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4888,9 +4888,11 @@ void ED_keymap_screen(wmKeyConfig *keyconf)
/* tests */
WM_keymap_add_item(keymap, "SCREEN_OT_region_quadview", QKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
+
+ WM_keymap_add_item(keymap, "SCREEN_OT_repeat_last", RKEY, KM_PRESS, KM_SHIFT, 0);
+
#ifdef USE_WM_KEYMAP_27X
WM_keymap_verify_item(keymap, "SCREEN_OT_repeat_history", RKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
- WM_keymap_add_item(keymap, "SCREEN_OT_repeat_last", RKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "SCREEN_OT_region_flip", F5KEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "SCREEN_OT_redo_last", F6KEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "SCRIPT_OT_reload", F8KEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 815bcd8a050..6b3c358d2ac 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -681,8 +681,8 @@ static void paint_draw_tex_overlay(
/* set quad color. Colored overlay does not get blending */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
if (col) {
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
@@ -770,8 +770,8 @@ static void paint_draw_cursor_overlay(
}
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
@@ -930,7 +930,7 @@ static void paint_draw_curve_cursor(Brush *brush)
GPU_blend(true);
/* draw the bezier handles and the curve segment between the current and next point */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1118,7 +1118,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
GPU_blend(true); /* TODO: also set blend mode? */
GPU_line_smooth(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* set brush color */
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 7f71270c52d..6276a2838f5 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -420,7 +420,7 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda
GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 8db78a41252..0ef25eb63a1 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -155,7 +155,7 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata
ARegion *ar = stroke->vc.ar;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv(paint->paint_cursor_col);
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 29b258fc80d..a0ef753e200 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -215,7 +215,7 @@ static void brush_drawcursor_uvsculpt(bContext *C, int x, int y, void *UNUSED(cu
alpha *= (size - PX_SIZE_FADE_MIN) / (PX_SIZE_FADE_MAX - PX_SIZE_FADE_MIN);
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fvAlpha(brush->add_col, alpha);
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 6105652a4c7..8e521c997fd 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -212,7 +212,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
y = (float)(-ACHANNEL_HEIGHT(ac));
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -404,7 +404,7 @@ void timeline_draw_cache(SpaceAction *saction, Object *ob, Scene *scene)
BKE_ptcache_ids_from_object(&pidlist, ob, scene, 0);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* iterate over pointcaches on the active object, and draw each one's range */
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 4c6de3ec012..faee9c2b7ac 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -234,7 +234,7 @@ static int buttons_context_path_data(ButsContextPath *path, int type)
else if (RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) return 1;
else if (RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) return 1;
else if (RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) return 1;
- else if (RNA_struct_is_a(ptr->type, &RNA_Lamp) && (type == -1 || type == OB_LAMP)) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_Light) && (type == -1 || type == OB_LAMP)) return 1;
else if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) return 1;
else if (RNA_struct_is_a(ptr->type, &RNA_LightProbe) && (type == -1 || type == OB_LIGHTPROBE)) return 1;
/* try to get an object in the path, no pinning supported here */
@@ -679,7 +679,7 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
const char *buttons_context_dir[] = {
"texture_slot", "scene", "world", "object", "mesh", "armature", "lattice", "curve",
- "meta_ball", "lamp", "speaker", "lightprobe", "camera", "material", "material_slot",
+ "meta_ball", "light", "speaker", "lightprobe", "camera", "material", "material_slot",
"texture", "texture_user", "texture_user_property", "bone", "edit_bone",
"pose_bone", "particle_system", "particle_system_editable", "particle_settings",
"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint",
@@ -736,8 +736,8 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
set_pointer_type(path, result, &RNA_MetaBall);
return 1;
}
- else if (CTX_data_equals(member, "lamp")) {
- set_pointer_type(path, result, &RNA_Lamp);
+ else if (CTX_data_equals(member, "light")) {
+ set_pointer_type(path, result, &RNA_Light);
return 1;
}
else if (CTX_data_equals(member, "camera")) {
diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c
index d50d10d5cc3..76450cba3cb 100644
--- a/source/blender/editors/space_clip/clip_dopesheet_draw.c
+++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c
@@ -128,10 +128,10 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
float strip[4], selected_strip[4];
float height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);
- unsigned int keyframe_ct = 0;
+ uint keyframe_len = 0;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* don't use totrect set, as the width stays the same
@@ -186,10 +186,10 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
if (start_frame != end_frame) {
immRectf(pos_id, start_frame, (float) y - STRIP_HEIGHT_HALF,
end_frame, (float) y + STRIP_HEIGHT_HALF);
- keyframe_ct += 2;
+ keyframe_len += 2;
}
else {
- keyframe_ct++;
+ keyframe_len++;
}
}
@@ -199,7 +199,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
MovieTrackingMarker *marker = &track->markers[i];
if ((marker->flag & (MARKER_DISABLED | MARKER_TRACKED)) == 0) {
- keyframe_ct++;
+ keyframe_len++;
}
i++;
@@ -212,17 +212,17 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
immUnbindProgram();
- if (keyframe_ct > 0) {
+ if (keyframe_len > 0) {
/* draw keyframe markers */
format = immVertexFormat();
pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
- unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
GPU_enable_program_point_size();
- immBegin(GWN_PRIM_POINTS, keyframe_ct);
+ immBegin(GWN_PRIM_POINTS, keyframe_len);
/* all same size with black outline */
immAttrib1f(size_id, 2.0f * STRIP_HEIGHT_HALF);
@@ -316,7 +316,7 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
float y = (float) CHANNEL_FIRST;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 909f0a55c1c..164565192fd 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -167,7 +167,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
BKE_movieclip_get_cache_segments(clip, &sc->user, &totseg, &points);
ED_region_cache_draw_cached_segments(ar, totseg, points, sfra, efra);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* track */
@@ -290,7 +290,7 @@ static void draw_movieclip_muted(ARegion *ar, int width, int height, float zoomx
{
int x, y;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* find window pixel coordinates of origin */
@@ -452,7 +452,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin
i++;
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1145,8 +1145,8 @@ static void draw_plane_marker_image(Scene *scene,
gpuMultMatrix(gl_matrix);
Gwn_VertFormat *imm_format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(imm_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int texCoord = GWN_vertformat_attr_add(imm_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(imm_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint texCoord = GWN_vertformat_attr_add(imm_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, plane_track->image_opacity);
@@ -1414,7 +1414,7 @@ static void draw_tracking_tracks(SpaceClip *sc, Scene *scene, ARegion *ar, Movie
}
}
- unsigned int position = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint position = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1598,7 +1598,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
gpuMultMatrix(sc->stabmat);
gpuScale2f(width, height);
- unsigned int position = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint position = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/space_clip/clip_graph_draw.c b/source/blender/editors/space_clip/clip_graph_draw.c
index d463f585470..34720b3a627 100644
--- a/source/blender/editors/space_clip/clip_graph_draw.c
+++ b/source/blender/editors/space_clip/clip_graph_draw.c
@@ -328,7 +328,7 @@ void clip_draw_graph(SpaceClip *sc, ARegion *ar, Scene *scene)
UI_view2d_grid_free(grid);
if (clip) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_point_size(3.0f);
diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c
index c3208260b3b..c94853d4233 100644
--- a/source/blender/editors/space_clip/clip_utils.c
+++ b/source/blender/editors/space_clip/clip_utils.c
@@ -273,7 +273,7 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene)
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f);
diff --git a/source/blender/editors/space_console/console_draw.c b/source/blender/editors/space_console/console_draw.c
index 66b203ff612..0ffbe451042 100644
--- a/source/blender/editors/space_console/console_draw.c
+++ b/source/blender/editors/space_console/console_draw.c
@@ -159,7 +159,7 @@ static int console_textview_line_color(struct TextViewContext *tvc, unsigned cha
int xy[2] = {CONSOLE_DRAW_MARGIN, CONSOLE_DRAW_MARGIN};
int pen[2];
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
xy[1] += tvc->lheight / 6;
console_cursor_wrap_offset(sc->prompt, tvc->console_width, &offl, &offc, NULL);
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index 4d4845c41b9..42ad34b659b 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -403,7 +403,7 @@ static void file_draw_preview(
/* border */
if (use_dropshadow) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f);
@@ -466,7 +466,7 @@ static void draw_background(FileLayout *layout, View2D *v2d)
int i;
int sy;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShade(TH_BACK, -7);
@@ -486,14 +486,14 @@ static void draw_dividers(FileLayout *layout, View2D *v2d)
const int step = (layout->tile_w + 2 * layout->tile_border_x);
- unsigned int vertex_ct = 0;
+ unsigned int vertex_len = 0;
int sx = (int)v2d->tot.xmin;
while (sx < v2d->cur.xmax) {
sx += step;
- vertex_ct += 4; /* vertex_count = 2 points per line * 2 lines per divider */
+ vertex_len += 4; /* vertex_count = 2 points per line * 2 lines per divider */
}
- if (vertex_ct > 0) {
+ if (vertex_len > 0) {
int v1[2], v2[2];
unsigned char col_hi[3], col_lo[3];
@@ -504,11 +504,11 @@ static void draw_dividers(FileLayout *layout, View2D *v2d)
v2[1] = v2d->cur.ymin;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GWN_PRIM_LINES, vertex_ct);
+ immBegin(GWN_PRIM_LINES, vertex_len);
sx = (int)v2d->tot.xmin;
while (sx < v2d->cur.xmax) {
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 09e2660a762..968757bc637 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -2357,7 +2357,7 @@ static void filelist_readjob_main_rec(Main *bmain, FileList *filelist)
filelist->filelist.entries[9].entry->relpath = BLI_strdup("Ika");
filelist->filelist.entries[10].entry->relpath = BLI_strdup("Wave");
filelist->filelist.entries[11].entry->relpath = BLI_strdup("Lattice");
- filelist->filelist.entries[12].entry->relpath = BLI_strdup("Lamp");
+ filelist->filelist.entries[12].entry->relpath = BLI_strdup("Light");
filelist->filelist.entries[13].entry->relpath = BLI_strdup("Camera");
filelist->filelist.entries[14].entry->relpath = BLI_strdup("Ipo");
filelist->filelist.entries[15].entry->relpath = BLI_strdup("World");
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 4e9f8cd3733..16658c0d8db 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -286,7 +286,7 @@ static void draw_fcurve_vertices(ARegion *ar, FCurve *fcu, bool do_handles, bool
* - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users)
*/
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
GPU_blend(true);
GPU_enable_program_point_size();
@@ -331,8 +331,8 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
int sel, b;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBeginAtMost(GWN_PRIM_LINES, 4 * 2 * fcu->totvert);
@@ -459,7 +459,7 @@ static void draw_fcurve_samples(SpaceIpo *sipo, ARegion *ar, FCurve *fcu)
if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) GPU_line_smooth(true);
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor((fcu->flag & FCURVE_SELECTED) ? TH_TEXT_HI : TH_TEXT);
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index c94f2b00db2..699dc29ff47 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -279,7 +279,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
UI_view2d_grid_free(grid);
if (((sipo->flag & SIPO_NODRAWCURSOR) == 0) || (sipo->mode == SIPO_MODE_DRIVERS)) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index f70efa00244..24b02106021 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -127,7 +127,7 @@ static void draw_render_info(const bContext *C,
(int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f));
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_FACE_SELECT);
@@ -174,7 +174,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_d
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* noisy, high contrast make impossible to read if lower alpha is used. */
@@ -574,7 +574,7 @@ void draw_image_sample_line(SpaceImage *sima)
Histogram *hist = &sima->sample_line_hist;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int shdr_dashed_pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint shdr_dashed_pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
@@ -779,7 +779,7 @@ void draw_image_cache(const bContext *C, ARegion *ar)
/* Draw current frame. */
x = (cfra - sfra) / (efra - sfra + 1) * ar->winx;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_CFRAME);
immRecti(pos, x, 0, x + ceilf(framelen), 8 * UI_DPI_FAC);
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c
index a1e3842f887..5c1b23e140c 100644
--- a/source/blender/editors/space_info/textview.c
+++ b/source/blender/editors/space_info/textview.c
@@ -86,7 +86,7 @@ static void console_draw_sel(const char *str, const int sel[2], const int xy[2],
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv(bg_sel);
@@ -192,7 +192,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
if (bg) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv(bg);
@@ -243,7 +243,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
if (bg) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv(bg);
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index a21a62dc8e8..3f1bd0db74c 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -121,7 +121,7 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa
color[3] *= 2.5f;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -138,17 +138,17 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa
/* count keys before drawing */
/* Note: It's safe to cast DLRBT_Tree, as it's designed to degrade down to a ListBase */
- unsigned int key_ct = BLI_listbase_count((ListBase *)&keys);
+ uint key_len = BLI_listbase_count((ListBase *)&keys);
- if (key_ct > 0) {
+ if (key_len > 0) {
format = immVertexFormat();
pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
- unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
GPU_enable_program_point_size();
- immBegin(GWN_PRIM_POINTS, key_ct);
+ immBegin(GWN_PRIM_POINTS, key_len);
/* - disregard the selection status of keyframes so they draw a certain way
* - size is 6.0f which is smaller than the editable keyframes, so that there is a distinction
@@ -706,7 +706,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
AnimData *adt = ale->adt;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* just draw a semi-shaded rect spanning the width of the viewable area if there's data,
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index d7015ed5e53..335c135cfba 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1215,7 +1215,7 @@ static void node_shader_set_butfunc(bNodeType *ntype)
ntype->draw_buttons = node_shader_buts_uvalongstroke;
break;
case SH_NODE_OUTPUT_MATERIAL:
- case SH_NODE_OUTPUT_LAMP:
+ case SH_NODE_OUTPUT_LIGHT:
case SH_NODE_OUTPUT_WORLD:
ntype->draw_buttons = node_buts_output_shader;
break;
@@ -2182,7 +2182,7 @@ static void node_composit_backdrop_viewer(SpaceNode *snode, ImBuf *backdrop, bNo
const float cross_size = 12 * U.pixelsize;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -2227,7 +2227,7 @@ static void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bN
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -2271,7 +2271,7 @@ static void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -3264,7 +3264,7 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b
y + snode->zoom * viewer_border->ymin * ibuf->y,
y + snode->zoom * viewer_border->ymax * ibuf->y);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_ACTIVE);
@@ -3423,9 +3423,9 @@ static void set_nodelink_vertex(
static void nodelink_batch_init(void)
{
Gwn_VertFormat format = {0};
- unsigned int uv_id = GWN_vertformat_attr_add(&format, "uv", GWN_COMP_U8, 2, GWN_FETCH_INT_TO_FLOAT_UNIT);
- unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int expand_id = GWN_vertformat_attr_add(&format, "expand", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint uv_id = GWN_vertformat_attr_add(&format, "uv", GWN_COMP_U8, 2, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint expand_id = GWN_vertformat_attr_add(&format, "expand", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format_ex(&format, GWN_USAGE_STATIC);
int vcount = LINK_RESOL * 2; /* curve */
vcount += 2; /* restart strip */
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index c4ed35faabd..5b91796d41c 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -649,7 +649,7 @@ static void node_draw_preview_background(float tile, rctf *rect)
float x, y;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -721,7 +721,7 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
GPU_blend(false);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, +100);
imm_draw_box_wire_2d(pos, draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax);
@@ -758,10 +758,10 @@ void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha)
void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *node, bool draw_outputs, bool select_all)
{
- const unsigned int total_input_ct = BLI_listbase_count(&node->inputs);
- const unsigned int total_output_ct = BLI_listbase_count(&node->outputs);
+ const uint total_input_len = BLI_listbase_count(&node->inputs);
+ const uint total_output_len = BLI_listbase_count(&node->outputs);
- if (total_input_ct + total_output_ct == 0) {
+ if (total_input_len + total_output_len == 0) {
return;
}
@@ -772,8 +772,8 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *
UI_view2d_scale_get(v2d, &scale, NULL);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
GPU_blend(true);
GPU_enable_program_point_size();
@@ -788,17 +788,17 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *
immUniform1f("outlineWidth", 1.0f);
immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 0.6f);
- immBeginAtMost(GWN_PRIM_POINTS, total_input_ct + total_output_ct);
+ immBeginAtMost(GWN_PRIM_POINTS, total_input_len + total_output_len);
}
/* socket inputs */
- short selected_input_ct = 0;
+ short selected_input_len = 0;
bNodeSocket *sock;
for (sock = node->inputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
if (select_all || (sock->flag & SELECT)) {
- ++selected_input_ct;
+ ++selected_input_len;
continue;
}
@@ -806,13 +806,13 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *
}
/* socket outputs */
- short selected_output_ct = 0;
+ short selected_output_len = 0;
if (draw_outputs) {
for (sock = node->outputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
if (select_all || (sock->flag & SELECT)) {
- ++selected_output_ct;
+ ++selected_output_len;
continue;
}
@@ -825,36 +825,36 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *
}
/* go back and draw selected sockets */
- if (selected_input_ct + selected_output_ct > 0) {
+ if (selected_input_len + selected_output_len > 0) {
/* outline for selected sockets */
float c[3];
UI_GetThemeColor3fv(TH_TEXT_HI, c);
immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f);
immUniform1f("outlineWidth", 1.5f);
- immBegin(GWN_PRIM_POINTS, selected_input_ct + selected_output_ct);
+ immBegin(GWN_PRIM_POINTS, selected_input_len + selected_output_len);
- if (selected_input_ct) {
+ if (selected_input_len) {
/* socket inputs */
for (sock = node->inputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
if (select_all || (sock->flag & SELECT)) {
node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
- if (--selected_input_ct == 0)
+ if (--selected_input_len == 0)
break; /* stop as soon as last one is drawn */
}
}
}
- if (selected_output_ct) {
+ if (selected_output_len) {
/* socket outputs */
for (sock = node->outputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
if (select_all || (sock->flag & SELECT)) {
node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
- if (--selected_output_ct == 0)
+ if (--selected_output_len == 0)
break; /* stop as soon as last one is drawn */
}
}
@@ -1102,7 +1102,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
}
/* scale widget thing */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShade(color_id, -10);
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index cc32e5ef499..1a6710035c2 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -424,7 +424,7 @@ void ED_node_shader_default(const bContext *C, ID *id)
Lamp *la = (Lamp *)id;
la->nodetree = ntree;
- output_type = SH_NODE_OUTPUT_LAMP;
+ output_type = SH_NODE_OUTPUT_LIGHT;
shader_type = SH_NODE_EMISSION;
copy_v3_v3(color, &la->r);
@@ -628,7 +628,7 @@ void ED_node_set_active(Main *bmain, bNodeTree *ntree, bNode *node)
nodeClearActiveID(ntree, ID_TE);
if (ELEM(node->type, SH_NODE_OUTPUT_MATERIAL,
- SH_NODE_OUTPUT_WORLD, SH_NODE_OUTPUT_LAMP, SH_NODE_OUTPUT_LINESTYLE))
+ SH_NODE_OUTPUT_WORLD, SH_NODE_OUTPUT_LIGHT, SH_NODE_OUTPUT_LINESTYLE))
{
bNode *tnode;
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index b884db1ced4..e3aeb0244e8 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -446,21 +446,12 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
uiBut *but;
NodeLinkArg *argN;
int first = 1;
- int compatibility = 0;
-
- if (ntree->type == NTREE_SHADER) {
- compatibility = NODE_NEW_SHADING;
- }
/* generate array of node types sorted by UI name */
bNodeType **sorted_ntypes = NULL;
BLI_array_declare(sorted_ntypes);
NODE_TYPES_BEGIN(ntype) {
- if (compatibility && !(ntype->compatibility & compatibility)) {
- continue;
- }
-
if (ntype->nclass != nclass) {
continue;
}
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index ed4853f5ede..8a8f4715ea3 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -742,7 +742,7 @@ static void outliner_draw_rnacols(ARegion *ar, int sizex)
GPU_line_width(1.0f);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
@@ -1141,7 +1141,7 @@ static void tselem_draw_icon(
ICON_DRAW(ICON_RENDER_RESULT);
break;
case TSE_LINKED_LAMP:
- ICON_DRAW(ICON_LAMP_DATA);
+ ICON_DRAW(ICON_LIGHT_DATA);
break;
case TSE_LINKED_MAT:
ICON_DRAW(ICON_MATERIAL_DATA);
@@ -1200,7 +1200,7 @@ static void tselem_draw_icon(
Object *ob = (Object *)tselem->id;
switch (ob->type) {
case OB_LAMP:
- ICON_CLICK_DRAW(ICON_OUTLINER_OB_LAMP); break;
+ ICON_CLICK_DRAW(ICON_OUTLINER_OB_LIGHT); break;
case OB_MESH:
ICON_CLICK_DRAW(ICON_OUTLINER_OB_MESH); break;
case OB_CAMERA:
@@ -1251,17 +1251,17 @@ static void tselem_draw_icon(
Lamp *la = (Lamp *)tselem->id;
switch (la->type) {
case LA_LOCAL:
- tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break;
+ tselem_draw_icon_uibut(&arg, ICON_LIGHT_POINT); break;
case LA_SUN:
- tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break;
+ tselem_draw_icon_uibut(&arg, ICON_LIGHT_SUN); break;
case LA_SPOT:
- tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break;
+ tselem_draw_icon_uibut(&arg, ICON_LIGHT_SPOT); break;
case LA_HEMI:
- tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break;
+ tselem_draw_icon_uibut(&arg, ICON_LIGHT_HEMI); break;
case LA_AREA:
- tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break;
+ tselem_draw_icon_uibut(&arg, ICON_LIGHT_AREA); break;
default:
- tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break;
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LIGHT); break;
}
break;
}
@@ -1740,7 +1740,7 @@ static void outliner_draw_tree_element(
/* divider */
{
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
unsigned char col[4];
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1797,7 +1797,7 @@ static void outliner_draw_tree_element_floating(
const TreeElement *te_insert = te_floating->drag_data->insert_handle;
const int line_width = 2;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
int coord_y = te_insert->ys;
int coord_x = te_insert->xs;
float col[4];
@@ -1902,7 +1902,7 @@ static void outliner_draw_hierarchy_lines_recursive(
static void outliner_draw_hierarchy_lines(SpaceOops *soops, ListBase *lb, int startx, int *starty)
{
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
unsigned char col[4];
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1925,7 +1925,7 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *
if (TSELEM_OPEN(tselem, soops)) {
if (tselem->type == TSE_RNA_STRUCT) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
@@ -1938,7 +1938,7 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
if (tselem->type == TSE_RNA_STRUCT) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
@@ -2008,7 +2008,7 @@ static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx,
GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
outliner_draw_highlights_recursive(
pos, ar, soops, &soops->tree, col_selection, col_highlight, col_searchmatch,
@@ -2083,7 +2083,7 @@ static void outliner_back(ARegion *ar)
ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShade(TH_BACK, 6);
@@ -2114,7 +2114,7 @@ static void outliner_draw_restrictcols(ARegion *ar)
{
GPU_line_width(1.0f);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
immBegin(GWN_PRIM_LINES, 8);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 7da20131069..a10eda5c3e6 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -343,7 +343,7 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
col[3] = 196; /* alpha, used for all meta children */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -719,7 +719,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg
x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp;
y2 = seq->machine + SEQ_STRIP_OFSTOP;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1231,8 +1231,8 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
* Do it here because OCIO binds it's own shader.
*/
Gwn_VertFormat *imm_format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(imm_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int texCoord = GWN_vertformat_attr_add(imm_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(imm_format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint texCoord = GWN_vertformat_attr_add(imm_format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
if (scope) {
IMB_freeImBuf(ibuf);
@@ -1514,7 +1514,7 @@ static void draw_seq_backdrop(View2D *v2d)
{
int i;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* darker gray overlay over the view backdrop */
@@ -1539,10 +1539,10 @@ static void draw_seq_backdrop(View2D *v2d)
/* Darker lines separating the horizontal bands */
i = max_ii(1, ((int)v2d->cur.ymin) - 1);
- int line_ct = (int)v2d->cur.ymax - i + 1;
+ int line_len = (int)v2d->cur.ymax - i + 1;
immUniformThemeColor(TH_GRID);
- immBegin(GWN_PRIM_LINES, line_ct * 2);
- while (line_ct--) {
+ immBegin(GWN_PRIM_LINES, line_len * 2);
+ while (line_len--) {
immVertex2f(pos, v2d->cur.xmax, i);
immVertex2f(pos, v2d->cur.xmin, i);
}
@@ -1593,7 +1593,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
const Sequence *seq = special_seq_update;
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ub(255, 255, 255, 48);
@@ -1613,7 +1613,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d)
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* draw darkened area outside of active timeline
@@ -1735,7 +1735,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) {
int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(0.2f, 0.2f, 0.2f);
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index 21cd24cf84c..748a5c05ef1 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -913,7 +913,7 @@ static void draw_textscroll(const SpaceText *st, rcti *scroll, rcti *back)
float rad;
/* background so highlights don't go behind the scrollbar */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_BACK);
immRecti(pos, back->xmin, back->ymin, back->xmax, back->ymax);
@@ -967,7 +967,7 @@ static void draw_documentation(const SpaceText *st, ARegion *ar)
boxh = (DOC_HEIGHT + 1) * (st->lheight_dpi + TXT_LINE_SPACING);
/* Draw panel */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_BACK);
@@ -1066,7 +1066,7 @@ static void draw_suggestion_list(const SpaceText *st, const TextDrawContext *tdc
/* not needed but stands out nicer */
UI_draw_box_shadow(220, x, y - boxh, x + boxw, y);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_SHADE1);
@@ -1089,7 +1089,7 @@ static void draw_suggestion_list(const SpaceText *st, const TextDrawContext *tdc
w = st->cwidth * text_get_char_pos(st, str, len);
if (item == sel) {
- unsigned int posi = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint posi = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_SHADE2);
@@ -1130,7 +1130,7 @@ static void draw_text_decoration(SpaceText *st, ARegion *ar)
return;
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* Draw the selection */
@@ -1443,7 +1443,7 @@ void draw_text_main(SpaceText *st, ARegion *ar)
if (st->showlinenrs) {
x = TXT_OFFSET + TEXTXLOC;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
immRecti(pos, (TXT_OFFSET - 12), 0, (TXT_OFFSET - 5) + TEXTXLOC, ar->winy - 2);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index bca5faa314a..beb323fb21c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -748,7 +748,7 @@ void ED_draw_object_facemap(
const int *facemap_data = CustomData_get_layer(&me->pdata, CD_FACEMAP);
if (facemap_data) {
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(col);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 7495733382c..9aaced3e583 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1065,11 +1065,11 @@ static void view3d_main_region_message_subscribe(
&RNA_Window,
/* These object have properties that impact drawing. */
- &RNA_AreaLamp,
+ &RNA_AreaLight,
&RNA_Camera,
- &RNA_Lamp,
+ &RNA_Light,
&RNA_Speaker,
- &RNA_SunLamp,
+ &RNA_SunLight,
/* General types the 3D view depends on. */
&RNA_Object,
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index bcf9a7c4ad1..8fa327d8782 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1226,7 +1226,7 @@ void VIEW3D_OT_properties(wmOperatorType *ot)
static int view3d_object_mode_menu(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
- if (ob->type == OB_ARMATURE) {
+ if (ob && ((ob->mode & OB_MODE_EDIT) == 0) && (ELEM(ob->type, OB_ARMATURE))) {
ED_object_mode_toggle(C, OB_MODE_POSE);
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index a428b60643d..2c732586606 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -814,8 +814,8 @@ static void draw_view_axis(RegionView3D *rv3d, const rcti *rect)
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GWN_PRIM_LINES, 6);
@@ -859,8 +859,8 @@ static void UNUSED_FUNCTION(draw_rotation_guide)(RegionView3D *rv3d)
glDepthMask(GL_FALSE); /* don't overwrite zbuf */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index f9fdf8c2cc0..8c6bbaa94da 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -263,7 +263,7 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
y2 = yoff + 0.55f * fly->height;
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_empty.c b/source/blender/editors/space_view3d/view3d_manipulator_empty.c
index 75e4a9e3314..fc15ec593f5 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_empty.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_empty.c
@@ -186,7 +186,7 @@ static void WIDGETGROUP_empty_image_refresh(const bContext *C, wmManipulatorGrou
void VIEW3D_WGT_empty_image(wmManipulatorGroupType *wgt)
{
- wgt->name = "Area Lamp Widgets";
+ wgt->name = "Area Light Widgets";
wgt->idname = "VIEW3D_WGT_empty_image";
wgt->flag |= (WM_MANIPULATORGROUPTYPE_PERSISTENT |
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_lamp.c b/source/blender/editors/space_view3d/view3d_manipulator_lamp.c
index f98a2f336bc..0e1015a66f1 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_lamp.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_lamp.c
@@ -99,13 +99,13 @@ static void WIDGETGROUP_lamp_spot_refresh(const bContext *C, wmManipulatorGroup
/* need to set property here for undo. TODO would prefer to do this in _init */
PointerRNA lamp_ptr;
const char *propname = "spot_size";
- RNA_pointer_create(&la->id, &RNA_Lamp, la, &lamp_ptr);
+ RNA_pointer_create(&la->id, &RNA_Light, la, &lamp_ptr);
WM_manipulator_target_property_def_rna(mpr, "offset", &lamp_ptr, propname, -1);
}
void VIEW3D_WGT_lamp_spot(wmManipulatorGroupType *wgt)
{
- wgt->name = "Spot Lamp Widgets";
+ wgt->name = "Spot Light Widgets";
wgt->idname = "VIEW3D_WGT_lamp_spot";
wgt->flag |= (WM_MANIPULATORGROUPTYPE_PERSISTENT |
@@ -213,7 +213,7 @@ static void WIDGETGROUP_lamp_area_refresh(const bContext *C, wmManipulatorGroup
void VIEW3D_WGT_lamp_area(wmManipulatorGroupType *wgt)
{
- wgt->name = "Area Lamp Widgets";
+ wgt->name = "Area Light Widgets";
wgt->idname = "VIEW3D_WGT_lamp_area";
wgt->flag |= (WM_MANIPULATORGROUPTYPE_PERSISTENT |
@@ -291,7 +291,7 @@ static void WIDGETGROUP_lamp_target_draw_prepare(const bContext *C, wmManipulato
void VIEW3D_WGT_lamp_target(wmManipulatorGroupType *wgt)
{
- wgt->name = "Target Lamp Widgets";
+ wgt->name = "Target Light Widgets";
wgt->idname = "VIEW3D_WGT_lamp_target";
wgt->flag |= (WM_MANIPULATORGROUPTYPE_PERSISTENT |
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
index c33f15c0493..d102fdc6e04 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
@@ -793,7 +793,7 @@ static void manipulator_ruler_draw(const bContext *C, wmManipulator *mpr)
float co_ss_snap[3];
ED_view3d_project_float_global(ar, ruler_item->co[inter->co_index], co_ss_snap, V3D_PROJ_TEST_NOP);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color_act);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 00f0dea8fe2..0fd109f858d 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -311,7 +311,8 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_boolean_set(kmi->ptr, "center", true);
#endif
- WM_keymap_add_menu_pie(keymap, "VIEW3D_MT_view_pie", ACCENTGRAVEKEY, KM_CLICK_DRAG, 0, 0);
+ WM_keymap_add_menu_pie(keymap, "VIEW3D_MT_view_pie", ACCENTGRAVEKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_navigate", ACCENTGRAVEKEY, KM_PRESS, KM_SHIFT, 0);
/* numpad view hotkeys*/
WM_keymap_add_item(keymap, "VIEW3D_OT_view_camera", PAD0, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index 5911c8224be..4617b92c780 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -703,7 +703,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a
float co_ss[3];
ED_view3d_project_float_global(ar, ruler_item->co[ruler_item->co_index], co_ss, V3D_PROJ_TEST_NOP);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color_act);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index b7dbb09e1a4..0f82dfa775c 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1062,6 +1062,8 @@ static Base *object_mouse_select_menu(
short baseCount = 0;
bool ok;
LinkNode *linklist = NULL;
+ const int object_type_exclude_select = (
+ vc->v3d->object_type_exclude_viewport | vc->v3d->object_type_exclude_select);
/* handle base->object->select_color */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
@@ -1079,6 +1081,9 @@ static Base *object_mouse_select_menu(
}
}
else {
+ if (object_type_exclude_select & (1 << base->object->type)) {
+ continue;
+ }
const int dist = 15 * U.pixelsize;
if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]};
@@ -1447,9 +1452,13 @@ static bool ed_object_select_pick(
basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, toggle);
}
else {
+ const int object_type_exclude_select = (
+ vc.v3d->object_type_exclude_viewport | vc.v3d->object_type_exclude_select);
base = startbase;
while (base) {
- if (BASE_SELECTABLE(base)) {
+ if (BASE_SELECTABLE(base) &&
+ ((object_type_exclude_select & (1 << base->object->type)) == 0))
+ {
float screen_co[2];
if (ED_view3d_project_float_global(
ar, base->object->obmat[3], screen_co,
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index e3e82e8b9c2..7356d4a6eea 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -344,7 +344,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a
}
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index d26da986a6c..1f2589d8a0c 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -813,25 +813,100 @@ enum {
TFM_MODAL_INSERTOFS_TOGGLE_DIR = 27,
};
+static bool transform_modal_item_poll(const wmOperator *op, int value)
+{
+ const TransInfo *t = op->customdata;
+ switch (value) {
+ case TFM_MODAL_PROPSIZE:
+ case TFM_MODAL_PROPSIZE_UP:
+ case TFM_MODAL_PROPSIZE_DOWN:
+ {
+ if ((t->flag & T_PROP_EDIT) == 0) {
+ return false;
+ }
+ break;
+ }
+ case TFM_MODAL_ADD_SNAP:
+ case TFM_MODAL_REMOVE_SNAP:
+ {
+ if (t->spacetype != SPACE_VIEW3D) {
+ return false;
+ }
+ else if (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) {
+ return false;
+ }
+ else if (!validSnap(t)) {
+ return false;
+ }
+ break;
+ }
+ case TFM_MODAL_AXIS_X:
+ case TFM_MODAL_AXIS_Y:
+ case TFM_MODAL_AXIS_Z:
+ case TFM_MODAL_PLANE_X:
+ case TFM_MODAL_PLANE_Y:
+ case TFM_MODAL_PLANE_Z:
+ {
+ if (t->flag & T_NO_CONSTRAINT) {
+ return false;
+ }
+ if (!ELEM(value, TFM_MODAL_AXIS_X, TFM_MODAL_AXIS_Y)) {
+ if (t->flag & T_2D_EDIT) {
+ return false;
+ }
+ }
+ break;
+ }
+ case TFM_MODAL_CONS_OFF:
+ {
+ if ((t->con.mode & CON_APPLY) == 0) {
+ return false;
+ }
+ break;
+ }
+ case TFM_MODAL_EDGESLIDE_UP:
+ case TFM_MODAL_EDGESLIDE_DOWN:
+ {
+ if (t->mode != TFM_EDGE_SLIDE) {
+ return false;
+ }
+ break;
+ }
+ case TFM_MODAL_INSERTOFS_TOGGLE_DIR:
+ {
+ if (t->spacetype != SPACE_NODE) {
+ return false;
+ }
+ break;
+ }
+ case TFM_MODAL_AUTOIK_LEN_INC:
+ case TFM_MODAL_AUTOIK_LEN_DEC:
+ {
+ if ((t->flag & T_AUTOIK) == 0) {
+ return false;
+ }
+ break;
+ }
+ }
+ return true;
+}
+
/* called in transform_ops.c, on each regeneration of keymaps */
wmKeyMap *transform_modal_keymap(wmKeyConfig *keyconf)
{
static const EnumPropertyItem modal_items[] = {
- {TFM_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
{TFM_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {TFM_MODAL_TRANSLATE, "TRANSLATE", 0, "Translate", ""},
- {TFM_MODAL_ROTATE, "ROTATE", 0, "Rotate", ""},
- {TFM_MODAL_RESIZE, "RESIZE", 0, "Resize", ""},
- {TFM_MODAL_SNAP_INV_ON, "SNAP_INV_ON", 0, "Invert Snap On", ""},
+ {TFM_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
+ {TFM_MODAL_AXIS_X, "AXIS_X", 0, "X axis", ""},
+ {TFM_MODAL_AXIS_Y, "AXIS_Y", 0, "Y axis", ""},
+ {TFM_MODAL_AXIS_Z, "AXIS_Z", 0, "Z axis", ""},
+ {TFM_MODAL_PLANE_X, "PLANE_X", 0, "X plane", ""},
+ {TFM_MODAL_PLANE_Y, "PLANE_Y", 0, "Y plane", ""},
+ {TFM_MODAL_PLANE_Z, "PLANE_Z", 0, "Z plane", ""},
+ {TFM_MODAL_CONS_OFF, "CONS_OFF", 0, "Clear Constraints", ""},
+ {TFM_MODAL_SNAP_INV_ON, "SNAP_INV_ON", 0, "Invert Snap", ""},
{TFM_MODAL_SNAP_INV_OFF, "SNAP_INV_OFF", 0, "Invert Snap Off", ""},
{TFM_MODAL_SNAP_TOGGLE, "SNAP_TOGGLE", 0, "Snap Toggle", ""},
- {TFM_MODAL_AXIS_X, "AXIS_X", 0, "Orientation X axis", ""},
- {TFM_MODAL_AXIS_Y, "AXIS_Y", 0, "Orientation Y axis", ""},
- {TFM_MODAL_AXIS_Z, "AXIS_Z", 0, "Orientation Z axis", ""},
- {TFM_MODAL_PLANE_X, "PLANE_X", 0, "Orientation X plane", ""},
- {TFM_MODAL_PLANE_Y, "PLANE_Y", 0, "Orientation Y plane", ""},
- {TFM_MODAL_PLANE_Z, "PLANE_Z", 0, "Orientation Z plane", ""},
- {TFM_MODAL_CONS_OFF, "CONS_OFF", 0, "Remove Constraints", ""},
{TFM_MODAL_ADD_SNAP, "ADD_SNAP", 0, "Add Snap Point", ""},
{TFM_MODAL_REMOVE_SNAP, "REMOVE_SNAP", 0, "Remove Last Snap Point", ""},
{NUM_MODAL_INCREMENT_UP, "INCREMENT_UP", 0, "Numinput Increment Up", ""},
@@ -844,6 +919,9 @@ wmKeyMap *transform_modal_keymap(wmKeyConfig *keyconf)
{TFM_MODAL_EDGESLIDE_DOWN, "EDGESLIDE_PREV_NEXT", 0, "Select previous Edge Slide Edge", ""},
{TFM_MODAL_PROPSIZE, "PROPORTIONAL_SIZE", 0, "Adjust Proportional Influence", ""},
{TFM_MODAL_INSERTOFS_TOGGLE_DIR, "INSERTOFS_TOGGLE_DIR", 0, "Toggle Direction for Node Auto-offset", ""},
+ {TFM_MODAL_TRANSLATE, "TRANSLATE", 0, "Translate", ""},
+ {TFM_MODAL_ROTATE, "ROTATE", 0, "Rotate", ""},
+ {TFM_MODAL_RESIZE, "RESIZE", 0, "Resize", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -853,12 +931,24 @@ wmKeyMap *transform_modal_keymap(wmKeyConfig *keyconf)
if (keymap && keymap->modal_items) return NULL;
keymap = WM_modalkeymap_add(keyconf, "Transform Modal Map", modal_items);
+ keymap->poll_modal_item = transform_modal_item_poll;
/* items for modal map */
- WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_CANCEL);
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_PRESS, KM_ANY, 0, TFM_MODAL_CANCEL);
+ WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_CANCEL);
+
+ WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, TFM_MODAL_AXIS_X);
+ WM_modalkeymap_add_item(keymap, YKEY, KM_PRESS, 0, 0, TFM_MODAL_AXIS_Y);
+ WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, TFM_MODAL_AXIS_Z);
+
+ WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, KM_SHIFT, 0, TFM_MODAL_PLANE_X);
+ WM_modalkeymap_add_item(keymap, YKEY, KM_PRESS, KM_SHIFT, 0, TFM_MODAL_PLANE_Y);
+ WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, KM_SHIFT, 0, TFM_MODAL_PLANE_Z);
+
+ WM_modalkeymap_add_item(keymap, CKEY, KM_PRESS, 0, 0, TFM_MODAL_CONS_OFF);
WM_modalkeymap_add_item(keymap, GKEY, KM_PRESS, 0, 0, TFM_MODAL_TRANSLATE);
WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, TFM_MODAL_ROTATE);
@@ -1410,21 +1500,6 @@ int transformEvent(TransInfo *t, const wmEvent *event)
handled = true;
}
}
- else {
- if (!(t->flag & T_NO_CONSTRAINT)) {
- stopConstraint(t);
- t->redraw |= TREDRAW_HARD;
- handled = true;
- }
- }
- break;
- case XKEY:
- case YKEY:
- case ZKEY:
- if (!(t->flag & T_NO_CONSTRAINT)) {
- transform_event_xyz_constraint(t, event->type, cmode);
- handled = true;
- }
break;
case OKEY:
if (t->flag & T_PROP_EDIT && event->shift) {
@@ -1551,6 +1626,12 @@ int transformEvent(TransInfo *t, const wmEvent *event)
handled = true;
}
+ if (t->redraw &&
+ !ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE))
+ {
+ WM_window_status_area_tag_redraw(CTX_wm_window(t->context));
+ }
+
if (handled || t->redraw) {
return 0;
}
@@ -1774,7 +1855,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
}
/* And now, solid lines. */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
UNUSED_VARS_NDEBUG(pos); /* silence warning */
BLI_assert(pos == POS_INDEX);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -6982,7 +7063,7 @@ static void drawEdgeSlide(TransInfo *t)
gpuPushMatrix();
gpuMultMatrix(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 744170d9aba..6685f785247 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -772,8 +772,8 @@ void snapGridIncrementAction(TransInfo *t, float *val, GearsType action);
void snapSequenceBounds(TransInfo *t, const int mval[2]);
-bool activeSnap(TransInfo *t);
-bool validSnap(TransInfo *t);
+bool activeSnap(const TransInfo *t);
+bool validSnap(const TransInfo *t);
void initSnapping(struct TransInfo *t, struct wmOperator *op);
void freeSnapping(struct TransInfo *t);
@@ -783,10 +783,10 @@ void applySnapping(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
eRedrawFlag handleSnapping(TransInfo *t, const struct wmEvent *event);
void drawSnapping(const struct bContext *C, TransInfo *t);
-bool usingSnappingNormal(TransInfo *t);
-bool validSnappingNormal(TransInfo *t);
+bool usingSnappingNormal(const TransInfo *t);
+bool validSnappingNormal(const TransInfo *t);
-void getSnapPoint(TransInfo *t, float vec[3]);
+void getSnapPoint(const TransInfo *t, float vec[3]);
void addSnapPoint(TransInfo *t);
eRedrawFlag updateSelectedSnapPoint(TransInfo *t);
void removeSnapPoint(TransInfo *t);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 9df8264cc76..d40602f8d43 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -823,7 +823,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
if (depth_test_enabled)
GPU_depth_test(false);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index b007a8d1b99..3f71915a690 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1132,7 +1132,7 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis
}
UI_make_axis_color(col, col2, axis);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(col2);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 9ffd14ad956..dc922b5c9ba 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -124,13 +124,13 @@ int BIF_snappingSupported(Object *obedit)
}
#endif
-bool validSnap(TransInfo *t)
+bool validSnap(const TransInfo *t)
{
return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) ||
(t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT);
}
-bool activeSnap(TransInfo *t)
+bool activeSnap(const TransInfo *t)
{
return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
@@ -165,7 +165,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
invert_m4_m4(imat, rv3d->viewmat);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -219,7 +219,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -451,12 +451,12 @@ void resetSnapping(TransInfo *t)
t->tsnap.snapNodeBorder = 0;
}
-bool usingSnappingNormal(TransInfo *t)
+bool usingSnappingNormal(const TransInfo *t)
{
return t->tsnap.align;
}
-bool validSnappingNormal(TransInfo *t)
+bool validSnappingNormal(const TransInfo *t)
{
if (validSnap(t)) {
if (!is_zero_v3(t->tsnap.snapNormal)) {
@@ -789,7 +789,7 @@ void removeSnapPoint(TransInfo *t)
}
}
-void getSnapPoint(TransInfo *t, float vec[3])
+void getSnapPoint(const TransInfo *t, float vec[3])
{
if (t->tsnap.points.first) {
TransSnapPoint *p;
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 411c4838252..f0d6b5c2a71 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -168,7 +168,7 @@ static void draw_uvs_shadow(Object *obedit)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -229,7 +229,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, Object *obedit, BME
}
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -309,8 +309,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, Object *obedit, BME
col[3] = 0.5f; /* hard coded alpha, not that nice */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
@@ -495,7 +495,7 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage,
static void draw_uvs_other(ViewLayer *view_layer, Object *obedit, const Image *curimage,
const int other_uv_filter)
{
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -536,7 +536,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *view_la
mloopuv = me->mloopuv;
}
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -765,7 +765,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
immEnd();
/* Then draw each face contour separately. */
- if (loop_vbo->vertex_ct != 0) {
+ if (loop_vbo->vertex_len != 0) {
GWN_batch_program_use_begin(loop_batch);
unsigned int index = 0, loop_vbo_count;
BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
@@ -792,7 +792,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
/* Create a color buffer. */
static Gwn_VertFormat format = { 0 };
static uint shdr_col;
- if (format.attrib_ct == 0) {
+ if (format.attr_len == 0) {
shdr_col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
}
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 9091f3eff0b..c3737787933 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1567,7 +1567,7 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
static Gwn_VertFormat format = { 0 };
static unsigned int pos_id;
- if (format.attrib_ct == 0) {
+ if (format.attr_len == 0) {
pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
}