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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp57
1 files changed, 37 insertions, 20 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index e76e74b89e4..82fec9bd802 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -8,11 +8,14 @@
#include "BLI_utildefines.h"
+#include "BKE_attribute.hh"
#include "BKE_global.h"
#include "BKE_object.h"
#include <sstream>
+using blender::Span;
+
namespace Freestyle {
BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
@@ -60,11 +63,12 @@ NodeGroup *BlenderFileLoader::Load()
int id = 0;
const eEvaluationMode eval_mode = DEG_get_mode(_depsgraph);
- DEG_OBJECT_ITER_BEGIN (_depsgraph,
- ob,
- DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
- DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE |
- DEG_ITER_OBJECT_FLAG_DUPLI) {
+ DEGObjectIterSettings deg_iter_settings{};
+ deg_iter_settings.depsgraph = _depsgraph;
+ deg_iter_settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
+ DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE |
+ DEG_ITER_OBJECT_FLAG_DUPLI;
+ DEG_OBJECT_ITER_BEGIN (&deg_iter_settings, ob) {
if (_pRenderMonitor && _pRenderMonitor->testBreak()) {
break;
}
@@ -77,6 +81,11 @@ NodeGroup *BlenderFileLoader::Load()
continue;
}
+ /* Evaluated metaballs will appear as mesh objects in the iterator. */
+ if (ob->type == OB_MBALL) {
+ continue;
+ }
+
Mesh *mesh = BKE_object_to_mesh(nullptr, ob, false);
if (mesh) {
@@ -372,9 +381,12 @@ int BlenderFileLoader::testDegenerateTriangle(float v1[3], float v2[3], float v3
static bool testEdgeMark(Mesh *me, const FreestyleEdge *fed, const MLoopTri *lt, int i)
{
- MLoop *mloop = &me->mloop[lt->tri[i]];
- MLoop *mloop_next = &me->mloop[lt->tri[(i + 1) % 3]];
- MEdge *medge = &me->medge[mloop->e];
+ const Span<MEdge> edges = me->edges();
+ const Span<MLoop> loops = me->loops();
+
+ const MLoop *mloop = &loops[lt->tri[i]];
+ const MLoop *mloop_next = &loops[lt->tri[(i + 1) % 3]];
+ const MEdge *medge = &edges[mloop->e];
if (!ELEM(mloop_next->v, medge->v1, medge->v2)) {
/* Not an edge in the original mesh before triangulation. */
@@ -388,10 +400,15 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
{
char *name = ob->id.name + 2;
+ const Span<MVert> mesh_verts = me->verts();
+ const Span<MPoly> mesh_polys = me->polys();
+ const Span<MLoop> mesh_loops = me->loops();
+
// Compute loop triangles
int tottri = poly_to_tri_count(me->totpoly, me->totloop);
MLoopTri *mlooptri = (MLoopTri *)MEM_malloc_arrayN(tottri, sizeof(*mlooptri), __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri);
+ BKE_mesh_recalc_looptri(
+ mesh_loops.data(), mesh_polys.data(), mesh_verts.data(), me->totloop, me->totpoly, mlooptri);
// Compute loop normals
BKE_mesh_calc_normals_split(me);
@@ -402,9 +419,6 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
}
// Get other mesh data
- MVert *mvert = me->mvert;
- MLoop *mloop = me->mloop;
- MPoly *mpoly = me->mpoly;
const FreestyleEdge *fed = (FreestyleEdge *)CustomData_get_layer(&me->edata, CD_FREESTYLE_EDGE);
const FreestyleFace *ffa = (FreestyleFace *)CustomData_get_layer(&me->pdata, CD_FREESTYLE_FACE);
@@ -429,9 +443,9 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
for (int a = 0; a < tottri; a++) {
const MLoopTri *lt = &mlooptri[a];
- copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co);
- copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co);
- copy_v3_v3(v3, mvert[mloop[lt->tri[2]].v].co);
+ copy_v3_v3(v1, mesh_verts[mesh_loops[lt->tri[0]].v].co);
+ copy_v3_v3(v2, mesh_verts[mesh_loops[lt->tri[1]].v].co);
+ copy_v3_v3(v3, mesh_verts[mesh_loops[lt->tri[2]].v].co);
mul_m4_v3(obmat, v1);
mul_m4_v3(obmat, v2);
@@ -492,16 +506,19 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
FrsMaterial tmpMat;
+ const blender::VArray<int> material_indices = me->attributes().lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+
// We parse the vlak nodes again and import meshes while applying the clipping
// by the near and far view planes.
for (int a = 0; a < tottri; a++) {
const MLoopTri *lt = &mlooptri[a];
- const MPoly *mp = &mpoly[lt->poly];
- Material *mat = BKE_object_material_get(ob, mp->mat_nr + 1);
+ const MPoly *mp = &mesh_polys[lt->poly];
+ Material *mat = BKE_object_material_get(ob, material_indices[lt->poly] + 1);
- copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co);
- copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co);
- copy_v3_v3(v3, mvert[mloop[lt->tri[2]].v].co);
+ copy_v3_v3(v1, mesh_verts[mesh_loops[lt->tri[0]].v].co);
+ copy_v3_v3(v2, mesh_verts[mesh_loops[lt->tri[1]].v].co);
+ copy_v3_v3(v3, mesh_verts[mesh_loops[lt->tri[2]].v].co);
mul_m4_v3(obmat, v1);
mul_m4_v3(obmat, v2);