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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 7c46937bed2..6365dfe26a7 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -232,7 +232,7 @@ Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain,
storage = (NodeShaderAttribute *)input_attr_color->storage;
BLI_strncpy(storage->name, "Color", sizeof(storage->name));
- bNode *mix_rgb_color = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_RGB);
+ bNode *mix_rgb_color = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_RGB_LEGACY);
mix_rgb_color->custom1 = MA_RAMP_BLEND; // Mix
mix_rgb_color->locx = 200.0f;
mix_rgb_color->locy = -200.0f;
@@ -246,7 +246,7 @@ Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain,
storage = (NodeShaderAttribute *)input_attr_alpha->storage;
BLI_strncpy(storage->name, "Alpha", sizeof(storage->name));
- bNode *mix_rgb_alpha = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_RGB);
+ bNode *mix_rgb_alpha = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_RGB_LEGACY);
mix_rgb_alpha->custom1 = MA_RAMP_BLEND; // Mix
mix_rgb_alpha->locx = 600.0f;
mix_rgb_alpha->locy = 300.0f;
@@ -577,15 +577,15 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
mesh->totcol = group->materials.size();
mesh->mvert = (MVert *)CustomData_add_layer(
- &mesh->vdata, CD_MVERT, CD_CALLOC, nullptr, mesh->totvert);
+ &mesh->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, mesh->totvert);
mesh->medge = (MEdge *)CustomData_add_layer(
- &mesh->edata, CD_MEDGE, CD_CALLOC, nullptr, mesh->totedge);
+ &mesh->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, mesh->totedge);
mesh->mpoly = (MPoly *)CustomData_add_layer(
- &mesh->pdata, CD_MPOLY, CD_CALLOC, nullptr, mesh->totpoly);
+ &mesh->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, mesh->totpoly);
mesh->mloop = (MLoop *)CustomData_add_layer(
- &mesh->ldata, CD_MLOOP, CD_CALLOC, nullptr, mesh->totloop);
+ &mesh->ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, mesh->totloop);
int *material_indices = (int *)CustomData_add_layer_named(
- &mesh->pdata, CD_PROP_INT32, CD_DEFAULT, nullptr, mesh->totpoly, "material_index");
+ &mesh->pdata, CD_PROP_INT32, CD_SET_DEFAULT, nullptr, mesh->totpoly, "material_index");
MVert *vertices = mesh->mvert;
MEdge *edges = mesh->medge;
MPoly *polys = mesh->mpoly;
@@ -595,14 +595,14 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
if (hasTex) {
// First UV layer
CustomData_add_layer_named(
- &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[0]);
+ &mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, uvNames[0]);
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 0);
BKE_mesh_update_customdata_pointers(mesh, true);
loopsuv[0] = mesh->mloopuv;
// Second UV layer
CustomData_add_layer_named(
- &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[1]);
+ &mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, uvNames[1]);
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 1);
BKE_mesh_update_customdata_pointers(mesh, true);
loopsuv[1] = mesh->mloopuv;
@@ -610,9 +610,9 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
// colors and transparency (the latter represented by grayscale colors)
MLoopCol *colors = (MLoopCol *)CustomData_add_layer_named(
- &mesh->ldata, CD_PROP_BYTE_COLOR, CD_CALLOC, nullptr, mesh->totloop, "Color");
+ &mesh->ldata, CD_PROP_BYTE_COLOR, CD_SET_DEFAULT, nullptr, mesh->totloop, "Color");
MLoopCol *transp = (MLoopCol *)CustomData_add_layer_named(
- &mesh->ldata, CD_PROP_BYTE_COLOR, CD_CALLOC, nullptr, mesh->totloop, "Alpha");
+ &mesh->ldata, CD_PROP_BYTE_COLOR, CD_SET_DEFAULT, nullptr, mesh->totloop, "Alpha");
mesh->mloopcol = colors;
mesh->mat = (Material **)MEM_mallocN(sizeof(Material *) * mesh->totcol, "MaterialList");