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Diffstat (limited to 'source/blender/geometry/GEO_add_curves_on_mesh.hh')
-rw-r--r--source/blender/geometry/GEO_add_curves_on_mesh.hh54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/geometry/GEO_add_curves_on_mesh.hh b/source/blender/geometry/GEO_add_curves_on_mesh.hh
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+++ b/source/blender/geometry/GEO_add_curves_on_mesh.hh
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+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_float4x4.hh"
+#include "BLI_kdtree.h"
+#include "BLI_math_vector.hh"
+#include "BLI_span.hh"
+
+#include "BKE_bvhutils.h"
+#include "BKE_curves.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+namespace blender::geometry {
+
+struct AddCurvesOnMeshInputs {
+ /** Information about the root points where new curves should be generated. */
+ Span<float3> root_positions_cu;
+ Span<float3> bary_coords;
+ Span<int> looptri_indices;
+
+ /** Determines shape of new curves. */
+ bool interpolate_length = false;
+ bool interpolate_shape = false;
+ bool interpolate_point_count = false;
+ float fallback_curve_length = 0.0f;
+ int fallback_point_count = 0;
+
+ /** Information about the surface that the new curves are attached to. */
+ const Mesh *surface = nullptr;
+ BVHTreeFromMesh *surface_bvh = nullptr;
+ Span<MLoopTri> surface_looptris;
+ Span<float2> surface_uv_map;
+ Span<float3> corner_normals_su;
+
+ /** Transformation matrices. */
+ float4x4 curves_to_surface_mat;
+ float4x4 surface_to_curves_normal_mat;
+
+ /**
+ * KD-Tree that contains the root points of existing curves. This is only necessary when
+ * interpolation is used.
+ */
+ KDTree_3d *old_roots_kdtree = nullptr;
+};
+
+/**
+ * Generate new curves on a mesh surface with the given inputs. Existing curves stay intact.
+ */
+void add_curves_on_mesh(bke::CurvesGeometry &curves, const AddCurvesOnMeshInputs &inputs);
+
+} // namespace blender::geometry