diff options
Diffstat (limited to 'source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c')
-rw-r--r-- | source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c | 269 |
1 files changed, 166 insertions, 103 deletions
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c index 8665b316c43..6bea9314401 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c @@ -131,8 +131,8 @@ static void lineart_discard_segment(LineartRenderBuffer *rb, LineartLineSegment memset(rls, 0, sizeof(LineartLineSegment)); - /* Storing the node for potentially reuse the memory for new segment data. Line Art data is not - * freed after all calulations are done. */ + /* Storing the node for potentially reuse the memory for new segment data. + * Line Art data is not freed after all calculations are done. */ BLI_addtail(&rb->wasted_cuts, rls); BLI_spin_unlock(&rb->lock_cuts); @@ -156,7 +156,9 @@ static LineartLineSegment *lineart_give_segment(LineartRenderBuffer *rb) sizeof(LineartLineSegment)); } -/* Cuts the edge in image space and mark occlusion level for each segment. */ +/** + * Cuts the edge in image space and mark occlusion level for each segment. + */ static void lineart_edge_cut(LineartRenderBuffer *rb, LineartEdge *e, double start, @@ -219,7 +221,7 @@ static void lineart_edge_cut(LineartRenderBuffer *rb, ns2 = cut_end_before; break; } - /* This check is to prevent rls->at == 1.0 (where we don't need to cut because we are at the + /* This check is to prevent `rls->at == 1.0` (where we don't need to cut because we are at the * end point). */ if (!rls->next && LRT_DOUBLE_CLOSE_ENOUGH(1, end)) { cut_end_before = rls; @@ -283,8 +285,8 @@ static void lineart_edge_cut(LineartRenderBuffer *rb, BLI_addtail(&e->segments, ns2); } - /* If we touched the cut list, we assign the new cut position based on new cut position, this way - * we accomomdate precision lost due to multiple cut inserts. */ + /* If we touched the cut list, we assign the new cut position based on new cut position, + * this way we accommodate precision lost due to multiple cut inserts. */ ns->at = start; if (!untouched) { ns2->at = end; @@ -322,7 +324,9 @@ static void lineart_edge_cut(LineartRenderBuffer *rb, e->min_occ = min_occ; } -/* To see if given line is connected to an adjacent intersection line. */ +/** + * To see if given line is connected to an adjacent intersection line. + */ BLI_INLINE bool lineart_occlusion_is_adjacent_intersection(LineartEdge *e, LineartTriangle *rt) { LineartVertIntersection *v1 = (void *)e->v1; @@ -373,13 +377,13 @@ static void lineart_occlusion_single_line(LineartRenderBuffer *rb, LineartEdge * &r)) { lineart_edge_cut(rb, e, l, r, rt->base.transparency_mask); if (e->min_occ > rb->max_occlusion_level) { - /* No need to caluclate any longer on this line because no level more than set value is + /* No need to calculate any longer on this line because no level more than set value is * going to show up in the rendered result. */ return; } } } - /* Marching along e->v1 to e->v2, searching each possible bounding areas it may touch. */ + /* Marching along `e->v1` to `e->v2`, searching each possible bounding areas it may touch. */ nba = lineart_bounding_area_next(nba, e, x, y, k, positive_x, positive_y, &x, &y); } } @@ -449,9 +453,11 @@ static void lineart_occlusion_worker(TaskPool *__restrict UNUSED(pool), LineartR } } -/* All internal functions starting with lineart_main_ is called inside +/** + * All internal functions starting with lineart_main_ is called inside * MOD_lineart_compute_feature_lines function. - * This function handles all occlusion calculation. */ + * This function handles all occlusion calculation. + */ static void lineart_main_occlusion_begin(LineartRenderBuffer *rb) { int thread_count = rb->thread_count; @@ -478,10 +484,12 @@ static void lineart_main_occlusion_begin(LineartRenderBuffer *rb) MEM_freeN(rti); } -/* Test if v lies with in the triangle formed by v0, v1, and v2. Returns false when v is exactly on - * the edge. +/** + * Test if v lies with in the triangle formed by v0, v1, and v2. + * Returns false when v is exactly on the edge. + * * For v to be inside the triangle, it needs to be at the same side of v0->v1, v1->v2, and - * v2->v0, where the "side" is determined by checking the sign of cross(v1-v0, v1-v) and so on. + * `v2->v0`, where the "side" is determined by checking the sign of `cross(v1-v0, v1-v)` and so on. */ static bool lineart_point_inside_triangle(const double v[2], const double v0[2], @@ -517,7 +525,7 @@ static bool lineart_point_inside_triangle(const double v[2], static int lineart_point_on_line_segment(double v[2], double v0[2], double v1[2]) { - /* c1!=c2 by default. */ + /* `c1 != c2` by default. */ double c1 = 1, c2 = 0; double l0[2], l1[2]; @@ -551,8 +559,10 @@ static int lineart_point_on_line_segment(double v[2], double v0[2], double v1[2] return 0; } -/* Same algorithm as lineart_point_inside_triangle(), but returns differently: - * 0-outside 1-on the edge 2-inside. */ +/** + * Same algorithm as lineart_point_inside_triangle(), but returns differently: + * 0-outside 1-on the edge 2-inside. + */ static int lineart_point_triangle_relation(double v[2], double v0[2], double v1[2], double v2[2]) { double cl, c; @@ -591,8 +601,10 @@ static int lineart_point_triangle_relation(double v[2], double v0[2], double v1[ return 2; } -/* Similar with lineart_point_inside_triangle, but in 3d. - * Returns false when not co-plannar. */ +/** + * Similar with #lineart_point_inside_triangle, but in 3d. + * Returns false when not co-planar. + */ static bool lineart_point_inside_triangle3d(double v[3], double v0[3], double v1[3], double v2[3]) { double l[3], r[3]; @@ -630,8 +642,10 @@ static bool lineart_point_inside_triangle3d(double v[3], double v0[3], double v1 return true; } -/* The following lineart_memory_get_XXX_space functions are for allocating new memory for some - * modified geometries in the culling stage. */ +/** + * The following `lineart_memory_get_XXX_space` functions are for allocating new memory for some + * modified geometries in the culling stage. + */ static LineartElementLinkNode *lineart_memory_get_triangle_space(LineartRenderBuffer *rb) { LineartElementLinkNode *reln; @@ -705,8 +719,10 @@ static bool lineart_edge_match(LineartTriangle *rt, LineartEdge *e, int v1, int (rt->v[v2] == e->v1 && rt->v[v1] == e->v2)); } -/* Does near-plane cut on 1 triangle only. When cutting with far-plane, the camera vectors gets - * reversed by the caller so don't need to implement one in a different direction. */ +/** + * Does near-plane cut on 1 triangle only. When cutting with far-plane, the camera vectors gets + * reversed by the caller so don't need to implement one in a different direction. + */ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, LineartTriangle *rt, int in0, @@ -750,7 +766,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, rb->triangle_size * (t_count + 1)); new_e = &((LineartEdge *)e_eln->pointer)[e_count]; - /* Init rl to the last rl entry. */ + /* Init `rl` to the last `rl` entry. */ e = new_e; #define INCREASE_RL \ @@ -811,8 +827,11 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, * generate 2 new points, 3 lines and 1 triangle. */ lineart_triangle_set_cull_flag(rt, LRT_CULL_USED); - /* (!in0) means "when point 0 is visible". - * conditons for point 1, 2 are the same idea. + /** + * (!in0) means "when point 0 is visible". + * conditions for point 1, 2 are the same idea. + * + * \code{.txt} * 1-----|-------0 * | | --- * | |--- @@ -826,6 +845,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, * | * | * (near)---------->(far) + * \endcode */ if (!in0) { @@ -857,14 +877,13 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, e->flags = LRT_EDGE_FLAG_CONTOUR; lineart_prepend_edge_direct(&rb->contours, e); } - /* Note: inverting e->v1/v2 (left/right point) doesn't matter as long as - * rt->rl and rt->v has the same sequence. and the winding direction - * can be either CW or CCW but needs to be consistent throughout the calculation. - */ + /* NOTE: inverting `e->v1/v2` (left/right point) doesn't matter as long as + * `rt->rl` and `rt->v` has the same sequence. and the winding direction + * can be either CW or CCW but needs to be consistent throughout the calculation. */ e->v1 = &rv[1]; e->v2 = &rv[0]; /* Only one adjacent triangle, because the other side is the near plane. */ - /* Use tl or tr doesn't matter. */ + /* Use `tl` or `tr` doesn't matter. */ e->t1 = rt1; e->object_ref = ob; @@ -971,8 +990,10 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, * generate 2 new points, 4 lines and 2 triangles. */ lineart_triangle_set_cull_flag(rt, LRT_CULL_USED); - /* (in0) means "when point 0 is invisible". - * conditons for point 1, 2 are the same idea. + /** + * (in0) means "when point 0 is invisible". + * conditions for point 1, 2 are the same idea. + * \code{.txt} * 0------|----------1 * -- | | * ---| | @@ -990,6 +1011,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, * | *** | * | **2 * (near)---------->(far) + * \endcode */ if (in0) { /* Cut point for line 0---|------1. */ @@ -1009,7 +1031,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, dot1 = dot_v3v3_db(vv1, view_dir); dot2 = dot_v3v3_db(vv2, view_dir); a = dot2 / (dot1 + dot2); - /* Assign to aother new point. */ + /* Assign to other new point. */ interp_v3_v3v3_db(rv[1].gloc, rt->v[0]->gloc, rt->v[2]->gloc, a); mul_v4_m4v3_db(rv[1].fbcoord, vp, rv[1].gloc); rv[1].index = rt->v[0]->index; @@ -1026,8 +1048,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, e->object_ref = ob; /* New line connects new point 0 and old point 1, - * this is a border line. - */ + * this is a border line. */ SELECT_RL(0, rt->v[1], &rv[0], rt1) SELECT_RL(2, rt->v[2], &rv[1], rt2) @@ -1156,7 +1177,8 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb, #undef REMOVE_TRIANGLE_RL } -/* This function cuts triangles with near- or far-plane. Setting clip_far = true for cutting with +/** + * This function cuts triangles with near- or far-plane. Setting clip_far = true for cutting with * far-plane. For triangles that's crossing the plane, it will generate new 1 or 2 triangles with * new topology that represents the trimmed triangle. (which then became a triangle or a square * formed by two triangles) @@ -1288,8 +1310,10 @@ static void lineart_main_cull_triangles(LineartRenderBuffer *rb, bool clip_far) #undef LRT_CULL_DECIDE_INSIDE } -/* Adjacent data is only used during the initial stages of computing. So we can free it using this - * function when it is not needed anymore. */ +/** + * Adjacent data is only used during the initial stages of computing. + * So we can free it using this function when it is not needed anymore. + */ static void lineart_main_free_adjacent_data(LineartRenderBuffer *rb) { LinkData *ld; @@ -1301,7 +1325,7 @@ static void lineart_main_free_adjacent_data(LineartRenderBuffer *rb) int i; for (i = 0; i < reln->element_count; i++) { /* See definition of rt->intersecting_verts and the usage in - * lineart_geometry_object_load() for detailes. */ + * lineart_geometry_object_load() for detailed. */ rt->intersecting_verts = NULL; rt = (LineartTriangle *)(((unsigned char *)rt) + rb->triangle_size); } @@ -1327,14 +1351,16 @@ static void lineart_main_perspective_division(LineartRenderBuffer *rb) * at the moment. * The algorithm currently doesn't need Z for operation, we use W instead. If Z is needed in * the future, the line below correctly transforms it to view space coordinates. */ - /* rv[i].fbcoord[2] = -2 * rv[i].fbcoord[2] / (far - near) - (far + near) / (far - near);. */ + // `rv[i].fbcoord[2] = -2 * rv[i].fbcoord[2] / (far - near) - (far + near) / (far - near); rv[i].fbcoord[0] -= rb->shift_x * 2; rv[i].fbcoord[1] -= rb->shift_y * 2; } } } -/* Transform a single vert to it's viewing position. */ +/** + * Transform a single vert to it's viewing position. + */ static void lineart_vert_transform( BMVert *v, int index, LineartVert *RvBuf, double (*mv_mat)[4], double (*mvp_mat)[4]) { @@ -1345,8 +1371,10 @@ static void lineart_vert_transform( mul_v4_m4v3_db(rv->fbcoord, mvp_mat, co); } -/* Because we have a variable size for LineartTriangle, we need an access helper. See - * LineartTriangleThread for more info. */ +/** + * Because we have a variable size for #LineartTriangle, we need an access helper. + * See #LineartTriangleThread for more info. + */ static LineartTriangle *lineart_triangle_from_index(LineartRenderBuffer *rb, LineartTriangle *rt_array, int index) @@ -1588,7 +1616,7 @@ static void lineart_geometry_object_load(Depsgraph *dg, use_crease = rb->crease_threshold; } - /* FIXME Yiming: Hack for getting clean 3D text, the seam that extruded text object creates + /* FIXME(Yiming): Hack for getting clean 3D text, the seam that extruded text object creates * erroneous detection on creases. Future configuration should allow options. */ if (ob->type == OB_FONT) { reln->flags |= LRT_ELEMENT_BORDER_ONLY; @@ -1610,8 +1638,8 @@ static void lineart_geometry_object_load(Depsgraph *dg, lineart_vert_transform(v, i, orv, new_mv, new_mvp); orv[i].index = i + global_i; } - /* Register a global index increment. See lineart_triangle_share_edge() and - * lineart_main_load_geometries() for detailes. It's okay that global_vindex might eventually + /* Register a global index increment. See #lineart_triangle_share_edge() and + * #lineart_main_load_geometries() for detailed. It's okay that global_vindex might eventually * overflow, in such large scene it's virtually impossible for two vertex of the same numeric * index to come close together. */ (*global_vindex) += bm->totvert; @@ -1734,10 +1762,12 @@ static bool _lineart_object_not_in_source_collection(Collection *source, Object return true; } -/* See if this object in such collection is used for generating line art, - * Disabling a collection for line art will diable all objects inside. - * "_rb" is used to provide source selection info. See the definition of rb->_source_type for - * details. */ +/** + * See if this object in such collection is used for generating line art, + * Disabling a collection for line art will doable all objects inside. + * `_rb` is used to provide source selection info. + * See the definition of `rb->_source_type` for details. + */ static int lineart_usage_check(Collection *c, Object *ob, LineartRenderBuffer *_rb) { @@ -1850,8 +1880,10 @@ static void lineart_main_load_geometries( DEG_OBJECT_ITER_END; } -/* Returns the two other verts of the triangle given a vertex. Returns false if the given vertex - * doesn't belong to this triangle. */ +/** + * Returns the two other verts of the triangle given a vertex. Returns false if the given vertex + * doesn't belong to this triangle. + */ static bool lineart_triangle_get_other_verts(const LineartTriangle *rt, const LineartVert *rv, LineartVert **l, @@ -1915,7 +1947,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *rt, lst[2] = LRT_MAX3_INDEX(ia, ib, ic); \ } -/* ia ib ic are ordered. */ +/* `ia ib ic` are ordered. */ #define INTERSECT_JUST_GREATER(is, order, num, index) \ { \ index = (num < is[order[0]] ? \ @@ -1923,7 +1955,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *rt, (num < is[order[1]] ? order[1] : (num < is[order[2]] ? order[2] : order[2]))); \ } -/* ia ib ic are ordered. */ +/* `ia ib ic` are ordered. */ #define INTERSECT_JUST_SMALLER(is, order, num, index) \ { \ index = (num > is[order[2]] ? \ @@ -1931,10 +1963,11 @@ static bool lineart_edge_from_triangle(const LineartTriangle *rt, (num > is[order[1]] ? order[1] : (num > is[order[0]] ? order[0] : order[0]))); \ } -/* This is the main function to calculate +/** + * This is the main function to calculate * the occlusion status between 1(one) triangle and 1(one) line. - * if returns true, then from/to will carry the occludded segments - * in ratio from e->v1 to e->v2. The line is later cut with these two values. + * if returns true, then from/to will carry the occluded segments + * in ratio from `e->v1` to `e->v2`. The line is later cut with these two values. */ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl), const LineartTriangle *rt, @@ -1976,7 +2009,7 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl), return false; } - /* If the the line is one of the edge in the triangle, then it's not occludded. */ + /* If the the line is one of the edge in the triangle, then it's not occluded. */ if (lineart_edge_from_triangle(rt, e, allow_overlapping_edges)) { return false; } @@ -2015,7 +2048,7 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl), if (!a && !b && !c) { if (!(st_l = lineart_point_triangle_relation(LFBC, FBC0, FBC1, FBC2)) && !(st_r = lineart_point_triangle_relation(RFBC, FBC0, FBC1, FBC2))) { - return 0; /* Intersection point is not inside triangle. */ + return 0; /* Intersection point is not inside triangle. */ } } @@ -2057,7 +2090,7 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl), trans[0] -= cam_shift_x * 2; trans[1] -= cam_shift_y * 2; - /* To accomodate k=0 and k=inf (vertical) lines. here the cut is in image space. */ + /* To accommodate `k=0` and `k=inf` (vertical) lines. here the cut is in image space. */ if (fabs(e->v1->fbcoord[0] - e->v2->fbcoord[0]) > fabs(e->v1->fbcoord[1] - e->v2->fbcoord[1])) { cut = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], trans[0]); } @@ -2164,8 +2197,10 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl), #undef INTERSECT_JUST_GREATER #undef INTERSECT_JUST_SMALLER -/* At this stage of the computation we don't have triangle adjacent info anymore, so we can only - * compare the global vert index. */ +/** + * At this stage of the computation we don't have triangle adjacent info anymore, + * so we can only compare the global vert index. + */ static bool lineart_triangle_share_edge(const LineartTriangle *l, const LineartTriangle *r) { if (l->v[0]->index == r->v[0]->index) { @@ -2242,7 +2277,9 @@ static LineartVert *lineart_triangle_share_point(const LineartTriangle *l, return NULL; } -/* To save time and prevent overlapping lines when computing intersection lines. */ +/** + * To save time and prevent overlapping lines when computing intersection lines. + */ static bool lineart_vert_already_intersected_2v(LineartVertIntersection *rv, LineartVertIntersection *v1, LineartVertIntersection *v2) @@ -2258,9 +2295,10 @@ static void lineart_vert_set_intersection_2v(LineartVert *rv, LineartVert *v1, L irv->isec2 = v2->index; } -/* This tests a triangle against a virtual line represented by v1---v2. The vertices returned - * after - * repeated calls to this function is then used to create a triangle/triangle intersection line. +/** + * This tests a triangle against a virtual line represented by `v1---v2`. + * The vertices returned after repeated calls to this function + * is then used to create a triangle/triangle intersection line. */ static LineartVert *lineart_triangle_2v_intersection_test(LineartRenderBuffer *rb, LineartVert *v1, @@ -2327,7 +2365,9 @@ static LineartVert *lineart_triangle_2v_intersection_test(LineartRenderBuffer *r return result; } -/* Test if two triangles intersect. Generates one intersection line if the check succeeds */ +/** + * Test if two triangles intersect. Generates one intersection line if the check succeeds. + */ static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb, LineartTriangle *rt, LineartTriangle *testing) @@ -2351,8 +2391,8 @@ static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb, LineartVert *share = lineart_triangle_share_point(testing, rt); if (share) { - /* If triangles have sharing points like (abc) and (acd), then we only need to detect bc - * against acd or cd against abc.*/ + /* If triangles have sharing points like `abc` and `acd`, then we only need to detect `bc` + * against `acd` or `cd` against `abc`. */ LineartVert *new_share; lineart_triangle_get_other_verts(rt, share, &sv1, &sv2); @@ -2448,8 +2488,8 @@ static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb, /* This z transformation is not the same as the rest of the part, because the data don't go * through normal perspective division calls in the pipeline, but this way the 3D result and - * occlution on the generated line is correct, and we don't really use 2D for viewport stroke - * generation anyway.*/ + * occlusion on the generated line is correct, and we don't really use 2D for viewport stroke + * generation anyway. */ v1->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v1->fbcoord[2]) * (ZMax - ZMin)); v2->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v2->fbcoord[2]) * (ZMax - ZMin)); @@ -2539,7 +2579,9 @@ static void lineart_triangle_intersect_in_bounding_area(LineartRenderBuffer *rb, } } -/* The calculated view vector will point towards the far-plane from the camera position. */ +/** + * The calculated view vector will point towards the far-plane from the camera position. + */ static void lineart_main_get_view_vector(LineartRenderBuffer *rb) { float direction[3] = {0, 0, 1}; @@ -2626,7 +2668,7 @@ static LineartRenderBuffer *lineart_create_render_buffer(Scene *scene, double clipping_offset = 0; if (lmd->calculation_flags & LRT_ALLOW_CLIPPING_BOUNDARIES) { - /* This way the clipped lines are "stablely visible" by prevents depth buffer artefacts. */ + /* This way the clipped lines are "stably visible" by prevents depth buffer artifacts. */ clipping_offset = 0.0001; } @@ -2740,7 +2782,9 @@ static void lineart_main_bounding_area_make_initial(LineartRenderBuffer *rb) } } -/* Re-link adjacent tiles after one gets subdivided. */ +/** + * Re-link adjacent tiles after one gets subdivided. + */ static void lineart_bounding_areas_connect_new(LineartRenderBuffer *rb, LineartBoundingArea *root) { LineartBoundingArea *ba = root->child, *tba; @@ -2874,14 +2918,16 @@ static void lineart_bounding_areas_connect_new(LineartRenderBuffer *rb, LineartB } } - /* Finally clear parent'scene adjacent list. */ + /* Finally clear parent's adjacent list. */ BLI_listbase_clear(&root->lp); BLI_listbase_clear(&root->rp); BLI_listbase_clear(&root->up); BLI_listbase_clear(&root->bp); } -/* Subdivide a tile after one tile contains too many triangles. */ +/** + * Subdivide a tile after one tile contains too many triangles. + */ static void lineart_bounding_area_split(LineartRenderBuffer *rb, LineartBoundingArea *root, int recursive_level) @@ -3028,8 +3074,10 @@ static bool lineart_bounding_area_triangle_intersect(LineartRenderBuffer *fb, return false; } -/* 1) Link triangles with bounding areas for later occlusion test. - * 2) Test triangles with existing(added previously) triangles for intersection lines. */ +/** + * 1) Link triangles with bounding areas for later occlusion test. + * 2) Test triangles with existing(added previously) triangles for intersection lines. + */ static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb, LineartBoundingArea *root_ba, LineartTriangle *rt, @@ -3045,9 +3093,9 @@ static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb, lineart_list_append_pointer_pool(&root_ba->linked_triangles, &rb->render_data_pool, rt); root_ba->triangle_count++; /* If splitting doesn't improve triangle separation, then shouldn't allow splitting anymore. - * Here we use recursive limit. This is espetially useful in ortho render, where a lot of - * faces could easily line up perfectly in image space, which can not be separated by simply - * slicing the image tile. */ + * Here we use recursive limit. This is especially useful in orthographic render, + * where a lot of faces could easily line up perfectly in image space, + * which can not be separated by simply slicing the image tile. */ if (root_ba->triangle_count > 200 && recursive && recursive_level < 10) { lineart_bounding_area_split(rb, root_ba, recursive_level); } @@ -3112,7 +3160,9 @@ static void lineart_bounding_area_link_line(LineartRenderBuffer *rb, } } -/* Link lines to their respective bounding areas. */ +/** + * Link lines to their respective bounding areas. + */ static void lineart_main_link_lines(LineartRenderBuffer *rb) { LRT_ITER_ALL_LINES_BEGIN @@ -3206,8 +3256,7 @@ static bool lineart_get_edge_bounding_areas(LineartRenderBuffer *rb, (*rowend) = rb->tile_count_y - (int)((b[2] + 1.0) / sp_h) - 1; (*rowbegin) = rb->tile_count_y - (int)((b[3] + 1.0) / sp_h) - 1; - /* It'scene possible that the line stretches too much out to the side, resulting negative value - . */ + /* It's possible that the line stretches too much out to the side, resulting negative value. */ if ((*rowend) < (*rowbegin)) { (*rowend) = rb->tile_count_y - 1; } @@ -3224,7 +3273,9 @@ static bool lineart_get_edge_bounding_areas(LineartRenderBuffer *rb, return true; } -/* This only gets initial "biggest" tile. */ +/** + * This only gets initial "biggest" tile. + */ LineartBoundingArea *MOD_lineart_get_parent_bounding_area(LineartRenderBuffer *rb, double x, double y) @@ -3296,7 +3347,9 @@ static LineartBoundingArea *lineart_get_bounding_area(LineartRenderBuffer *rb, d return iba; } -/* Wrapper for more convenience. */ +/** + * Wrapper for more convenience. + */ LineartBoundingArea *MOD_lineart_get_bounding_area(LineartRenderBuffer *rb, double x, double y) { LineartBoundingArea *ba; @@ -3306,7 +3359,9 @@ LineartBoundingArea *MOD_lineart_get_bounding_area(LineartRenderBuffer *rb, doub return NULL; } -/* Sequentially add triangles into render buffer. This also does intersection along the way. */ +/** + * Sequentially add triangles into render buffer. This also does intersection along the way. + */ static void lineart_main_add_triangles(LineartRenderBuffer *rb) { LineartTriangle *rt; @@ -3340,8 +3395,10 @@ static void lineart_main_add_triangles(LineartRenderBuffer *rb) } } -/* This function gets the tile for the point e->v1, and later use lineart_bounding_area_next() to - * get next along the way. */ +/** + * This function gets the tile for the point `e->v1`, and later use #lineart_bounding_area_next() + * to get next along the way. + */ static LineartBoundingArea *lineart_edge_first_bounding_area(LineartRenderBuffer *rb, LineartEdge *e) { @@ -3374,8 +3431,10 @@ static LineartBoundingArea *lineart_edge_first_bounding_area(LineartRenderBuffer return lineart_get_bounding_area(rb, data[0], data[1]); } -/* This march along one render line in image space and - * get the next bounding area the line is crossing. */ +/** + * This march along one render line in image space and + * get the next bounding area the line is crossing. + */ static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *this, LineartEdge *e, double x, @@ -3458,7 +3517,7 @@ static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *this } } } - /* If the line is compeletely horizontal, in which Y diffence == 0. */ + /* If the line is completely horizontal, in which Y difference == 0. */ else { r1 = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], this->r); if (r1 > 1) { @@ -3588,14 +3647,16 @@ static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *this } } else { - /* egment has no length. */ + /* Segment has no length. */ return 0; } } return 0; } -/* This is the entry point of all line art calculations. */ +/** + * This is the entry point of all line art calculations. + */ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifierData *lmd) { LineartRenderBuffer *rb; @@ -3616,7 +3677,7 @@ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifi * occlusion levels will get ignored. */ rb->max_occlusion_level = MAX2(lmd->level_start, lmd->level_end); - /* FIXME: (Yiming) See definition of int LineartRenderBuffer::_source_type for detailes. */ + /* FIXME(Yiming): See definition of int #LineartRenderBuffer::_source_type for detailed. */ rb->_source_type = lmd->source_type; rb->_source_collection = lmd->source_collection; rb->_source_object = lmd->source_object; @@ -3638,7 +3699,7 @@ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifi * correct coordinates of those clipped lines. Done in two steps, * setting clip_far==false for near plane. */ lineart_main_cull_triangles(rb, false); - /* clip_far==true for far plane. */ + /* `clip_far == true` for far plane. */ lineart_main_cull_triangles(rb, true); /* At this point triangle adjacent info pointers is no longer needed, free them. */ @@ -3676,7 +3737,7 @@ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifi MOD_lineart_chain_split_for_fixed_occlusion(rb); /* Then we connect chains based on the _proximity_ of their end points in image space, here's - * the place threashold value gets involved. */ + * the place threshold value gets involved. */ /* do_geometry_space = true. */ MOD_lineart_chain_connect(rb); @@ -3795,8 +3856,8 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb, } } - /* Preserved: If we ever do async generation, this picked flag should be set here. */ - /* rlc->picked = 1;. */ + /* Preserved: If we ever do asynchronous generation, this picked flag should be set here. */ + // rlc->picked = 1; int array_idx = 0; int count = MOD_lineart_chain_count(rlc); @@ -3810,8 +3871,8 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb, stroke_data[array_idx + 1] = rlci->gpos[1]; stroke_data[array_idx + 2] = rlci->gpos[2]; mul_m4_v3(gp_obmat_inverse, &stroke_data[array_idx]); - stroke_data[array_idx + 3] = 1; /* thickness. */ - stroke_data[array_idx + 4] = opacity; /* hardness?. */ + stroke_data[array_idx + 3] = 1; /* thickness. */ + stroke_data[array_idx + 4] = opacity; /* hardness?. */ array_idx += 5; } @@ -3882,7 +3943,9 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb, } } -/* Wrapper for external calls. */ +/** + * Wrapper for external calls. + */ void MOD_lineart_gpencil_generate(LineartRenderBuffer *rb, Depsgraph *depsgraph, Object *ob, |