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Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt122
1 files changed, 93 insertions, 29 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 1d67b5be4fb..a322922e86e 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -27,6 +27,7 @@ set(INC
# For *_info.hh includes.
../draw/engines/eevee_next
+ ../draw/intern
# For node muting stuff.
../nodes
@@ -34,13 +35,12 @@ set(INC
../../../intern/atomic
../../../intern/clog
../../../intern/ghost
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/mantaflow/extern
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
set(SRC
@@ -93,12 +93,10 @@ set(SRC
GPU_debug.h
GPU_drawlist.h
GPU_framebuffer.h
- GPU_glew.h
GPU_immediate.h
GPU_immediate_util.h
GPU_index_buffer.h
GPU_init_exit.h
- GPU_legacy_stubs.h
GPU_material.h
GPU_matrix.h
GPU_platform.h
@@ -194,24 +192,42 @@ set(METAL_SRC
metal/mtl_context.mm
metal/mtl_debug.mm
metal/mtl_framebuffer.mm
+ metal/mtl_immediate.mm
+ metal/mtl_index_buffer.mm
metal/mtl_memory.mm
metal/mtl_query.mm
+ metal/mtl_shader.mm
+ metal/mtl_shader_generator.mm
+ metal/mtl_shader_interface.mm
metal/mtl_state.mm
metal/mtl_texture.mm
metal/mtl_texture_util.mm
metal/mtl_uniform_buffer.mm
+ metal/mtl_vertex_buffer.mm
metal/mtl_backend.hh
+ metal/mtl_batch.hh
metal/mtl_capabilities.hh
metal/mtl_common.hh
metal/mtl_context.hh
metal/mtl_debug.hh
+ metal/mtl_drawlist.hh
metal/mtl_framebuffer.hh
+ metal/mtl_immediate.hh
+ metal/mtl_index_buffer.hh
metal/mtl_memory.hh
+ metal/mtl_primitive.hh
+ metal/mtl_pso_descriptor_state.hh
metal/mtl_query.hh
+ metal/mtl_shader.hh
+ metal/mtl_shader_generator.hh
+ metal/mtl_shader_interface.hh
+ metal/mtl_shader_interface_type.hh
+ metal/mtl_shader_shared.h
metal/mtl_state.hh
metal/mtl_texture.hh
metal/mtl_uniform_buffer.hh
+ metal/mtl_vertex_buffer.hh
)
# Select Backend source based on availability
@@ -224,16 +240,12 @@ if(WITH_METAL_BACKEND)
endif()
set(LIB
- ${BLENDER_GL_LIBRARIES}
+ ${Epoxy_LIBRARIES}
)
-if(NOT WITH_SYSTEM_GLEW)
- list(APPEND LIB
- ${BLENDER_GLEW_LIBRARIES}
- )
-endif()
-
set(MSL_SRC
+ shaders/metal/mtl_shader_defines.msl
+ shaders/metal/mtl_shader_common.msl
metal/kernels/compute_texture_update.msl
metal/kernels/compute_texture_read.msl
@@ -266,11 +278,7 @@ set(GLSL_SRC
shaders/gpu_shader_2D_widget_shadow_frag.glsl
shaders/gpu_shader_2D_nodelink_frag.glsl
shaders/gpu_shader_2D_nodelink_vert.glsl
- shaders/gpu_shader_2D_flat_color_vert.glsl
- shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
shaders/gpu_shader_2D_line_dashed_frag.glsl
- shaders/gpu_shader_2D_smooth_color_vert.glsl
- shaders/gpu_shader_2D_smooth_color_frag.glsl
shaders/gpu_shader_2D_image_vert.glsl
shaders/gpu_shader_2D_image_rect_vert.glsl
shaders/gpu_shader_2D_image_multi_rect_vert.glsl
@@ -278,7 +286,6 @@ set(GLSL_SRC
shaders/gpu_shader_image_desaturate_frag.glsl
shaders/gpu_shader_image_overlays_merge_frag.glsl
shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl
- shaders/gpu_shader_image_modulate_alpha_frag.glsl
shaders/gpu_shader_image_shuffle_color_frag.glsl
shaders/gpu_shader_image_color_frag.glsl
shaders/gpu_shader_image_varying_color_frag.glsl
@@ -290,6 +297,7 @@ set(GLSL_SRC
shaders/gpu_shader_3D_polyline_frag.glsl
shaders/gpu_shader_3D_polyline_geom.glsl
shaders/gpu_shader_3D_polyline_vert.glsl
+ shaders/gpu_shader_3D_polyline_vert_no_geom.glsl
shaders/gpu_shader_3D_smooth_color_vert.glsl
shaders/gpu_shader_3D_smooth_color_frag.glsl
shaders/gpu_shader_3D_passthrough_vert.glsl
@@ -324,18 +332,32 @@ set(GLSL_SRC
shaders/common/gpu_shader_common_mix_rgb.glsl
shaders/compositor/compositor_alpha_crop.glsl
+ shaders/compositor/compositor_bilateral_blur.glsl
+ shaders/compositor/compositor_blur.glsl
+ shaders/compositor/compositor_bokeh_image.glsl
shaders/compositor/compositor_box_mask.glsl
shaders/compositor/compositor_convert.glsl
+ shaders/compositor/compositor_despeckle.glsl
+ shaders/compositor/compositor_directional_blur.glsl
+ shaders/compositor/compositor_edge_filter.glsl
shaders/compositor/compositor_ellipse_mask.glsl
+ shaders/compositor/compositor_filter.glsl
shaders/compositor/compositor_flip.glsl
shaders/compositor/compositor_image_crop.glsl
+ shaders/compositor/compositor_morphological_distance.glsl
+ shaders/compositor/compositor_morphological_distance_feather.glsl
+ shaders/compositor/compositor_morphological_distance_threshold.glsl
+ shaders/compositor/compositor_morphological_step.glsl
shaders/compositor/compositor_projector_lens_distortion.glsl
shaders/compositor/compositor_realize_on_domain.glsl
shaders/compositor/compositor_screen_lens_distortion.glsl
shaders/compositor/compositor_set_alpha.glsl
shaders/compositor/compositor_split_viewer.glsl
+ shaders/compositor/compositor_symmetric_blur.glsl
+ shaders/compositor/compositor_symmetric_separable_blur.glsl
shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
+ shaders/compositor/library/gpu_shader_compositor_blur_common.glsl
shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
@@ -398,6 +420,7 @@ set(GLSL_SRC
shaders/material/gpu_shader_material_light_path.glsl
shaders/material/gpu_shader_material_mapping.glsl
shaders/material/gpu_shader_material_map_range.glsl
+ shaders/material/gpu_shader_material_mix_color.glsl
shaders/material/gpu_shader_material_mix_shader.glsl
shaders/material/gpu_shader_material_noise.glsl
shaders/material/gpu_shader_material_normal.glsl
@@ -459,21 +482,44 @@ set(GLSL_SRC
GPU_shader_shared_utils.h
)
-set(GLSL_C)
-foreach(GLSL_FILE ${GLSL_SRC})
- data_to_c_simple(${GLSL_FILE} GLSL_C)
-endforeach()
+set(MTL_BACKEND_GLSL_SRC
+ metal/kernels/compute_texture_update.msl
+ metal/kernels/compute_texture_read.msl
+ metal/kernels/depth_2d_update_float_frag.glsl
+ metal/kernels/depth_2d_update_int24_frag.glsl
+ metal/kernels/depth_2d_update_int32_frag.glsl
+ metal/kernels/depth_2d_update_vert.glsl
+ metal/kernels/gpu_shader_fullscreen_blit_vert.glsl
+ metal/kernels/gpu_shader_fullscreen_blit_frag.glsl
+)
+set(MSL_SRC
+ shaders/metal/mtl_shader_defines.msl
+ shaders/metal/mtl_shader_common.msl
+ metal/mtl_shader_shared.h
+)
if(WITH_METAL_BACKEND)
+ list(APPEND GLSL_SRC ${MTL_BACKEND_GLSL_SRC})
+
set(MSL_C)
foreach(MSL_FILE ${MSL_SRC})
data_to_c_simple(${MSL_FILE} MSL_C)
endforeach()
- list(APPEND GLSL_C ${MSL_C})
endif()
-blender_add_lib(bf_gpu_shaders "${GLSL_C}" "" "" "")
+set(GLSL_C)
+foreach(GLSL_FILE ${GLSL_SRC})
+ data_to_c_simple(${GLSL_FILE} GLSL_C)
+endforeach()
+
+set(SHADER_C)
+list(APPEND SHADER_C ${GLSL_C})
+if(WITH_METAL_BACKEND)
+ list(APPEND SHADER_C ${MSL_C})
+endif()
+
+blender_add_lib(bf_gpu_shaders "${SHADER_C}" "" "" "")
list(APPEND LIB
bf_gpu_shaders
@@ -495,6 +541,7 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/basic/shaders/infos/basic_depth_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
@@ -536,8 +583,6 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_shader_2D_area_borders_info.hh
shaders/infos/gpu_shader_2D_checker_info.hh
shaders/infos/gpu_shader_2D_diag_stripes_info.hh
- shaders/infos/gpu_shader_2D_flat_color_info.hh
- shaders/infos/gpu_shader_2D_image_color_info.hh
shaders/infos/gpu_shader_2D_image_desaturate_color_info.hh
shaders/infos/gpu_shader_2D_image_info.hh
shaders/infos/gpu_shader_2D_image_multi_rect_color_info.hh
@@ -549,13 +594,10 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh
shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh
shaders/infos/gpu_shader_2D_point_varying_size_varying_color_info.hh
- shaders/infos/gpu_shader_2D_smooth_color_info.hh
- shaders/infos/gpu_shader_2D_uniform_color_info.hh
shaders/infos/gpu_shader_2D_widget_info.hh
shaders/infos/gpu_shader_3D_depth_only_info.hh
shaders/infos/gpu_shader_3D_flat_color_info.hh
shaders/infos/gpu_shader_3D_image_info.hh
- shaders/infos/gpu_shader_3D_image_modulate_alpha_info.hh
shaders/infos/gpu_shader_3D_point_info.hh
shaders/infos/gpu_shader_3D_polyline_info.hh
shaders/infos/gpu_shader_3D_smooth_color_info.hh
@@ -569,18 +611,41 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
shaders/compositor/infos/compositor_alpha_crop_info.hh
+ shaders/compositor/infos/compositor_bilateral_blur_info.hh
+ shaders/compositor/infos/compositor_blur_info.hh
+ shaders/compositor/infos/compositor_bokeh_image_info.hh
shaders/compositor/infos/compositor_box_mask_info.hh
shaders/compositor/infos/compositor_convert_info.hh
+ shaders/compositor/infos/compositor_despeckle_info.hh
+ shaders/compositor/infos/compositor_directional_blur_info.hh
+ shaders/compositor/infos/compositor_edge_filter_info.hh
shaders/compositor/infos/compositor_ellipse_mask_info.hh
+ shaders/compositor/infos/compositor_filter_info.hh
shaders/compositor/infos/compositor_flip_info.hh
shaders/compositor/infos/compositor_image_crop_info.hh
+ shaders/compositor/infos/compositor_morphological_distance_feather_info.hh
+ shaders/compositor/infos/compositor_morphological_distance_info.hh
+ shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh
+ shaders/compositor/infos/compositor_morphological_step_info.hh
shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
shaders/compositor/infos/compositor_realize_on_domain_info.hh
shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
shaders/compositor/infos/compositor_set_alpha_info.hh
shaders/compositor/infos/compositor_split_viewer_info.hh
+ shaders/compositor/infos/compositor_symmetric_blur_info.hh
+ shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh
)
+set(SRC_SHADER_CREATE_INFOS_MTL
+ metal/kernels/depth_2d_update_info.hh
+ metal/kernels/gpu_shader_fullscreen_blit_info.hh
+)
+
+if(WITH_METAL_BACKEND)
+ list(APPEND SRC_SHADER_CREATE_INFOS ${SRC_SHADER_CREATE_INFOS_MTL})
+endif()
+
+
set(SHADER_CREATE_INFOS_CONTENT "")
foreach(DESCRIPTOR_FILE ${SRC_SHADER_CREATE_INFOS})
string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n")
@@ -593,8 +658,6 @@ if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
@@ -625,6 +688,7 @@ if(WITH_GPU_BUILDTIME_SHADER_BUILDER)
if(APPLE)
add_executable(shader_builder
intern/gpu_shader_builder.cc
+ intern/gpu_shader_builder_stubs.cc
${shader_create_info_list_file}
)