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Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 698c4585d20..41d4f5d28d3 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -23,8 +23,7 @@
* GPU immediate mode work-alike
*/
-#ifndef __GPU_IMMEDIATE_H__
-#define __GPU_IMMEDIATE_H__
+#pragma once
#include "GPU_batch.h"
#include "GPU_immediate_util.h"
@@ -42,7 +41,7 @@ extern "C" {
GPUVertFormat *immVertexFormat(void);
/** Every immBegin must have a program bound first. */
-void immBindProgram(uint32_t program, const GPUShaderInterface *);
+void immBindShader(GPUShader *shader);
/** Call after your last immEnd, or before binding another program. */
void immUnbindProgram(void);
@@ -134,13 +133,14 @@ void immUniformColor3ubvAlpha(const unsigned char rgb[3], unsigned char a);
void immUniformColor4ubv(const unsigned char rgba[4]);
/**
- * Extend #immBindProgram to use Blender’s library of built-in shader programs.
+ * Extend #immBindShader to use Blender’s library of built-in shader programs.
* Use #immUnbindProgram() when done.
*/
void immBindBuiltinProgram(eGPUBuiltinShader shader_id);
/* Extend immUniformColor to take Blender's themes */
void immUniformThemeColor(int color_id);
+void immUniformThemeColorAlpha(int color_id, float a);
void immUniformThemeColor3(int color_id);
void immUniformThemeColorShade(int color_id, int offset);
void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset);
@@ -157,5 +157,3 @@ void immDestroy(void);
#ifdef __cplusplus
}
#endif
-
-#endif /* __GPU_IMMEDIATE_H__ */