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Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 41d4f5d28d3..6057770d2d9 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -29,7 +29,6 @@
#include "GPU_immediate_util.h"
#include "GPU_primitive.h"
#include "GPU_shader.h"
-#include "GPU_shader_interface.h"
#include "GPU_texture.h"
#include "GPU_vertex_format.h"
@@ -103,13 +102,11 @@ void immVertex2iv(uint attr_id, const int data[2]);
/* Provide uniform values that don't change for the entire draw call. */
void immUniform1i(const char *name, int x);
-void immUniform4iv(const char *name, const int data[4]);
void immUniform1f(const char *name, float x);
void immUniform2f(const char *name, float x, float y);
void immUniform2fv(const char *name, const float data[2]);
void immUniform3f(const char *name, float x, float y, float z);
void immUniform3fv(const char *name, const float data[3]);
-void immUniformArray3fv(const char *name, const float *data, int count);
void immUniform4f(const char *name, float x, float y, float z, float w);
void immUniform4fv(const char *name, const float data[4]);
void immUniformArray4fv(const char *bare_name, const float *data, int count);