diff options
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index a04be7a03ae..90d97501e15 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -40,13 +40,18 @@ #include "GPU_immediate_util.h" #include "GPU_shader.h" -GPUVertFormat *immVertexFormat(void); /* returns a cleared vertex format, ready for add_attrib. */ - -void immBindProgram(uint32_t program, const GPUShaderInterface *); /* every immBegin must have a program bound first. */ -void immUnbindProgram(void); /* call after your last immEnd, or before binding another program. */ - -void immBegin(GPUPrimType, uint vertex_len); /* must supply exactly vertex_len vertices. */ -void immBeginAtMost(GPUPrimType, uint max_vertex_len); /* can supply fewer vertices. */ +/** Returns a cleared vertex format, ready for #add_attr. */ +GPUVertFormat *immVertexFormat(void); + +/** Every immBegin must have a program bound first. */ +void immBindProgram(uint32_t program, const GPUShaderInterface *); +/** Call after your last immEnd, or before binding another program. */ +void immUnbindProgram(void); + +/** Must supply exactly vertex_len vertices. */ +void immBegin(GPUPrimType, uint vertex_len); +/** Can supply fewer vertices. */ +void immBeginAtMost(GPUPrimType, uint max_vertex_len); void immEnd(void); /* finishes and draws. */ /* ImmBegin a batch, then use standard immFunctions as usual. */ |