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Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index c1b3b879c34..1148207fc57 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -64,7 +64,8 @@ struct GPU_ShaderCreateFromArray_Params {
/**
* Use via #GPU_shader_create_from_arrays macro (avoids passing in param).
*
- * Similar to #DRW_shader_create_with_lib with the ability to include libs for each type of shader.
+ * Similar to #DRW_shader_create_with_lib with the ability to include libraries for each type of
+ * shader.
*
* It has the advantage that each item can be conditionally included
* without having to build the string inline, then free it.
@@ -144,6 +145,7 @@ typedef enum {
GPU_UNIFORM_BLOCK_DRW_VIEW,
GPU_UNIFORM_BLOCK_DRW_MODEL,
GPU_UNIFORM_BLOCK_DRW_INFOS,
+ GPU_UNIFORM_BLOCK_DRW_CLIPPING,
GPU_NUM_UNIFORM_BLOCKS, /* Special value, denotes number of builtin uniforms block. */
} GPUUniformBlockBuiltin;
@@ -207,6 +209,10 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_KEYFRAME_SHAPE,
GPU_SHADER_SIMPLE_LIGHTING,
/**
+ * Draw an icon, leaving a semi-transparent rectangle on top of the icon.
+ */
+ GPU_SHADER_ICON,
+ /**
* Take a 2D position and color for each vertex with linear interpolation in window space.
*
* \param color: in vec4