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Diffstat (limited to 'source/blender/gpu/GPU_uniform_buffer.h')
-rw-r--r-- | source/blender/gpu/GPU_uniform_buffer.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_uniform_buffer.h b/source/blender/gpu/GPU_uniform_buffer.h new file mode 100644 index 00000000000..4a00dda634d --- /dev/null +++ b/source/blender/gpu/GPU_uniform_buffer.h @@ -0,0 +1,61 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * Uniform buffers API. Used to handle many uniforms update at once. + * Make sure that the data structure is compatible with what the implementation expect. + * (see "7.6.2.2 Standard Uniform Block Layout" from the OpenGL spec for more info about std140 + * layout) + * Rule of thumb: Padding to 16bytes, don't use vec3, don't use arrays of anything that is not vec4 + * aligned . + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +struct ListBase; + +/** Opaque pointer hiding blender::gpu::UniformBuf. */ +typedef struct GPUUniformBuf { + void *dummy; +} GPUUniformBuf; + +GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const char *name); +GPUUniformBuf *GPU_uniformbuf_create_from_list(struct ListBase *inputs, const char *name); + +#define GPU_uniformbuf_create(size) GPU_uniformbuf_create_ex(size, NULL, __func__); + +void GPU_uniformbuf_free(GPUUniformBuf *ubo); + +void GPU_uniformbuf_update(GPUUniformBuf *ubo, const void *data); + +void GPU_uniformbuf_bind(GPUUniformBuf *ubo, int number); +void GPU_uniformbuf_unbind(GPUUniformBuf *ubo); +void GPU_uniformbuf_unbind_all(void); + +#define GPU_UBO_BLOCK_NAME "nodeTree" + +#ifdef __cplusplus +} +#endif |