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Diffstat (limited to 'source/blender/gpu/GPU_vertex_format.h')
-rw-r--r--source/blender/gpu/GPU_vertex_format.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h
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+++ b/source/blender/gpu/GPU_vertex_format.h
@@ -0,0 +1,103 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/GPU_vertex_format.h
+ * \ingroup gpu
+ *
+ * GPU vertex format
+ */
+
+#ifndef __GPU_VERTEX_FORMAT_H__
+#define __GPU_VERTEX_FORMAT_H__
+
+#include "GPU_common.h"
+
+#define GPU_VERT_ATTR_MAX_LEN 16
+#define GPU_VERT_ATTR_MAX_NAMES 3
+#define GPU_VERT_ATTR_NAME_AVERAGE_LEN 11
+#define GPU_VERT_ATTR_NAMES_BUF_LEN ((GPU_VERT_ATTR_NAME_AVERAGE_LEN + 1) * GPU_VERT_ATTR_MAX_LEN)
+
+typedef enum {
+ GPU_COMP_I8,
+ GPU_COMP_U8,
+ GPU_COMP_I16,
+ GPU_COMP_U16,
+ GPU_COMP_I32,
+ GPU_COMP_U32,
+
+ GPU_COMP_F32,
+
+ GPU_COMP_I10
+} GPUVertCompType;
+
+typedef enum {
+ GPU_FETCH_FLOAT,
+ GPU_FETCH_INT,
+ GPU_FETCH_INT_TO_FLOAT_UNIT, /* 127 (ubyte) -> 0.5 (and so on for other int types) */
+ GPU_FETCH_INT_TO_FLOAT /* 127 (any int type) -> 127.0 */
+} GPUVertFetchMode;
+
+typedef struct GPUVertAttr {
+ GPUVertFetchMode fetch_mode;
+ GPUVertCompType comp_type;
+ uint gl_comp_type;
+ uint comp_len; /* 1 to 4 or 8 or 12 or 16 */
+ uint sz; /* size in bytes, 1 to 64 */
+ uint offset; /* from beginning of vertex, in bytes */
+ uint name_len; /* up to GPU_VERT_ATTR_MAX_NAMES */
+ const char *name[GPU_VERT_ATTR_MAX_NAMES];
+} GPUVertAttr;
+
+typedef struct GPUVertFormat {
+ uint attr_len; /* 0 to 16 (GPU_VERT_ATTR_MAX_LEN) */
+ uint name_len; /* total count of active vertex attrib */
+ uint stride; /* stride in bytes, 1 to 256 */
+ uint name_offset;
+ bool packed;
+ char names[GPU_VERT_ATTR_NAMES_BUF_LEN];
+ GPUVertAttr attribs[GPU_VERT_ATTR_MAX_LEN]; /* TODO: variable-size attribs array */
+} GPUVertFormat;
+
+void GPU_vertformat_clear(GPUVertFormat *);
+void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src);
+
+uint GPU_vertformat_attr_add(
+ GPUVertFormat *, const char *name,
+ GPUVertCompType, uint comp_len, GPUVertFetchMode);
+void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias);
+
+/* format conversion */
+
+typedef struct GPUPackedNormal {
+ int x : 10;
+ int y : 10;
+ int z : 10;
+ int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */
+} GPUPackedNormal;
+
+GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3]);
+GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3]);
+
+#endif /* __GPU_VERTEX_FORMAT_H__ */