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Diffstat (limited to 'source/blender/gpu/intern/gpu_attr_binding.cc')
-rw-r--r--source/blender/gpu/intern/gpu_attr_binding.cc83
1 files changed, 0 insertions, 83 deletions
diff --git a/source/blender/gpu/intern/gpu_attr_binding.cc b/source/blender/gpu/intern/gpu_attr_binding.cc
deleted file mode 100644
index 6cb60884620..00000000000
--- a/source/blender/gpu/intern/gpu_attr_binding.cc
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2016 by Mike Erwin.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- *
- * GPU vertex attribute binding
- */
-
-#include "GPU_attr_binding.h"
-#include "gpu_attr_binding_private.h"
-#include <stddef.h>
-#include <stdlib.h>
-
-#if GPU_VERT_ATTR_MAX_LEN != 16
-# error "attribute binding code assumes GPU_VERT_ATTR_MAX_LEN = 16"
-#endif
-
-void AttrBinding_clear(GPUAttrBinding *binding)
-{
- binding->loc_bits = 0;
- binding->enabled_bits = 0;
-}
-
-uint read_attr_location(const GPUAttrBinding *binding, uint a_idx)
-{
-#if TRUST_NO_ONE
- assert(a_idx < GPU_VERT_ATTR_MAX_LEN);
- assert(binding->enabled_bits & (1 << a_idx));
-#endif
- return (binding->loc_bits >> (4 * a_idx)) & 0xF;
-}
-
-static void write_attr_location(GPUAttrBinding *binding, uint a_idx, uint location)
-{
-#if TRUST_NO_ONE
- assert(a_idx < GPU_VERT_ATTR_MAX_LEN);
- assert(location < GPU_VERT_ATTR_MAX_LEN);
-#endif
- const uint shift = 4 * a_idx;
- const uint64_t mask = ((uint64_t)0xF) << shift;
- /* overwrite this attr's previous location */
- binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift);
- /* mark this attr as enabled */
- binding->enabled_bits |= 1 << a_idx;
-}
-
-void get_attr_locations(const GPUVertFormat *format,
- GPUAttrBinding *binding,
- const GPUShaderInterface *shaderface)
-{
- AttrBinding_clear(binding);
-
- for (uint a_idx = 0; a_idx < format->attr_len; a_idx++) {
- const GPUVertAttr *a = &format->attrs[a_idx];
- for (uint n_idx = 0; n_idx < a->name_len; n_idx++) {
- const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);
- const GPUShaderInput *input = GPU_shaderinterface_attr(shaderface, name);
-#if TRUST_NO_ONE
- assert(input != NULL);
- /* TODO: make this a recoverable runtime error?
- * indicates mismatch between vertex format and program. */
-#endif
- write_attr_location(binding, a_idx, input->location);
- }
- }
-}