diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_context_private.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.h b/source/blender/gpu/intern/gpu_context_private.h new file mode 100644 index 00000000000..762d9ff10c0 --- /dev/null +++ b/source/blender/gpu/intern/gpu_context_private.h @@ -0,0 +1,71 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/gpu/intern/gpu_context_private.h + * \ingroup gpu + * + * This interface allow GPU to manage GL objects for mutiple context and threads. + */ + +#ifndef __GPU_CONTEXT_PRIVATE_H__ +#define __GPU_CONTEXT_PRIVATE_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "GPU_context.h" + +struct GPUFrameBuffer; + +GLuint GPU_vao_default(void); + +/* These require a gl ctx bound. */ +GLuint GPU_buf_alloc(void); +GLuint GPU_tex_alloc(void); +GLuint GPU_vao_alloc(void); +GLuint GPU_fbo_alloc(void); + +/* These can be called any threads even without gl ctx. */ +void GPU_buf_free(GLuint buf_id); +void GPU_tex_free(GLuint tex_id); +/* These two need the ctx the id was created with. */ +void GPU_vao_free(GLuint vao_id, GPUContext *ctx); +void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx); + +void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch); +void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch); + +void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); +void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); + +void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb); +struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx); + +#ifdef __cplusplus +} +#endif + +#endif /* __GPU_CONTEXT_PRIVATE_H__ */ |