diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_context_private.hh | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh index af9791fde88..2217e5262ed 100644 --- a/source/blender/gpu/intern/gpu_context_private.hh +++ b/source/blender/gpu/intern/gpu_context_private.hh @@ -28,11 +28,11 @@ namespace blender::gpu { class Context { public: /** State management */ - Shader *shader = NULL; - FrameBuffer *active_fb = NULL; - GPUMatrixState *matrix_state = NULL; - StateManager *state_manager = NULL; - Immediate *imm = NULL; + Shader *shader = nullptr; + FrameBuffer *active_fb = nullptr; + GPUMatrixState *matrix_state = nullptr; + StateManager *state_manager = nullptr; + Immediate *imm = nullptr; /** * All 4 window frame-buffers. @@ -41,18 +41,26 @@ class Context { * Front frame-buffers contains (in principle, but not always) the last frame color. * Default frame-buffer is back_left. */ - FrameBuffer *back_left = NULL; - FrameBuffer *front_left = NULL; - FrameBuffer *back_right = NULL; - FrameBuffer *front_right = NULL; + FrameBuffer *back_left = nullptr; + FrameBuffer *front_left = nullptr; + FrameBuffer *back_right = nullptr; + FrameBuffer *front_right = nullptr; DebugStack debug_stack; + /* GPUContext counter used to assign a unique ID to each GPUContext. + * NOTE(Metal): This is required by the Metal Backend, as a bug exists in the global OS shader + * cache wherein compilation of identical source from two distinct threads can result in an + * invalid cache collision, result in a broken shader object. Appending the unique context ID + * onto compiled sources ensures the source hashes are different. */ + static int context_counter; + int context_id = 0; + protected: /** Thread on which this context is active. */ pthread_t thread_; bool is_active_; - /** Avoid including GHOST headers. Can be NULL for off-screen contexts. */ + /** Avoid including GHOST headers. Can be nullptr for off-screen contexts. */ void *ghost_window_; public: @@ -63,6 +71,8 @@ class Context { virtual void activate() = 0; virtual void deactivate() = 0; + virtual void begin_frame() = 0; + virtual void end_frame() = 0; /* Will push all pending commands to the GPU. */ virtual void flush() = 0; |