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Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.cc')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.cc21
1 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.cc b/source/blender/gpu/intern/gpu_extensions.cc
index 8074e4b64f0..1d607d79b01 100644
--- a/source/blender/gpu/intern/gpu_extensions.cc
+++ b/source/blender/gpu/intern/gpu_extensions.cc
@@ -71,12 +71,10 @@ static struct GPUGlobal {
GLint maxubosize;
GLint maxubobinds;
int samples_color_texture_max;
- float line_width_range[2];
/* workaround for different calculation of dfdy factors on GPUs. Some GPUs/drivers
* calculate dfdy in shader differently when drawing to an off-screen buffer. First
* number is factor on screen and second is off-screen */
float dfdyfactors[2];
- float max_anisotropy;
/* Some Intel drivers have limited support for `GLEW_ARB_base_instance` so in
* these cases it is best to indicate that it is not supported. See T67951 */
bool glew_arb_base_instance_is_supported;
@@ -164,11 +162,6 @@ int GPU_max_textures_vert(void)
return GG.maxtexturesvert;
}
-float GPU_max_texture_anisotropy(void)
-{
- return GG.max_anisotropy;
-}
-
int GPU_max_color_texture_samples(void)
{
return GG.samples_color_texture_max;
@@ -189,11 +182,6 @@ int GPU_max_ubo_size(void)
return GG.maxubosize;
}
-float GPU_max_line_width(void)
-{
- return GG.line_width_range[1];
-}
-
void GPU_get_dfdy_factors(float fac[2])
{
copy_v2_v2(fac, GG.dfdyfactors);
@@ -264,18 +252,9 @@ void gpu_extensions_init(void)
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &GG.maxtexlayers);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GG.maxcubemapsize);
- if (GLEW_EXT_texture_filter_anisotropic) {
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &GG.max_anisotropy);
- }
- else {
- GG.max_anisotropy = 1.0f;
- }
-
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &GG.maxubobinds);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GG.maxubosize);
- glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, GG.line_width_range);
-
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &GG.samples_color_texture_max);
const char *vendor = (const char *)glGetString(GL_VENDOR);