diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.cc | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.cc b/source/blender/gpu/intern/gpu_extensions.cc index 8074e4b64f0..1d607d79b01 100644 --- a/source/blender/gpu/intern/gpu_extensions.cc +++ b/source/blender/gpu/intern/gpu_extensions.cc @@ -71,12 +71,10 @@ static struct GPUGlobal { GLint maxubosize; GLint maxubobinds; int samples_color_texture_max; - float line_width_range[2]; /* workaround for different calculation of dfdy factors on GPUs. Some GPUs/drivers * calculate dfdy in shader differently when drawing to an off-screen buffer. First * number is factor on screen and second is off-screen */ float dfdyfactors[2]; - float max_anisotropy; /* Some Intel drivers have limited support for `GLEW_ARB_base_instance` so in * these cases it is best to indicate that it is not supported. See T67951 */ bool glew_arb_base_instance_is_supported; @@ -164,11 +162,6 @@ int GPU_max_textures_vert(void) return GG.maxtexturesvert; } -float GPU_max_texture_anisotropy(void) -{ - return GG.max_anisotropy; -} - int GPU_max_color_texture_samples(void) { return GG.samples_color_texture_max; @@ -189,11 +182,6 @@ int GPU_max_ubo_size(void) return GG.maxubosize; } -float GPU_max_line_width(void) -{ - return GG.line_width_range[1]; -} - void GPU_get_dfdy_factors(float fac[2]) { copy_v2_v2(fac, GG.dfdyfactors); @@ -264,18 +252,9 @@ void gpu_extensions_init(void) glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &GG.maxtexlayers); glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GG.maxcubemapsize); - if (GLEW_EXT_texture_filter_anisotropic) { - glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &GG.max_anisotropy); - } - else { - GG.max_anisotropy = 1.0f; - } - glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &GG.maxubobinds); glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GG.maxubosize); - glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, GG.line_width_range); - glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &GG.samples_color_texture_max); const char *vendor = (const char *)glGetString(GL_VENDOR); |