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Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 9c48f74bf5f..2039f01a740 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -282,7 +282,7 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim
}
}
-void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4], float autobumpscale)
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float viewinv[4][4], float obcol[4], float autobumpscale)
{
if (material->pass) {
GPUShader *shader = GPU_pass_shader(material->pass);
@@ -1526,7 +1526,7 @@ GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma)
ntreeGPUMaterialNodes(ma->nodetree, mat);
}
else {
- if(BKE_scene_use_new_shading_nodes(scene)) {
+ if (BKE_scene_use_new_shading_nodes(scene)) {
/* create simple diffuse material instead of nodes */
outlink = gpu_material_diffuse_bsdf(mat, ma);
}
@@ -1572,7 +1572,7 @@ void GPU_materials_free(void)
/* Lamps and shadow buffers */
-void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4])
+void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4])
{
float mat[4][4];
@@ -1854,7 +1854,7 @@ void GPU_lamp_update_buffer_mats(GPULamp *lamp)
mult_m4_m4m4(lamp->persmat, rangemat, persmat);
}
-void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4])
+void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4])
{
GPU_lamp_update_buffer_mats(lamp);