Age | Commit message (Expand) | Author |
2015-03-10 | Fix memory leak when using two bump maps on the same material | Antony Riakiotakis |
2015-02-11 | cleanup: style/indentation | Campbell Barton |
2015-02-06 | Cleanup: style | Campbell Barton |
2015-02-02 | Adjust GLSL drawing of window coordinates from camera view (use camera | Antony Riakiotakis |
2015-01-27 | Fix T43250, lamp node did not use energy when used with nodes in blender | Antony Riakiotakis |
2015-01-26 | Code cleanup: retype various fields/parameters from int to GPUType | Nicholas Bishop |
2014-12-18 | Fix for GPU_materials_free accessing NULL pointer | Campbell Barton |
2014-12-16 | Fix T42917 shadow maps not working on ATIs. | Antony Riakiotakis |
2014-11-26 | World background working on cycle nodes. | Antony Riakiotakis |
2014-11-25 | Fix framebuffer completeness being broken after last framebuffer cleanup | Antony Riakiotakis |
2014-11-18 | GPUFramebuffer API cleanup: | Antony Riakiotakis |
2014-11-18 | GPU framebuffer API: | Antony Riakiotakis |
2014-11-09 | GLSL: specular transparency support for Blender internal materials | Dontsov Valentin |
2014-10-21 | Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate. | Antony Riakiotakis |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-10-07 | Cleanup to previous commit, we can reuse set_rgb instead of new function | Antony Riakiotakis |
2014-10-07 | Fix T42074, textured lamps influncing other layers | Antony Riakiotakis |
2014-08-18 | Fix T41456: soft light texture blend mode zero effect | Antony Riakiotakis |
2014-06-30 | Fix T40795: Dot output is inverted in viewport with Cycles | Sergey Sharybin |
2014-05-30 | Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object. | IRIE Shinsuke |
2014-05-30 | Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior. | IRIE Shinsuke |
2014-05-28 | Fix T40362: Projected texture from spotlight doesn't scale with spotsize when... | Mitchell Stokes |
2014-04-27 | View3D: Tweak GLSL preview, use only lamps enabled in active render layer and... | IRIE Shinsuke |
2014-04-02 | Refactor to recent matcap built-ins to not use the built in system. | Antony Riakiotakis |
2014-04-01 | Make matcaps suck less | Antony Riakiotakis |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-02-14 | Fix T38633: glsl not working well with mixed cycles/blender material nodes. | Brecht Van Lommel |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton |
2014-01-23 | Removed the omat matrix from DupliObject. | Lukas Tönne |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2014-01-17 | Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer al... | IRIE Shinsuke |
2014-01-17 | Blender Internal: Correct GLSL preview, material using shader nodes didn't co... | IRIE Shinsuke |
2013-12-26 | Threaded object update and EvaluationContext | Sergey Sharybin |
2013-12-03 | Cleanup: Internal degrees removal. | Bastien Montagne |
2013-11-25 | Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ... | IRIE Shinsuke |
2013-10-01 | remove assert for poly_find_ear(), added recently but its incorrect, also min... | Campbell Barton |
2013-09-20 | FIX: [#27536] GLSL object space normal maps have wrong shading | Andrea Weikert |
2013-07-20 | BGE fix [#35195] Shadow Only lamps only work with Specular enabled | Daniel Stokes |
2013-05-26 | BLI_math rename functions: | Campbell Barton |
2013-05-23 | Fix #35459: global texture coordinates not working with GLSL shaders. Got broken | Brecht Van Lommel |
2013-05-03 | Fix #34889: negative lights not working in glsl view and game engine. | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-03-23 | OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni... | Mitchell Stokes |
2013-03-04 | Fix for image transparency backwards compatibility. Now the texture datablock... | Brecht Van Lommel |
2013-02-26 | OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. The | Brecht Van Lommel |
2013-02-07 | Fix #34156: Spec. and Alpha Intensity OpenGL issue | Sergey Sharybin |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |
2013-01-13 | BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ... | Mitchell Stokes |
2012-12-31 | Alpha premul pipeline cleanup | Sergey Sharybin |
2012-12-18 | style cleanup | Campbell Barton |