diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 0f95107c018..4775d2ed30a 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1745,8 +1745,7 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr) (GPU_link_changed(shi->refl) || ma->ref != 0.0f)) { if (world->aocolor != WO_AOPLAIN) { - if (!(is_zero_v3(&world->horr) & is_zero_v3(&world->zenr))) - { + if (!(is_zero_v3(&world->horr) & is_zero_v3(&world->zenr))) { GPUNodeLink *fcol, *f; GPU_link(mat, "math_multiply", shi->amb, shi->refl, &f); GPU_link(mat, "math_multiply", f, GPU_uniform(&world->ao_env_energy), &f); @@ -2887,8 +2886,7 @@ void GPU_material_update_fvar_offset(GPUMaterial *gpu_material, "fvar%d_offset", input->attribid); location = GPU_shader_get_uniform(shader, name); - /* Multiply by 2 because we're offseting U and V variables. */ - GPU_shader_uniform_int(shader, location, layer_index * 2); + GPU_shader_uniform_int(shader, location, layer_index); } } |