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Diffstat (limited to 'source/blender/gpu/intern/gpu_matrix.cc')
-rw-r--r--source/blender/gpu/intern/gpu_matrix.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.cc b/source/blender/gpu/intern/gpu_matrix.cc
index 94fd44f832b..b46860cf0f4 100644
--- a/source/blender/gpu/intern/gpu_matrix.cc
+++ b/source/blender/gpu/intern/gpu_matrix.cc
@@ -429,7 +429,7 @@ void GPU_matrix_frustum_set(
void GPU_matrix_perspective_set(float fovy, float aspect, float near, float far)
{
- float half_height = tanf(fovy * (float)(M_PI / 360.0)) * near;
+ float half_height = tanf(fovy * float(M_PI / 360.0)) * near;
float half_width = half_height * aspect;
GPU_matrix_frustum_set(-half_width, +half_width, -half_height, +half_height, near, far);
}
@@ -669,13 +669,13 @@ BLI_STATIC_ASSERT(GPU_PY_MATRIX_STACK_LEN + 1 == MATRIX_STACK_DEPTH, "define mis
int GPU_matrix_stack_level_get_model_view()
{
GPUMatrixState *state = Context::get()->matrix_state;
- return (int)state->model_view_stack.top;
+ return int(state->model_view_stack.top);
}
int GPU_matrix_stack_level_get_projection()
{
GPUMatrixState *state = Context::get()->matrix_state;
- return (int)state->projection_stack.top;
+ return int(state->projection_stack.top);
}
/** \} */
@@ -700,7 +700,7 @@ float GPU_polygon_offset_calc(const float (*winmat)[4], float viewdist, float di
if (depth_fac == 0.0f) {
/* Hard-code for 24 bit precision. */
int depthbits = 24;
- depth_fac = 1.0f / (float)((1 << depthbits) - 1);
+ depth_fac = 1.0f / float((1 << depthbits) - 1);
}
ofs = (-1.0 / winmat[2][2]) * dist * depth_fac;