diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_matrix.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.cc | 49 |
1 files changed, 34 insertions, 15 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.cc b/source/blender/gpu/intern/gpu_matrix.cc index 2ae50d913da..6eb9cb823d5 100644 --- a/source/blender/gpu/intern/gpu_matrix.cc +++ b/source/blender/gpu/intern/gpu_matrix.cc @@ -474,11 +474,11 @@ void GPU_matrix_look_at(float eyeX, GPU_matrix_translate_3f(-eyeX, -eyeY, -eyeZ); } -void GPU_matrix_project(const float world[3], - const float model[4][4], - const float proj[4][4], - const int view[4], - float win[3]) +void GPU_matrix_project_3fv(const float world[3], + const float model[4][4], + const float proj[4][4], + const int view[4], + float win[3]) { float v[4]; @@ -494,6 +494,25 @@ void GPU_matrix_project(const float world[3], win[2] = (v[2] + 1) * 0.5f; } +void GPU_matrix_project_2fv(const float world[3], + const float model[4][4], + const float proj[4][4], + const int view[4], + float win[2]) +{ + float v[4]; + + mul_v4_m4v3(v, model, world); + mul_m4_v4(proj, v); + + if (v[3] != 0.0f) { + mul_v2_fl(v, 1.0f / v[3]); + } + + win[0] = view[0] + (view[2] * (v[0] + 1)) * 0.5f; + win[1] = view[1] + (view[3] * (v[1] + 1)) * 0.5f; +} + /** * The same result could be obtained as follows: * @@ -543,7 +562,7 @@ bool GPU_matrix_unproject_precalc(struct GPUMatrixUnproject_Precalc *precalc, &precalc->dims.zmax); if (isinf(precalc->dims.zmax)) { /* We cannot retrieve the actual value of the clip_end. - * Use `FLT_MAX` to avoid nans. */ + * Use `FLT_MAX` to avoid NAN's. */ precalc->dims.zmax = FLT_MAX; } for (int i = 0; i < 4; i++) { @@ -556,9 +575,9 @@ bool GPU_matrix_unproject_precalc(struct GPUMatrixUnproject_Precalc *precalc, return true; } -void GPU_matrix_unproject_with_precalc(const struct GPUMatrixUnproject_Precalc *precalc, - const float win[3], - float r_world[3]) +void GPU_matrix_unproject_3fv_with_precalc(const struct GPUMatrixUnproject_Precalc *precalc, + const float win[3], + float r_world[3]) { float in[3] = { (win[0] - precalc->view[0]) / precalc->view[2], @@ -569,18 +588,18 @@ void GPU_matrix_unproject_with_precalc(const struct GPUMatrixUnproject_Precalc * mul_v3_m4v3(r_world, precalc->model_inverted, in); } -bool GPU_matrix_unproject(const float win[3], - const float model[4][4], - const float proj[4][4], - const int view[4], - float r_world[3]) +bool GPU_matrix_unproject_3fv(const float win[3], + const float model[4][4], + const float proj[4][4], + const int view[4], + float r_world[3]) { struct GPUMatrixUnproject_Precalc precalc; if (!GPU_matrix_unproject_precalc(&precalc, model, proj, view)) { zero_v3(r_world); return false; } - GPU_matrix_unproject_with_precalc(&precalc, win, r_world); + GPU_matrix_unproject_3fv_with_precalc(&precalc, win, r_world); return true; } |