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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 8bc53a71b5a..4245adbde5f 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -1170,11 +1170,11 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
};
GPUShader *GPU_shader_get_builtin_shader_with_config(
- eGPUBuiltinShader shader, eGPUShaderConfig shader_cfg)
+ eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg)
{
BLI_assert(shader < GPU_SHADER_BUILTIN_LEN);
- BLI_assert(shader_cfg < GPU_SHADER_CFG_LEN);
- GPUShader **sh_p = &builtin_shaders[shader_cfg][shader];
+ BLI_assert(sh_cfg < GPU_SHADER_CFG_LEN);
+ GPUShader **sh_p = &builtin_shaders[sh_cfg][shader];
if (*sh_p == NULL) {
GPUShaderStages stages_legacy = {NULL};
@@ -1199,10 +1199,10 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(
}
/* common case */
- if (shader_cfg == GPU_SHADER_CFG_DEFAULT) {
+ if (sh_cfg == GPU_SHADER_CFG_DEFAULT) {
*sh_p = GPU_shader_create(stages->vert, stages->frag, stages->geom, NULL, stages->defs, __func__);
}
- else if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ else if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
/* Remove eventually, for now ensure support for each shader has been added. */
BLI_assert(ELEM(shader,
GPU_SHADER_3D_UNIFORM_COLOR,