diff options
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 10 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 14 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 10 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 2 |
5 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index f2be686d2d4..3c9648c33a5 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1535,7 +1535,7 @@ GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int size, G return buffer; } -void GPU_buffer_copy_vertex( DerivedMesh *dm, float *varray, int *index, int *redir, void *user ) +void GPU_buffer_copy_vertex(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user)) { int start; int i, j, numfaces; @@ -1584,7 +1584,7 @@ GPUBuffer *GPU_buffer_vertex( DerivedMesh *dm ) return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*3*(dm->drawObject->nelements+dm->drawObject->nlooseverts), GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_vertex); } -void GPU_buffer_copy_normal( DerivedMesh *dm, float *varray, int *index, int *redir, void *user ) +void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user)) { int i, numfaces; int start; @@ -1648,7 +1648,7 @@ GPUBuffer *GPU_buffer_normal( DerivedMesh *dm ) return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_normal); } -void GPU_buffer_copy_uv( DerivedMesh *dm, float *varray, int *index, int *redir, void *user ) +void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user)) { int start; int i, numfaces; @@ -1790,7 +1790,7 @@ GPUBuffer *GPU_buffer_color( DerivedMesh *dm ) return result; } -void GPU_buffer_copy_edge( DerivedMesh *dm, float *varray, int *index, int *redir, void *user ) +void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user)) { int i; @@ -1818,7 +1818,7 @@ GPUBuffer *GPU_buffer_edge( DerivedMesh *dm ) return GPU_buffer_setup( dm, dm->drawObject, sizeof(int)*2*dm->drawObject->nedges, GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_edge); } -void GPU_buffer_copy_uvedge( DerivedMesh *dm, float *varray, int *index, int *redir, void *user ) +void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user)) { MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE); int i, j=0; diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index d596f573682..34cf62462a7 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -686,7 +686,7 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final BLI_dynstr_append(ds, ";\n"); } -static char *code_generate_fragment(ListBase *nodes, GPUOutput *output, const char *name) +static char *code_generate_fragment(ListBase *nodes, GPUOutput *output, const char *UNUSED(name)) { DynStr *ds = BLI_dynstr_new(); char *code; @@ -916,7 +916,7 @@ GPUNode *GPU_node_begin(char *name) return node; } -void GPU_node_end(GPUNode *node) +void GPU_node_end(GPUNode *UNUSED(node)) { /* empty */ } @@ -1036,7 +1036,7 @@ static void gpu_node_input_socket(GPUNode *node, GPUNodeStack *sock) } } -void GPU_node_output(GPUNode *node, int type, char *name, GPUNodeLink **link) +void GPU_node_output(GPUNode *node, int type, char *UNUSED(name), GPUNodeLink **link) { GPUOutput *output = MEM_callocN(sizeof(GPUOutput), "GPUOutput"); diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index e8701793e5d..a93d8cbbb8e 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -394,7 +394,7 @@ static void gpu_verify_reflection(Image *ima) } } -int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int tfmode, int compare, int mipmap) +int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap) { ImBuf *ibuf = NULL; unsigned int *bind = NULL; @@ -593,7 +593,7 @@ int GPU_set_tpage(MTFace *tface, int mipmap) gpu_verify_alpha_mode(tface); gpu_verify_reflection(ima); - if(GPU_verify_image(ima, NULL, tface->tile, tface->mode, 1, mipmap)) { + if(GPU_verify_image(ima, NULL, tface->tile, 1, mipmap)) { GTS.curtile= GTS.tile; GTS.curima= GTS.ima; GTS.curtilemode= GTS.tilemode; @@ -911,10 +911,10 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, } } else { - madd_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit); + mul_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit); smat->diff[3]= 1.0; /* caller may set this to bmat->alpha */ - madd_v3_v3fl(smat->spec, &bmat->specr, bmat->spec); + mul_v3_v3fl(smat->spec, &bmat->specr, bmat->spec); smat->spec[3]= 1.0; /* always 1 */ smat->hard= CLAMPIS(bmat->har, 0, 128); @@ -1043,10 +1043,10 @@ int GPU_enable_material(int nr, void *attribs) memset(&GMS, 0, sizeof(GMS)); - madd_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit); + mul_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit); diff[3]= 1.0; - madd_v3_v3fl(spec, &defmaterial.specr, defmaterial.spec); + mul_v3_v3fl(spec, &defmaterial.specr, defmaterial.spec); spec[3]= 1.0; glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff); @@ -1286,7 +1286,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4 } /* setup energy */ - madd_v3_v3fl(energy, &la->r, la->energy); + mul_v3_v3fl(energy, &la->r, la->energy); energy[3]= 1.0; glLightfv(GL_LIGHT0+count, GL_DIFFUSE, energy); diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index fa8ff7a6354..c6b8a43918c 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -484,7 +484,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time, glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode); GPU_update_image_time(ima, time); - bindcode = GPU_verify_image(ima, iuser, 0, 0, 0, mipmap); + bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap); if(ima->gputexture) { ima->gputexture->bindcode = bindcode; @@ -744,7 +744,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex) tex->fb = NULL; } -void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex) +void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex) { /* push attributes */ glPushAttrib(GL_ENABLE_BIT); @@ -766,7 +766,7 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex) glLoadIdentity(); } -void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex) +void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUSED(tex)) { /* restore matrix */ glMatrixMode(GL_PROJECTION); @@ -1063,7 +1063,7 @@ int GPU_shader_get_uniform(GPUShader *shader, char *name) return glGetUniformLocationARB(shader->object, name); } -void GPU_shader_uniform_vector(GPUShader *shader, int location, int length, int arraysize, float *value) +void GPU_shader_uniform_vector(GPUShader *UNUSED(shader), int location, int length, int arraysize, float *value) { if(location == -1) return; @@ -1080,7 +1080,7 @@ void GPU_shader_uniform_vector(GPUShader *shader, int location, int length, int GPU_print_error("Post Uniform Vector"); } -void GPU_shader_uniform_texture(GPUShader *shader, int location, GPUTexture *tex) +void GPU_shader_uniform_texture(GPUShader *UNUSED(shader), int location, GPUTexture *tex) { GLenum arbnumber; diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 5f8015be52f..a31ec950711 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -605,7 +605,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la Material *ma= shi->mat; GPUMaterial *mat= shi->gpumat; GPUNodeLink *lv, *dist, *visifac, *is, *inp, *i, *vn, *view; - GPUNodeLink *outcol, *specfac, *t, *shadfac; + GPUNodeLink *outcol, *specfac, *t, *shadfac= NULL; float one = 1.0f; if((lamp->mode & LA_ONLYSHADOW) && !(ma->mode & MA_SHADOW)) |