diff options
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.cc | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_builtin.c | 5 |
3 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc index 8f04b1c2dfe..be1972beab6 100644 --- a/source/blender/gpu/intern/gpu_immediate.cc +++ b/source/blender/gpu/intern/gpu_immediate.cc @@ -131,7 +131,6 @@ static void wide_line_workaround_start(GPUPrimType prim_type) case GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR: polyline_sh = GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR; break; - case GPU_SHADER_2D_UNIFORM_COLOR: case GPU_SHADER_3D_UNIFORM_COLOR: polyline_sh = GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR; break; diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index 9713a854acc..743bc058b45 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -121,7 +121,7 @@ void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4]) { GPUVertFormat *format = immVertexFormat(); uint pos = add_attr(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(color); immRecti(pos, x1, y1, x2, y2); immUnbindProgram(); diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c index c3a1236e814..502363d97db 100644 --- a/source/blender/gpu/intern/gpu_shader_builtin.c +++ b/source/blender/gpu/intern/gpu_shader_builtin.c @@ -156,11 +156,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { .create_info = "gpu_shader_2D_diag_stripes", }, - [GPU_SHADER_2D_UNIFORM_COLOR] = - { - .name = "GPU_SHADER_2D_UNIFORM_COLOR", - .create_info = "gpu_shader_2D_uniform_color", - }, [GPU_SHADER_2D_FLAT_COLOR] = { .name = "GPU_SHADER_2D_FLAT_COLOR", |