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Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc1
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c2
-rw-r--r--source/blender/gpu/intern/gpu_shader_builtin.c5
3 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 8f04b1c2dfe..be1972beab6 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -131,7 +131,6 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
case GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR:
polyline_sh = GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR;
break;
- case GPU_SHADER_2D_UNIFORM_COLOR:
case GPU_SHADER_3D_UNIFORM_COLOR:
polyline_sh = GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR;
break;
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index 9713a854acc..743bc058b45 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -121,7 +121,7 @@ void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = add_attr(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(color);
immRecti(pos, x1, y1, x2, y2);
immUnbindProgram();
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index c3a1236e814..502363d97db 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -156,11 +156,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.create_info = "gpu_shader_2D_diag_stripes",
},
- [GPU_SHADER_2D_UNIFORM_COLOR] =
- {
- .name = "GPU_SHADER_2D_UNIFORM_COLOR",
- .create_info = "gpu_shader_2D_uniform_color",
- },
[GPU_SHADER_2D_FLAT_COLOR] =
{
.name = "GPU_SHADER_2D_FLAT_COLOR",