diff options
Diffstat (limited to 'source/blender/gpu/metal/kernels/depth_2d_update_info.hh')
-rw-r--r-- | source/blender/gpu/metal/kernels/depth_2d_update_info.hh | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_info.hh b/source/blender/gpu/metal/kernels/depth_2d_update_info.hh new file mode 100644 index 00000000000..0a3281a98f2 --- /dev/null +++ b/source/blender/gpu/metal/kernels/depth_2d_update_info.hh @@ -0,0 +1,35 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +/** \file + * \ingroup gpu + */ + +#include "gpu_shader_create_info.hh" + +GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface, "").smooth(Type::VEC2, "texCoord_interp"); + +GPU_SHADER_CREATE_INFO(depth_2d_update_info_base) + .vertex_in(0, Type::VEC2, "pos") + .vertex_out(depth_2d_update_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .push_constant(Type::VEC2, "extent") + .push_constant(Type::VEC2, "offset") + .push_constant(Type::VEC2, "size") + .push_constant(Type::INT, "mip") + .sampler(0, ImageType::FLOAT_2D, "source_data", Frequency::PASS) + .vertex_source("depth_2d_update_vert.glsl"); + +GPU_SHADER_CREATE_INFO(depth_2d_update_float) + .fragment_source("depth_2d_update_float_frag.glsl") + .additional_info("depth_2d_update_info_base") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(depth_2d_update_int24) + .fragment_source("depth_2d_update_int24_frag.glsl") + .additional_info("depth_2d_update_info_base") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(depth_2d_update_int32) + .fragment_source("depth_2d_update_int32_frag.glsl") + .additional_info("depth_2d_update_info_base") + .do_static_compilation(true); |