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Diffstat (limited to 'source/blender/gpu/metal/mtl_context.mm')
-rw-r--r--source/blender/gpu/metal/mtl_context.mm42
1 files changed, 41 insertions, 1 deletions
diff --git a/source/blender/gpu/metal/mtl_context.mm b/source/blender/gpu/metal/mtl_context.mm
index 2ab2e20158a..26cfe6632ef 100644
--- a/source/blender/gpu/metal/mtl_context.mm
+++ b/source/blender/gpu/metal/mtl_context.mm
@@ -188,7 +188,8 @@ id<MTLRenderCommandEncoder> MTLContext::ensure_begin_render_pass()
* framebuffer state has been modified (is_dirty). */
if (!this->main_command_buffer.is_inside_render_pass() ||
this->active_fb != this->main_command_buffer.get_active_framebuffer() ||
- this->main_command_buffer.get_active_framebuffer()->get_dirty()) {
+ this->main_command_buffer.get_active_framebuffer()->get_dirty() ||
+ this->is_visibility_dirty()) {
/* Validate bound framebuffer before beginning render pass. */
if (!static_cast<MTLFrameBuffer *>(this->active_fb)->validate_render_pass()) {
@@ -372,6 +373,45 @@ void MTLContext::set_scissor_enabled(bool scissor_enabled)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Visibility buffer control for MTLQueryPool.
+ * \{ */
+
+void MTLContext::set_visibility_buffer(gpu::MTLBuffer *buffer)
+{
+ /* Flag visibility buffer as dirty if the buffer being used for visibility has changed --
+ * This is required by the render pass, and we will break the pass if the results destination
+ * buffer is modified. */
+ if (buffer) {
+ visibility_is_dirty_ = (buffer != visibility_buffer_) || visibility_is_dirty_;
+ visibility_buffer_ = buffer;
+ visibility_buffer_->debug_ensure_used();
+ }
+ else {
+ /* If buffer is null, reset visibility state, mark dirty to break render pass if results are no
+ * longer needed. */
+ visibility_is_dirty_ = (visibility_buffer_ != nullptr) || visibility_is_dirty_;
+ visibility_buffer_ = nullptr;
+ }
+}
+
+gpu::MTLBuffer *MTLContext::get_visibility_buffer() const
+{
+ return visibility_buffer_;
+}
+
+void MTLContext::clear_visibility_dirty()
+{
+ visibility_is_dirty_ = false;
+}
+
+bool MTLContext::is_visibility_dirty() const
+{
+ return visibility_is_dirty_;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Texture State Management
* \{ */