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Diffstat (limited to 'source/blender/gpu/metal/mtl_index_buffer.hh')
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diff --git a/source/blender/gpu/metal/mtl_index_buffer.hh b/source/blender/gpu/metal/mtl_index_buffer.hh
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+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "MEM_guardedalloc.h"
+#include "gpu_index_buffer_private.hh"
+#include "mtl_context.hh"
+#include <Cocoa/Cocoa.h>
+#include <Metal/Metal.h>
+#include <QuartzCore/QuartzCore.h>
+
+namespace blender::gpu {
+
+class MTLIndexBuf : public IndexBuf {
+ friend class MTLBatch;
+ friend class MTLDrawList;
+
+ private:
+ /* Metal buffer resource. */
+ gpu::MTLBuffer *ibo_ = nullptr;
+ uint64_t alloc_size_ = 0;
+
+#ifndef NDEBUG
+ /* Flags whether point index buffer has been compacted
+ * to remove false restart indices. */
+ bool point_restarts_stripped_ = false;
+#endif
+
+ /* Optimized index buffers.
+ * NOTE(Metal): This optimization encodes a new index buffer following
+ * #TriangleList topology. Parsing of Index buffers is more optimal
+ * when not using restart-compatible primitive topology types. */
+ GPUPrimType optimized_primitive_type_;
+ gpu::MTLBuffer *optimized_ibo_ = nullptr;
+ uint32_t emulated_v_count = 0;
+ void free_optimized_buffer();
+
+ /* Flags whether an index buffer can be optimized.
+ * For index buffers which are partially modified
+ * on the host, or by the GPU, optimization cannot be performed. */
+ bool can_optimize_ = true;
+
+ public:
+ ~MTLIndexBuf();
+
+ void bind_as_ssbo(uint32_t binding) override;
+ const uint32_t *read() const override;
+
+ void upload_data() override;
+ void update_sub(uint32_t start, uint32_t len, const void *data) override;
+
+ /* #get_index_buffer can conditionally return an optimized index buffer of a
+ * differing format, if it is concluded that optimization is preferred
+ * for the given inputs.
+ * Index buffer optimization is used to replace restart-compatible
+ * primitive types with non-restart-compatible ones such as #TriangleList and
+ * #LineList. This improves GPU execution for these types significantly, while
+ * only incurring a small performance penalty.
+ *
+ * This is also used to emulate unsupported topology types
+ * such as triangle fan. */
+ id<MTLBuffer> get_index_buffer(GPUPrimType &in_out_primitive_type, uint &in_out_v_count);
+ void flag_can_optimize(bool can_optimize);
+
+ static MTLIndexType gpu_index_type_to_metal(GPUIndexBufType type)
+ {
+ return (type == GPU_INDEX_U16) ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32;
+ }
+
+ private:
+ void strip_restart_indices() override;
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("MTLIndexBuf")
+};
+
+} // namespace blender::gpu