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Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.cc')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc107
1 files changed, 67 insertions, 40 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index ef7788194a1..d85f9f7684d 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -41,39 +41,42 @@ namespace blender::gpu {
void GLBackend::platform_init()
{
BLI_assert(!GPG.initialized);
- GPG.initialized = true;
+
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+ const char *version = (const char *)glGetString(GL_VERSION);
+ eGPUDeviceType device = GPU_DEVICE_ANY;
+ eGPUOSType os = GPU_OS_ANY;
+ eGPUDriverType driver = GPU_DRIVER_ANY;
+ eGPUSupportLevel support_level = GPU_SUPPORT_LEVEL_SUPPORTED;
#ifdef _WIN32
- GPG.os = GPU_OS_WIN;
+ os = GPU_OS_WIN;
#elif defined(__APPLE__)
- GPG.os = GPU_OS_MAC;
+ os = GPU_OS_MAC;
#else
- GPG.os = GPU_OS_UNIX;
+ os = GPU_OS_UNIX;
#endif
- const char *vendor = (const char *)glGetString(GL_VENDOR);
- const char *renderer = (const char *)glGetString(GL_RENDERER);
- const char *version = (const char *)glGetString(GL_VERSION);
-
if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
- GPG.device = GPU_DEVICE_ATI;
- GPG.driver = GPU_DRIVER_OFFICIAL;
+ device = GPU_DEVICE_ATI;
+ driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "NVIDIA")) {
- GPG.device = GPU_DEVICE_NVIDIA;
- GPG.driver = GPU_DRIVER_OFFICIAL;
+ device = GPU_DEVICE_NVIDIA;
+ driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "Intel") ||
/* src/mesa/drivers/dri/intel/intel_context.c */
strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
- GPG.device = GPU_DEVICE_INTEL;
- GPG.driver = GPU_DRIVER_OFFICIAL;
+ device = GPU_DEVICE_INTEL;
+ driver = GPU_DRIVER_OFFICIAL;
if (strstr(renderer, "UHD Graphics") ||
/* Not UHD but affected by the same bugs. */
strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
strstr(renderer, "Whiskey Lake")) {
- GPG.device |= GPU_DEVICE_INTEL_UHD;
+ device |= GPU_DEVICE_INTEL_UHD;
}
}
else if ((strstr(renderer, "Mesa DRI R")) ||
@@ -81,49 +84,47 @@ void GLBackend::platform_init()
(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
- GPG.device = GPU_DEVICE_ATI;
- GPG.driver = GPU_DRIVER_OPENSOURCE;
+ device = GPU_DEVICE_ATI;
+ driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
- GPG.device = GPU_DEVICE_NVIDIA;
- GPG.driver = GPU_DRIVER_OPENSOURCE;
+ device = GPU_DEVICE_NVIDIA;
+ driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(vendor, "Mesa")) {
- GPG.device = GPU_DEVICE_SOFTWARE;
- GPG.driver = GPU_DRIVER_SOFTWARE;
+ device = GPU_DEVICE_SOFTWARE;
+ driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(vendor, "Microsoft")) {
- GPG.device = GPU_DEVICE_SOFTWARE;
- GPG.driver = GPU_DRIVER_SOFTWARE;
+ device = GPU_DEVICE_SOFTWARE;
+ driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(vendor, "Apple")) {
/* Apple Silicon. */
- GPG.device = GPU_DEVICE_APPLE;
- GPG.driver = GPU_DRIVER_OFFICIAL;
+ device = GPU_DEVICE_APPLE;
+ driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(renderer, "Apple Software Renderer")) {
- GPG.device = GPU_DEVICE_SOFTWARE;
- GPG.driver = GPU_DRIVER_SOFTWARE;
+ device = GPU_DEVICE_SOFTWARE;
+ driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
- GPG.device = GPU_DEVICE_SOFTWARE;
- GPG.driver = GPU_DRIVER_SOFTWARE;
+ device = GPU_DEVICE_SOFTWARE;
+ driver = GPU_DRIVER_SOFTWARE;
}
else {
printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
printf("Detected OpenGL configuration:\n");
printf("Vendor: %s\n", vendor);
printf("Renderer: %s\n", renderer);
- GPG.device = GPU_DEVICE_ANY;
- GPG.driver = GPU_DRIVER_ANY;
}
/* Detect support level */
if (!GLEW_VERSION_3_3) {
- GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
+ support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
}
else {
- if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
+ if ((device & GPU_DEVICE_INTEL) && (os & GPU_OS_WIN)) {
/* Old Intel drivers with known bugs that cause material properties to crash.
* Version Build 10.18.14.5067 is the latest available and appears to be working
* ok with our workarounds, so excluded from this list. */
@@ -132,19 +133,19 @@ void GLBackend::platform_init()
strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
strstr(version, "Build 10.18.14.4")) {
- GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
+ support_level = GPU_SUPPORT_LEVEL_LIMITED;
}
}
- if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
+ if ((device & GPU_DEVICE_ATI) && (os & GPU_OS_UNIX)) {
/* Platform seems to work when SB backend is disabled. This can be done
* by adding the environment variable `R600_DEBUG=nosb`. */
if (strstr(renderer, "AMD CEDAR")) {
- GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
+ support_level = GPU_SUPPORT_LEVEL_LIMITED;
}
}
}
- GPG.create_key(GPG.support_level, vendor, renderer, version);
- GPG.create_gpu_name(vendor, renderer, version);
+
+ GPG.init(device, os, driver, support_level, vendor, renderer, version);
}
void GLBackend::platform_exit()
@@ -204,6 +205,11 @@ static bool detect_mip_render_workaround()
return enable_workaround;
}
+static const char *gl_extension_get(int i)
+{
+ return (char *)glGetStringi(GL_EXTENSIONS, i);
+}
+
static void detect_workarounds()
{
const char *vendor = (const char *)glGetString(GL_VENDOR);
@@ -286,8 +292,9 @@ static void detect_workarounds()
strstr(renderer, " RX 480 ") || strstr(renderer, " RX 490 ") ||
strstr(renderer, " RX 560 ") || strstr(renderer, " RX 560X ") ||
strstr(renderer, " RX 570 ") || strstr(renderer, " RX 580 ") ||
- strstr(renderer, " RX 590 ") || strstr(renderer, " RX550/550 ") ||
- strstr(renderer, " (TM) 520 ") || strstr(renderer, " (TM) 530 ") ||
+ strstr(renderer, " RX 580X ") || strstr(renderer, " RX 590 ") ||
+ strstr(renderer, " RX550/550 ") || strstr(renderer, "(TM) 520 ") ||
+ strstr(renderer, "(TM) 530 ") || strstr(renderer, "(TM) 535 ") ||
strstr(renderer, " R5 ") || strstr(renderer, " R7 ") || strstr(renderer, " R9 ")) {
GCaps.use_hq_normals_workaround = true;
}
@@ -418,8 +425,28 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_vert);
glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_geom);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &GCaps.max_textures);
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &GCaps.max_uniforms_vert);
+ glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &GCaps.max_uniforms_frag);
+ glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &GCaps.max_batch_indices);
+ glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &GCaps.max_batch_vertices);
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &GCaps.max_vertex_attribs);
+ glGetIntegerv(GL_MAX_VARYING_FLOATS, &GCaps.max_varying_floats);
+
+ glGetIntegerv(GL_NUM_EXTENSIONS, &GCaps.extensions_len);
+ GCaps.extension_get = gl_extension_get;
+
GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store;
+ GCaps.compute_shader_support = GLEW_ARB_compute_shader;
+ if (GCaps.compute_shader_support) {
+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &GCaps.max_work_group_count[0]);
+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &GCaps.max_work_group_count[1]);
+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &GCaps.max_work_group_count[2]);
+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &GCaps.max_work_group_size[0]);
+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &GCaps.max_work_group_size[1]);
+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &GCaps.max_work_group_size[2]);
+ }
+ GCaps.shader_storage_buffer_objects_support = GLEW_ARB_shader_storage_buffer_object;
/* GL specific capabilities. */
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);