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Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_context.hh | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh new file mode 100644 index 00000000000..5daf793910c --- /dev/null +++ b/source/blender/gpu/opengl/gl_context.hh @@ -0,0 +1,50 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_context_private.h" + +#include "glew-mx.h" + +#include <iostream> +#include <mutex> +#include <unordered_set> +#include <vector> + +// TODO(fclem) this requires too much refactor for now. +// namespace blender { +// namespace gpu { + +class GLContext : public GPUContext { + public: + GLContext(void *ghost_window); + ~GLContext(); + + private: + /** Default framebuffer object for some GL implementation. */ + GLuint default_framebuffer_; +}; + +// } // namespace gpu +// } // namespace blender |