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Diffstat (limited to 'source/blender/gpu/opengl/gl_uniform_buffer.hh')
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.hh60
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diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.hh b/source/blender/gpu/opengl/gl_uniform_buffer.hh
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+++ b/source/blender/gpu/opengl/gl_uniform_buffer.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "MEM_guardedalloc.h"
+
+#include "gpu_uniform_buffer_private.hh"
+
+#include "glew-mx.h"
+
+namespace blender {
+namespace gpu {
+
+/**
+ * Implementation of Uniform Buffers using OpenGL.
+ **/
+class GLUniformBuf : public UniformBuf {
+ private:
+ /** Slot to which this UBO is currently bound. -1 if not bound. */
+ int slot_ = -1;
+ /** OpenGL Object handle. */
+ GLuint ubo_id_ = 0;
+
+ public:
+ GLUniformBuf(size_t size, const char *name);
+ ~GLUniformBuf();
+
+ void update(const void *data) override;
+ void bind(int slot) override;
+ void unbind(void) override;
+
+ private:
+ void init(void);
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("GLUniformBuf");
+};
+
+} // namespace gpu
+} // namespace blender