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Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_context.cc2
-rw-r--r--source/blender/gpu/opengl/gl_query.cc8
-rw-r--r--source/blender/gpu/opengl/gl_state.cc8
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc4
4 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index 6c9c6e10774..23654cb96f3 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -39,7 +39,7 @@
#include "gl_state.hh"
#include "gl_uniform_buffer.hh"
-#include "gl_backend.hh" /* TODO remove */
+#include "gl_backend.hh" /* TODO: remove. */
#include "gl_context.hh"
using namespace blender;
diff --git a/source/blender/gpu/opengl/gl_query.cc b/source/blender/gpu/opengl/gl_query.cc
index 8a42719c665..da9770b4cc1 100644
--- a/source/blender/gpu/opengl/gl_query.cc
+++ b/source/blender/gpu/opengl/gl_query.cc
@@ -41,7 +41,7 @@ void GLQueryPool::init(GPUQueryType type)
query_issued_ = 0;
}
-#if 0 /* TODO to avoid realloc of permanent query pool. */
+#if 0 /* TODO: to avoid realloc of permanent query pool. */
void GLQueryPool::reset(GPUQueryType type)
{
initialized_ = false;
@@ -50,7 +50,7 @@ void GLQueryPool::reset(GPUQueryType type)
void GLQueryPool::begin_query()
{
- /* TODO add assert about expected usage. */
+ /* TODO: add assert about expected usage. */
while (query_issued_ >= query_ids_.size()) {
int64_t prev_size = query_ids_.size();
query_ids_.resize(prev_size + QUERY_CHUNCK_LEN);
@@ -61,7 +61,7 @@ void GLQueryPool::begin_query()
void GLQueryPool::end_query()
{
- /* TODO add assert about expected usage. */
+ /* TODO: add assert about expected usage. */
glEndQuery(gl_type_);
}
@@ -70,7 +70,7 @@ void GLQueryPool::get_occlusion_result(MutableSpan<uint32_t> r_values)
BLI_assert(r_values.size() == query_issued_);
for (int i = 0; i < query_issued_; i++) {
- /* Note: This is a sync point. */
+ /* NOTE: This is a sync point. */
glGetQueryObjectuiv(query_ids_[i], GL_QUERY_RESULT, &r_values[i]);
}
}
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc
index b837eae4871..1106e3dab50 100644
--- a/source/blender/gpu/opengl/gl_state.cc
+++ b/source/blender/gpu/opengl/gl_state.cc
@@ -131,7 +131,7 @@ void GLStateManager::set_state(const GPUState &state)
set_shadow_bias(state.shadow_bias);
}
- /* TODO remove */
+ /* TODO: remove. */
if (changed.polygon_smooth) {
if (state.polygon_smooth) {
glEnable(GL_POLYGON_SMOOTH);
@@ -156,7 +156,7 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state)
{
GPUStateMutable changed = state ^ current_mutable_;
- /* TODO remove, should be uniform. */
+ /* TODO: remove, should be uniform. */
if (float_as_uint(changed.point_size) != 0) {
if (state.point_size > 0.0f) {
glEnable(GL_PROGRAM_POINT_SIZE);
@@ -168,12 +168,12 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state)
}
if (changed.line_width != 0) {
- /* TODO remove, should use wide line shader. */
+ /* TODO: remove, should use wide line shader. */
glLineWidth(clamp_f(state.line_width, line_width_range_[0], line_width_range_[1]));
}
if (changed.depth_range[0] != 0 || changed.depth_range[1] != 0) {
- /* TODO remove, should modify the projection matrix instead. */
+ /* TODO: remove, should modify the projection matrix instead. */
glDepthRange(UNPACK2(state.depth_range));
}
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index ddc45a6a904..db1fda63c28 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -32,7 +32,7 @@
#include "gl_backend.hh"
#include "gl_debug.hh"
#include "gl_state.hh"
-#include "gpu_vertex_buffer_private.hh" /* TODO should be `gl_vertex_buffer.hh` */
+#include "gpu_vertex_buffer_private.hh" /* TODO: should be `gl_vertex_buffer.hh`. */
#include "gl_texture.hh"
@@ -347,7 +347,7 @@ void GLTexture::copy_to(Texture *dst_)
BLI_assert((dst->w_ == src->w_) && (dst->h_ == src->h_) && (dst->d_ == src->d_));
BLI_assert(dst->format_ == src->format_);
BLI_assert(dst->type_ == src->type_);
- /* TODO support array / 3D textures. */
+ /* TODO: support array / 3D textures. */
BLI_assert(dst->d_ == 0);
if (GLContext::copy_image_support) {