diff options
Diffstat (limited to 'source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl')
-rw-r--r-- | source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl new file mode 100644 index 00000000000..9beed66826c --- /dev/null +++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl @@ -0,0 +1,26 @@ +#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl) + +void node_composite_distance_matte_rgba( + vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte) +{ + float difference = distance(color.rgb, key.rgb); + bool is_opaque = difference > tolerance + falloff; + float alpha = is_opaque ? color.a : max(0.0, difference - tolerance) / falloff; + matte = min(alpha, color.a); + result = color * matte; +} + +void node_composite_distance_matte_ycca( + vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte) +{ + vec4 color_ycca; + rgba_to_ycca_itu_709(color, color_ycca); + vec4 key_ycca; + rgba_to_ycca_itu_709(key, key_ycca); + + float difference = distance(color_ycca.yz, key_ycca.yz); + bool is_opaque = difference > tolerance + falloff; + float alpha = is_opaque ? color.a : max(0.0, difference - tolerance) / falloff; + matte = min(alpha, color.a); + result = color * matte; +} |