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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl13
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
deleted file mode 100644
index 7878dc18362..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
+++ /dev/null
@@ -1,13 +0,0 @@
-
-/*
- * Vertex Shader for dashed lines with 2D coordinates,
- * with uniform multi-colors or uniform single-color, and unary thickness.
- *
- * Dashed is performed in screen space.
- */
-
-void main()
-{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
- stipple_start = stipple_pos = viewport_size * 0.5 * (gl_Position.xy / gl_Position.w);
-}