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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_simple_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_simple_vert.glsl54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
new file mode 100644
index 00000000000..8ccd0feb5e2
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
@@ -0,0 +1,54 @@
+
+#if defined(USE_SOLID_LIGHTING) || defined(USE_SCENE_LIGHTING)
+varying vec3 varying_normal;
+
+#ifndef USE_SOLID_LIGHTING
+varying vec3 varying_position;
+#endif
+#endif
+
+#ifdef USE_COLOR
+varying vec4 varying_vertex_color;
+#endif
+
+#ifdef USE_TEXTURE
+varying vec2 varying_texture_coord;
+#endif
+
+#ifdef CLIP_WORKAROUND
+varying float gl_ClipDistance[6];
+#endif
+
+void main()
+{
+ vec4 co = gl_ModelViewMatrix * gl_Vertex;
+
+#if defined(USE_SOLID_LIGHTING) || defined(USE_SCENE_LIGHTING)
+ varying_normal = normalize(gl_NormalMatrix * gl_Normal);
+
+#ifndef USE_SOLID_LIGHTING
+ varying_position = co.xyz;
+#endif
+#endif
+
+ gl_Position = gl_ProjectionMatrix * co;
+
+#ifdef CLIP_WORKAROUND
+ int i;
+ for(i = 0; i < 6; i++)
+ gl_ClipDistance[i] = dot(co, gl_ClipPlane[i]);
+#elif !defined(GPU_ATI)
+ // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
+ // graphic cards, while on ATI it can cause a software fallback.
+ gl_ClipVertex = co;
+#endif
+
+#ifdef USE_COLOR
+ varying_vertex_color = gl_Color;
+#endif
+
+#ifdef USE_TEXTURE
+ varying_texture_coord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
+#endif
+}
+