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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl b/source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl
index 4d1feb5c83e..fd790009e02 100644
--- a/source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl
@@ -8,11 +8,6 @@ uniform float density_scale;
uniform sampler3D soot_texture;
uniform sampler3D shadow_texture;
-#ifdef USE_FIRE
-uniform sampler3D flame_texture;
-uniform sampler1D spectrum_texture;
-#endif
-
void main()
{
/* compute color and density from volume texture */
@@ -37,12 +32,5 @@ void main()
/* premultiply alpha */
vec4 color = vec4(soot_alpha * soot_color, soot_alpha);
-#ifdef USE_FIRE
- /* fire */
- float flame = texture3D(flame_texture, coords).r;
- vec4 emission = texture1D(spectrum_texture, flame);
- color.rgb += (1 - color.a) * emission.a * emission.rgb;
-#endif
-
gl_FragColor = color;
}