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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl
index 5038cb3892f..ece770f0e73 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl
@@ -17,12 +17,12 @@ void node_bsdf_glass(
out_spec,
out_refr,
ssr_spec);
- out_refr *= refr_color;
- out_spec *= color.rgb;
float fresnel = F_eta(ior, dot(N, cameraVec));
vec3 vN = mat3(ViewMatrix) * N;
result = CLOSURE_DEFAULT;
- result.radiance = mix(out_refr, out_spec, fresnel);
+ result.radiance = render_pass_glossy_mask(refr_color, out_refr * refr_color) * (1.0 - fresnel);
+ result.radiance += render_pass_glossy_mask(color.rgb, out_spec * color.rgb) * fresnel;
+
closure_load_ssr_data(
ssr_spec * color.rgb * fresnel, roughness, N, viewCameraVec, int(ssr_id), result);
}