diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index 0d8f2272c10..0833809cc42 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -91,7 +91,7 @@ void node_bsdf_principled(vec4 base_color, diffuse_data.sss_id = uint(do_sss); /* NOTE(@fclem): We need to blend the reflection color but also need to avoid applying the - * weights so we compule the ratio. */ + * weights so we compute the ratio. */ float reflection_weight = specular_weight + glass_reflection_weight; float reflection_weight_inv = safe_rcp(reflection_weight); specular_weight *= reflection_weight_inv; @@ -150,7 +150,7 @@ void node_bsdf_principled(vec4 base_color, refraction_data.ior = ior; /* Ref. T98190: Defines are optimizations for old compilers. - * Might become unecessary with EEVEE-Next. */ + * Might become unnecessary with EEVEE-Next. */ if (do_diffuse == 0.0 && do_refraction == 0.0 && do_clearcoat != 0.0) { #ifdef PRINCIPLED_CLEARCOAT /* Metallic & Clearcoat case. */ |