diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl index f9691beee6f..d33465fa846 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl @@ -6,7 +6,7 @@ void world_normals_get(out vec3 N) vec3 B = normalize(cross(worldNormal, hairTangent)); float cos_theta; if (hairThicknessRes == 1) { - vec4 rand = texelFetch(utilTex, ivec3(ivec2(gl_FragCoord.xy) % LUT_SIZE, 2.0), 0); + vec4 rand = texelfetch_noise_tex(gl_FragCoord.xy); /* Random cosine normal distribution on the hair surface. */ cos_theta = rand.x * 2.0 - 1.0; } |