diff options
Diffstat (limited to 'source/blender/gpu/tests')
-rw-r--r-- | source/blender/gpu/tests/gpu_shader_builtin_test.cc | 7 | ||||
-rw-r--r-- | source/blender/gpu/tests/gpu_shader_test.cc | 6 | ||||
-rw-r--r-- | source/blender/gpu/tests/gpu_testing.cc | 1 |
3 files changed, 3 insertions, 11 deletions
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc index 5dc70a8bf0f..567f1370f00 100644 --- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc +++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc @@ -32,12 +32,8 @@ static void test_shader_builtin() test_compile_builtin_shader(GPU_SHADER_TEXT, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_KEYFRAME_SHAPE, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_FLAT_COLOR, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_SMOOTH_COLOR, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_3D_IMAGE, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_IMAGE, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_COLOR, GPU_SHADER_CFG_DEFAULT); + test_compile_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_DESATURATE_COLOR, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR, GPU_SHADER_CFG_DEFAULT); @@ -60,7 +56,6 @@ static void test_shader_builtin() GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_GPENCIL_STROKE, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_AREA_BORDERS, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_BASE, GPU_SHADER_CFG_DEFAULT); diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc index adb9b059fc6..35ffc647c97 100644 --- a/source/blender/gpu/tests/gpu_shader_test.cc +++ b/source/blender/gpu/tests/gpu_shader_test.cc @@ -14,8 +14,6 @@ #include "gpu_testing.hh" -#include "GPU_glew.h" - namespace blender::gpu::tests { static void test_gpu_shader_compute_2d() @@ -48,7 +46,7 @@ void main() { /* Create texture to store result and attach to shader. */ GPUTexture *texture = GPU_texture_create_2d( - "gpu_shader_compute_2d", SIZE, SIZE, 0, GPU_RGBA32F, nullptr); + "gpu_shader_compute_2d", SIZE, SIZE, 1, GPU_RGBA32F, nullptr); EXPECT_NE(texture, nullptr); GPU_shader_bind(shader); @@ -109,7 +107,7 @@ void main() { /* Construct Texture. */ GPUTexture *texture = GPU_texture_create_1d( - "gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr); + "gpu_shader_compute_1d", SIZE, 1, GPU_RGBA32F, nullptr); EXPECT_NE(texture, nullptr); GPU_shader_bind(shader); diff --git a/source/blender/gpu/tests/gpu_testing.cc b/source/blender/gpu/tests/gpu_testing.cc index 4e93e062b50..224a9afcf59 100644 --- a/source/blender/gpu/tests/gpu_testing.cc +++ b/source/blender/gpu/tests/gpu_testing.cc @@ -26,7 +26,6 @@ void GPUTest::SetUp() void GPUTest::TearDown() { GPU_exit(); - GPU_backend_exit(); GPU_context_discard(context); GHOST_DisposeOpenGLContext(ghost_system, ghost_context); GHOST_DisposeSystem(ghost_system); |