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Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt4
-rw-r--r--source/blender/gpu/GPU_primitive.h2
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c4
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c6
-rw-r--r--source/blender/gpu/intern/gpu_context.cc6
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc8
-rw-r--r--source/blender/gpu/intern/gpu_material_library.c4
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h2
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c6
-rw-r--r--source/blender/gpu/intern/gpu_state.cc2
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc6
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh4
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer.cc4
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer.cc8
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c2
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc6
-rw-r--r--source/blender/gpu/opengl/gl_context.cc2
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc8
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.hh2
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc6
-rw-r--r--source/blender/gpu/opengl/gl_query.cc8
-rw-r--r--source/blender/gpu/opengl/gl_state.cc8
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl2
26 files changed, 66 insertions, 54 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index abb7330d292..b7dc3210c41 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -82,8 +82,8 @@ set(SRC
intern/gpu_select_sample_query.cc
intern/gpu_shader.cc
intern/gpu_shader_builtin.c
- intern/gpu_shader_log.cc
intern/gpu_shader_interface.cc
+ intern/gpu_shader_log.cc
intern/gpu_state.cc
intern/gpu_texture.cc
intern/gpu_uniform_buffer.cc
@@ -103,8 +103,8 @@ set(SRC
opengl/gl_index_buffer.cc
opengl/gl_query.cc
opengl/gl_shader.cc
- opengl/gl_shader_log.cc
opengl/gl_shader_interface.cc
+ opengl/gl_shader_log.cc
opengl/gl_state.cc
opengl/gl_texture.cc
opengl/gl_uniform_buffer.cc
diff --git a/source/blender/gpu/GPU_primitive.h b/source/blender/gpu/GPU_primitive.h
index b1d70326b45..f64a673d461 100644
--- a/source/blender/gpu/GPU_primitive.h
+++ b/source/blender/gpu/GPU_primitive.h
@@ -57,7 +57,7 @@ typedef enum {
} GPUPrimClass;
/**
- * TODO Improve error checking by validating that the shader is suited for this primitive type.
+ * TODO: Improve error checking by validating that the shader is suited for this primitive type.
* GPUPrimClass GPU_primtype_class(GPUPrimType);
* bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass);
*/
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 13d0139e406..43483916236 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -707,7 +707,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
float fno[3];
short no_short[3];
- /* Note: Clockwise indices ordering, that's why we invert order here. */
+ /* NOTE: Clockwise indices ordering, that's why we invert order here. */
normal_quad_v3(fno, co[3], co[2], co[1], co[0]);
normal_float_to_short_v3(no_short, fno);
@@ -916,7 +916,7 @@ void GPU_pbvh_bmesh_buffers_update(GPU_PBVH_Buffers *buffers,
return;
}
- /* TODO, make mask layer optional for bmesh buffer */
+ /* TODO: make mask layer optional for bmesh buffer. */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
/* Fill vertex buffer */
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index a2072e504fd..d12cecd129e 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -810,7 +810,7 @@ static char *code_generate_geometry(GPUNodeGraph *graph,
}
LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &graph->attributes) {
- /* TODO let shader choose what to do depending on what the attribute is. */
+ /* TODO: let shader choose what to do depending on what the attribute is. */
BLI_dynstr_appendf(ds, "dataAttrOut.var%d = dataAttrIn[vert].var%d;\\\n", attr->id, attr->id);
}
BLI_dynstr_append(ds, "}\n\n");
@@ -938,9 +938,9 @@ GPUPass *GPU_generate_pass(GPUMaterial *material,
return pass;
}
-static int count_active_texture_sampler(GPUShader *shader, char *source)
+static int count_active_texture_sampler(GPUShader *shader, const char *source)
{
- char *code = source;
+ const char *code = source;
/* Remember this is per stage. */
GSet *sampler_ids = BLI_gset_int_new(__func__);
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index b5a437b46f7..943a6151ced 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -28,7 +28,7 @@
* - free can be called from any thread
*/
-/* TODO Create cmake option. */
+/* TODO: Create cmake option. */
#define WITH_OPENGL_BACKEND 1
#include "BLI_assert.h"
@@ -99,7 +99,7 @@ Context *Context::get()
GPUContext *GPU_context_create(void *ghost_window)
{
if (GPUBackend::get() == nullptr) {
- /* TODO move where it make sense. */
+ /* TODO: move where it make sense. */
GPU_backend_init(GPU_BACKEND_OPENGL);
}
@@ -182,7 +182,7 @@ void GPU_backend_init(eGPUBackendType backend_type)
void GPU_backend_exit(void)
{
- /* TODO assert no resource left. Currently UI textures are still not freed in their context
+ /* TODO: assert no resource left. Currently UI textures are still not freed in their context
* correctly. */
delete g_backend;
g_backend = nullptr;
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 1293cc0953d..4bb13d01c2d 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -609,7 +609,13 @@ GPUOffScreen *GPU_offscreen_create(
}
if ((depth && !ofs->depth) || !ofs->color) {
- BLI_snprintf(err_out, 256, "GPUTexture: Texture allocation failed.");
+ const char error[] = "GPUTexture: Texture allocation failed.";
+ if (err_out) {
+ BLI_snprintf(err_out, 256, error);
+ }
+ else {
+ fprintf(stderr, error);
+ }
GPU_offscreen_free(ofs);
return nullptr;
}
diff --git a/source/blender/gpu/intern/gpu_material_library.c b/source/blender/gpu/intern/gpu_material_library.c
index 3c216c1a991..73a80c62bdc 100644
--- a/source/blender/gpu/intern/gpu_material_library.c
+++ b/source/blender/gpu/intern/gpu_material_library.c
@@ -684,7 +684,7 @@ static GPUMaterialLibrary *gpu_material_libraries[] = {
static GHash *FUNCTION_HASH = NULL;
-char *gpu_str_skip_token(char *str, char *token, int max)
+const char *gpu_str_skip_token(const char *str, char *token, int max)
{
int len = 0;
@@ -752,7 +752,7 @@ static void gpu_parse_material_library(GHash *hash, GPUMaterialLibrary *library)
eGPUType type;
GPUFunctionQual qual;
int i;
- char *code = library->code;
+ const char *code = library->code;
while ((code = strstr(code, "void "))) {
function = MEM_callocN(sizeof(GPUFunction), "GPUFunction");
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index da7b1636fa3..782d89d6f2a 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -62,5 +62,5 @@ char *gpu_material_library_generate_code(struct GSet *used_libraries, const char
/* Code Parsing */
-char *gpu_str_skip_token(char *str, char *token, int max);
+const char *gpu_str_skip_token(const char *str, char *token, int max);
const char *gpu_data_type_to_string(const eGPUType type);
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index b220c60e979..585cb296bac 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -88,7 +88,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType
name = outnode->name;
input = outnode->inputs.first;
- if ((STR_ELEM(name, "set_value", "set_rgb", "set_rgba")) && (input->type == type)) {
+ if (STR_ELEM(name, "set_value", "set_rgb", "set_rgba") && (input->type == type)) {
input = MEM_dupallocN(outnode->inputs.first);
if (input->link) {
input->link->users++;
@@ -174,7 +174,7 @@ static const char *gpu_uniform_set_function_from_type(eNodeSocketDatatype type)
case SOCK_RGBA:
return "set_rgba";
default:
- BLI_assert(!"No gpu function for non-supported eNodeSocketDatatype");
+ BLI_assert_msg(0, "No gpu function for non-supported eNodeSocketDatatype");
return NULL;
}
}
@@ -259,7 +259,7 @@ static void gpu_node_output(GPUNode *node, const eGPUType type, GPUNodeLink **li
output->link->link_type = GPU_NODE_LINK_OUTPUT;
output->link->output = output;
- /* note: the caller owns the reference to the link, GPUOutput
+ /* NOTE: the caller owns the reference to the link, GPUOutput
* merely points to it, and if the node is destroyed it will
* set that pointer to NULL */
}
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 5c33066c720..9ee8a8b8d32 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -187,7 +187,7 @@ void GPU_point_size(float size)
/* Programmable point size
* - shaders set their own point size when enabled
* - use GPU_point_size when disabled */
-/* TODO remove and use program point size everywhere */
+/* TODO: remove and use program point size everywhere. */
void GPU_program_point_size(bool enable)
{
StateManager *stack = Context::get()->state_manager;
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index b79350a6506..b96b71a7ac4 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -96,7 +96,7 @@ inline GPUState operator~(const GPUState &a)
union GPUStateMutable {
struct {
/* Viewport State */
- /** TODO remove */
+ /** TODO: remove. */
float depth_range[2];
/** Positive if using program point size. */
/* TODO(fclem): should be passed as uniform to all shaders. */
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index de5a9f95b65..6564cbda694 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -154,7 +154,7 @@ void Texture::attach_to(FrameBuffer *fb, GPUAttachmentType type)
return;
}
}
- BLI_assert(!"GPU: Error: Texture: Not enough attachment");
+ BLI_assert_msg(0, "GPU: Error: Texture: Not enough attachment");
}
void Texture::detach_from(FrameBuffer *fb)
@@ -166,7 +166,7 @@ void Texture::detach_from(FrameBuffer *fb)
return;
}
}
- BLI_assert(!"GPU: Error: Texture: Framebuffer is not attached");
+ BLI_assert_msg(0, "GPU: Error: Texture: Framebuffer is not attached");
}
void Texture::update(eGPUDataFormat format, const void *data)
@@ -600,7 +600,7 @@ void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref)
}
#endif
-/* TODO remove */
+/* TODO: remove. */
int GPU_texture_opengl_bindcode(const GPUTexture *tex)
{
return reinterpret_cast<const Texture *>(tex)->gl_bindcode_get();
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index a8f2e482bdd..2b8a5a5cc12 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -155,7 +155,7 @@ class Texture {
void mip_size_get(int mip, int r_size[3]) const
{
- /* TODO assert if lvl is below the limit of 1px in each dimension. */
+ /* TODO: assert if lvl is below the limit of 1px in each dimension. */
int div = 1 << mip;
r_size[0] = max_ii(1, w_ / div);
@@ -559,7 +559,7 @@ static inline eGPUTextureFormat to_texture_format(const GPUVertFormat *format)
case GPU_COMP_I16:
return GPU_RGBA16I;
case GPU_COMP_U16:
- /* Note: Checking the fetch mode to select the right GPU texture format. This can be
+ /* NOTE: Checking the fetch mode to select the right GPU texture format. This can be
* added to other formats as well. */
switch (format->attrs[0].fetch_mode) {
case GPU_FETCH_INT:
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer.cc b/source/blender/gpu/intern/gpu_uniform_buffer.cc
index 3edb090d81c..3a9269d1753 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer.cc
+++ b/source/blender/gpu/intern/gpu_uniform_buffer.cc
@@ -114,11 +114,11 @@ static void buffer_from_list_inputs_sort(ListBase *inputs)
if (input->type == GPU_MAT3) {
/* Alignment for mat3 is not handled currently, so not supported */
- BLI_assert(!"mat3 not supported in UBO");
+ BLI_assert_msg(0, "mat3 not supported in UBO");
continue;
}
if (input->type > MAX_UBO_GPU_TYPE) {
- BLI_assert(!"GPU type not supported in UBO");
+ BLI_assert_msg(0, "GPU type not supported in UBO");
continue;
}
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.cc b/source/blender/gpu/intern/gpu_vertex_buffer.cc
index 2c21d2bf9af..7ff68242c17 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer.cc
+++ b/source/blender/gpu/intern/gpu_vertex_buffer.cc
@@ -28,8 +28,8 @@
#include "gpu_backend.hh"
#include "gpu_vertex_format_private.h"
-#include "gl_vertex_buffer.hh" /* TODO remove */
-#include "gpu_context_private.hh" /* TODO remove */
+#include "gl_vertex_buffer.hh" /* TODO: remove. */
+#include "gpu_context_private.hh" /* TODO: remove. */
#include "gpu_vertex_buffer_private.hh"
@@ -287,7 +287,7 @@ void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *verts_, uint a_idx, GPUVertBufRaw
/* NOTE: Be careful when using this. The data needs to match the expected format. */
void *GPU_vertbuf_get_data(const GPUVertBuf *verts)
{
- /* TODO Assert that the format has no padding. */
+ /* TODO: Assert that the format has no padding. */
return unwrap(verts)->data;
}
@@ -296,7 +296,7 @@ void *GPU_vertbuf_get_data(const GPUVertBuf *verts)
void *GPU_vertbuf_steal_data(GPUVertBuf *verts_)
{
VertBuf *verts = unwrap(verts_);
- /* TODO Assert that the format has no padding. */
+ /* TODO: Assert that the format has no padding. */
BLI_assert(verts->data);
void *data = verts->data;
verts->data = nullptr;
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index ddf31b6ffa7..96bf1ec40b0 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -248,7 +248,7 @@ void *GPU_viewport_engine_data_create(GPUViewport *viewport, void *engine_type)
}
}
- BLI_assert(!"Too many draw engines enabled at the same time");
+ BLI_assert_msg(0, "Too many draw engines enabled at the same time");
return NULL;
}
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 1ae68d6813c..42b85da1f93 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -90,7 +90,7 @@ void GLBackend::platform_init()
device |= GPU_DEVICE_INTEL_UHD;
}
}
- else if ((strstr(renderer, "Mesa DRI R")) ||
+ else if (strstr(renderer, "Mesa DRI R") ||
(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
@@ -365,8 +365,8 @@ static void detect_workarounds()
(strstr(version, "Build 20.19.15.4285"))) {
GCaps.use_main_context_workaround = true;
}
- /* See T70187: merging vertices fail. This has been tested from 18.2.2 till 19.3.0~dev of the
- * Mesa driver */
+ /* See T70187: merging vertices fail. This has been tested from `18.2.2` till `19.3.0~dev`
+ * of the Mesa driver */
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE) &&
(strstr(version, "Mesa 18.") || strstr(version, "Mesa 19.0") ||
strstr(version, "Mesa 19.1") || strstr(version, "Mesa 19.2"))) {
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index 6c9c6e10774..23654cb96f3 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -39,7 +39,7 @@
#include "gl_state.hh"
#include "gl_uniform_buffer.hh"
-#include "gl_backend.hh" /* TODO remove */
+#include "gl_backend.hh" /* TODO: remove. */
#include "gl_context.hh"
using namespace blender;
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index ac42a950945..3e259235515 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -81,9 +81,11 @@ static void APIENTRY debug_callback(GLenum UNUSED(source),
return;
}
- if (TRIM_NVIDIA_BUFFER_INFO &&
- GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_OFFICIAL) &&
- STRPREFIX(message, "Buffer detailed info")) {
+ /* NOTE: callback function can be triggered during before the platform is initialized.
+ * In this case invoking `GPU_type_matches` would fail and
+ * therefore the message is checked before the platform matching. */
+ if (TRIM_NVIDIA_BUFFER_INFO && STRPREFIX(message, "Buffer detailed info") &&
+ GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_OFFICIAL)) {
/** Suppress buffer infos flooding the output. */
return;
}
diff --git a/source/blender/gpu/opengl/gl_drawlist.hh b/source/blender/gpu/opengl/gl_drawlist.hh
index db4b9c03c3c..6f80fdd5a8a 100644
--- a/source/blender/gpu/opengl/gl_drawlist.hh
+++ b/source/blender/gpu/opengl/gl_drawlist.hh
@@ -72,7 +72,7 @@ class GLDrawList : public DrawList {
GLuint buffer_id_;
/** Length of whole the buffer (in byte). */
GLsizeiptr buffer_size_;
- /** Offset of data_ inside the whole buffer (in byte). */
+ /** Offset of `data_` inside the whole buffer (in byte). */
GLintptr data_offset_;
/** To free the buffer_id_. */
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index e87b22985bd..8da114d9270 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -268,7 +268,7 @@ void GLFrameBuffer::bind(bool enabled_srgb)
}
if (context_ != GLContext::get()) {
- BLI_assert(!"Trying to use the same frame-buffer in multiple context");
+ BLI_assert_msg(0, "Trying to use the same frame-buffer in multiple context");
return;
}
@@ -379,7 +379,7 @@ void GLFrameBuffer::clear_attachment(GPUAttachmentType type,
glClearBufferfv(GL_DEPTH, 0, &depth);
}
else {
- BLI_assert(!"Unhandled data format");
+ BLI_assert_msg(0, "Unhandled data format");
}
}
else {
@@ -395,7 +395,7 @@ void GLFrameBuffer::clear_attachment(GPUAttachmentType type,
glClearBufferiv(GL_COLOR, slot, (GLint *)clear_value);
break;
default:
- BLI_assert(!"Unhandled data format");
+ BLI_assert_msg(0, "Unhandled data format");
break;
}
}
diff --git a/source/blender/gpu/opengl/gl_query.cc b/source/blender/gpu/opengl/gl_query.cc
index 8a42719c665..da9770b4cc1 100644
--- a/source/blender/gpu/opengl/gl_query.cc
+++ b/source/blender/gpu/opengl/gl_query.cc
@@ -41,7 +41,7 @@ void GLQueryPool::init(GPUQueryType type)
query_issued_ = 0;
}
-#if 0 /* TODO to avoid realloc of permanent query pool. */
+#if 0 /* TODO: to avoid realloc of permanent query pool. */
void GLQueryPool::reset(GPUQueryType type)
{
initialized_ = false;
@@ -50,7 +50,7 @@ void GLQueryPool::reset(GPUQueryType type)
void GLQueryPool::begin_query()
{
- /* TODO add assert about expected usage. */
+ /* TODO: add assert about expected usage. */
while (query_issued_ >= query_ids_.size()) {
int64_t prev_size = query_ids_.size();
query_ids_.resize(prev_size + QUERY_CHUNCK_LEN);
@@ -61,7 +61,7 @@ void GLQueryPool::begin_query()
void GLQueryPool::end_query()
{
- /* TODO add assert about expected usage. */
+ /* TODO: add assert about expected usage. */
glEndQuery(gl_type_);
}
@@ -70,7 +70,7 @@ void GLQueryPool::get_occlusion_result(MutableSpan<uint32_t> r_values)
BLI_assert(r_values.size() == query_issued_);
for (int i = 0; i < query_issued_; i++) {
- /* Note: This is a sync point. */
+ /* NOTE: This is a sync point. */
glGetQueryObjectuiv(query_ids_[i], GL_QUERY_RESULT, &r_values[i]);
}
}
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc
index b837eae4871..1106e3dab50 100644
--- a/source/blender/gpu/opengl/gl_state.cc
+++ b/source/blender/gpu/opengl/gl_state.cc
@@ -131,7 +131,7 @@ void GLStateManager::set_state(const GPUState &state)
set_shadow_bias(state.shadow_bias);
}
- /* TODO remove */
+ /* TODO: remove. */
if (changed.polygon_smooth) {
if (state.polygon_smooth) {
glEnable(GL_POLYGON_SMOOTH);
@@ -156,7 +156,7 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state)
{
GPUStateMutable changed = state ^ current_mutable_;
- /* TODO remove, should be uniform. */
+ /* TODO: remove, should be uniform. */
if (float_as_uint(changed.point_size) != 0) {
if (state.point_size > 0.0f) {
glEnable(GL_PROGRAM_POINT_SIZE);
@@ -168,12 +168,12 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state)
}
if (changed.line_width != 0) {
- /* TODO remove, should use wide line shader. */
+ /* TODO: remove, should use wide line shader. */
glLineWidth(clamp_f(state.line_width, line_width_range_[0], line_width_range_[1]));
}
if (changed.depth_range[0] != 0 || changed.depth_range[1] != 0) {
- /* TODO remove, should modify the projection matrix instead. */
+ /* TODO: remove, should modify the projection matrix instead. */
glDepthRange(UNPACK2(state.depth_range));
}
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index ddc45a6a904..db1fda63c28 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -32,7 +32,7 @@
#include "gl_backend.hh"
#include "gl_debug.hh"
#include "gl_state.hh"
-#include "gpu_vertex_buffer_private.hh" /* TODO should be `gl_vertex_buffer.hh` */
+#include "gpu_vertex_buffer_private.hh" /* TODO: should be `gl_vertex_buffer.hh`. */
#include "gl_texture.hh"
@@ -347,7 +347,7 @@ void GLTexture::copy_to(Texture *dst_)
BLI_assert((dst->w_ == src->w_) && (dst->h_ == src->h_) && (dst->d_ == src->d_));
BLI_assert(dst->format_ == src->format_);
BLI_assert(dst->type_ == src->type_);
- /* TODO support array / 3D textures. */
+ /* TODO: support array / 3D textures. */
BLI_assert(dst->d_ == 0);
if (GLContext::copy_image_support) {
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
index 9ce2a1be015..aae7f641af8 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
@@ -18,6 +18,7 @@ in vec2 P2;
in vec2 P3;
in ivec4 colid_doarrow;
in ivec2 domuted;
+in float dim_factor;
uniform vec4 colors[6];
@@ -39,6 +40,7 @@ uniform vec2 bezierPts[4];
uniform vec4 colors[3];
uniform bool doArrow;
uniform bool doMuted;
+uniform float dim_factor;
# define colShadow colors[0]
# define colStart colors[1]
@@ -98,6 +100,8 @@ void main(void)
}
}
+ finalColor[3] *= dim_factor;
+
/* Expand into a line */
gl_Position.xy += exp_axis * expandSize * expand_dist;
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl
index d33465fa846..40e46bc250c 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl
@@ -1,4 +1,4 @@
-/* TODO : clean this ifdef mess */
+/* TODO: clean this `ifdef` mess. */
void world_normals_get(out vec3 N)
{
#ifndef VOLUMETRICS