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Diffstat (limited to 'source/blender/imbuf/intern/stereoimbuf.c')
-rw-r--r--source/blender/imbuf/intern/stereoimbuf.c1292
1 files changed, 1292 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/stereoimbuf.c b/source/blender/imbuf/intern/stereoimbuf.c
new file mode 100644
index 00000000000..3b9da639a86
--- /dev/null
+++ b/source/blender/imbuf/intern/stereoimbuf.c
@@ -0,0 +1,1292 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2015 by Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/imbuf/intern/stereoimbuf.c
+ * \ingroup imbuf
+ */
+
+#include <stddef.h>
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "IMB_allocimbuf.h"
+#include "IMB_filetype.h"
+#include "IMB_metadata.h"
+#include "IMB_colormanagement_intern.h"
+
+#include "imbuf.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "BLI_math.h"
+
+#include "DNA_userdef_types.h"
+#include "DNA_scene_types.h"
+
+/* prototypes */
+struct Stereo3DData;
+static void imb_stereo3d_write_doit(struct Stereo3DData *s3d_data, struct Stereo3dFormat *s3d);
+static void imb_stereo3d_read_doit(struct Stereo3DData *s3d_data, struct Stereo3dFormat *s3d);
+
+typedef struct Stereo3DData {
+ struct { float *left, *right, *stereo; } rectf;
+ struct { uchar *left, *right, *stereo; } rect;
+ size_t x, y, channels;
+ bool is_float;
+} Stereo3DData;
+
+static void imb_stereo3d_write_anaglyph(Stereo3DData *s3d, enum eStereo3dAnaglyphType mode)
+{
+ int x, y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width;
+ const int stride_to = width;
+
+ int anaglyph_encoding[3][3] = {
+ {0, 1, 1},
+ {1, 0, 1},
+ {0, 0, 1},
+ };
+
+ int r, g, b;
+
+ r = anaglyph_encoding[mode][0];
+ g = anaglyph_encoding[mode][1];
+ b = anaglyph_encoding[mode][2];
+
+ if (s3d->is_float) {
+ float *rect_left = s3d->rectf.left;
+ float *rect_right = s3d->rectf.right;
+ float *rect_to = s3d->rectf.stereo;
+
+ if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * 3;
+ float *from[2] = {
+ rect_left + stride_from * y * 3,
+ rect_right + stride_from * y * 3,
+ };
+
+ for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
+ to[0] = from[r][0];
+ to[1] = from[g][1];
+ to[2] = from[b][2];
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * 4;
+ float *from[2] = {
+ rect_left + stride_from * y * 4,
+ rect_right + stride_from * y * 4,
+ };
+
+ for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
+ to[0] = from[r][0];
+ to[1] = from[g][1];
+ to[2] = from[b][2];
+ to[3] = MAX2(from[0][3], from[0][3]);
+ }
+ }
+ }
+ }
+ else {
+ uchar *rect_left = s3d->rect.left;
+ uchar *rect_right = s3d->rect.right;
+ uchar *rect_to = s3d->rect.stereo;
+
+ if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * 3;
+ uchar *from[2] = {
+ rect_left + stride_from * y * 3,
+ rect_right + stride_from * y * 3,
+ };
+
+ for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
+ to[0] = from[r][0];
+ to[1] = from[g][1];
+ to[2] = from[b][2];
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * 4;
+ uchar *from[2] = {
+ rect_left + stride_from * y * 4,
+ rect_right + stride_from * y * 4,
+ };
+
+ for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
+ to[0] = from[r][0];
+ to[1] = from[g][1];
+ to[2] = from[b][2];
+ to[3] = MAX2(from[0][3], from[0][3]);
+ }
+ }
+ }
+ }
+}
+
+static void imb_stereo3d_write_interlace(Stereo3DData *s3d, enum eStereo3dInterlaceType mode, const bool swap)
+{
+ int x, y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width;
+ const int stride_to = width;
+
+ if (s3d->is_float) {
+ const float *rect_left = s3d->rectf.left;
+ const float *rect_right = s3d->rectf.right;
+ float *rect_to = s3d->rectf.stereo;
+
+ switch (mode) {
+ case S3D_INTERLACE_ROW:
+ {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * channels;
+ const float *from[2] = {
+ rect_left + stride_from * y * channels,
+ rect_right + stride_from * y * channels,
+ };
+ memcpy(to, from[i], sizeof(float) * channels * stride_from);
+ i = !i;
+ }
+ break;
+ }
+ case S3D_INTERLACE_COLUMN:
+ {
+ if (channels == 1) {
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y;
+ const float *from[2] = {
+ rect_left + stride_from * y,
+ rect_right + stride_from * y,
+ };
+
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
+ to[0] = from[i][0];
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * 3;
+ const float *from[2] = {
+ rect_left + stride_from * y * 3,
+ rect_right + stride_from * y * 3,
+ };
+
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
+ copy_v3_v3(to, from[i]);
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * channels;
+ const float *from[2] = {
+ rect_left + stride_from * y * channels,
+ rect_right + stride_from * y * channels,
+ };
+
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
+ copy_v4_v4(to, from[i]);
+ i = !i;
+ }
+ }
+ }
+ break;
+ }
+ case S3D_INTERLACE_CHECKERBOARD:
+ {
+ if (channels == 1) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y;
+ const float *from[2] = {
+ rect_left + stride_from * y,
+ rect_right + stride_from * y,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
+ to[0] = from[j][0];
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 3) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * 3;
+ const float *from[2] = {
+ rect_left + stride_from * y * 3,
+ rect_right + stride_from * y * 3,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
+ copy_v3_v3(to, from[j]);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 4) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * 4;
+ const float *from[2] = {
+ rect_left + stride_from * y * 4,
+ rect_right + stride_from * y * 4,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
+ copy_v4_v4(to, from[j]);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+ else {
+ const uchar *rect_left = s3d->rect.left;
+ const uchar *rect_right = s3d->rect.right;
+ uchar *rect_to = s3d->rect.stereo;
+
+ switch (mode) {
+ case S3D_INTERLACE_ROW:
+ {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * channels;
+ const uchar *from[2] = {
+ rect_left + stride_from * y * channels,
+ rect_right + stride_from * y * channels,
+ };
+ memcpy(to, from[i], sizeof(uchar) * channels * stride_from);
+ i = !i;
+ }
+ break;
+ }
+ case S3D_INTERLACE_COLUMN:
+ {
+ if (channels == 1) {
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y;
+ const uchar *from[2] = {
+ rect_left + stride_from * y,
+ rect_right + stride_from * y,
+ };
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
+ to[0] = from[i][0];
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * 3;
+ const uchar *from[2] = {
+ rect_left + stride_from * y * 3,
+ rect_right + stride_from * y * 3,
+ };
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
+ copy_v3_v3_char((char *)to, (char *)from[i]);
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * 4;
+ const uchar *from[2] = {
+ rect_left + stride_from * y * 4,
+ rect_right + stride_from * y * 4,
+ };
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
+ copy_v4_v4_char((char *)to, (char *)from[i]);
+ i = !i;
+ }
+ }
+ }
+ break;
+ }
+ case S3D_INTERLACE_CHECKERBOARD:
+ {
+ if (channels == 1) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y;
+ const uchar *from[2] = {
+ rect_left + stride_from * y,
+ rect_right + stride_from * y,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
+ to[0] = from[j][0];
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 3) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * 3;
+ const uchar *from[2] = {
+ rect_left + stride_from * y * 3,
+ rect_right + stride_from * y * 3,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
+ copy_v3_v3_char((char *)to, (char *)from[j]);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 4) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * 4;
+ const uchar *from[2] = {
+ rect_left + stride_from * y * 4,
+ rect_right + stride_from * y * 4,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
+ copy_v4_v4_char((char *)to, (char *)from[j]);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+}
+
+/* stereo3d output (s3d->rectf.stereo) is always unsqueezed */
+static void imb_stereo3d_write_sidebyside(Stereo3DData *s3d, const bool crosseyed)
+{
+ int y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width;
+ const int stride_to = width * 2;
+
+ const int l = (int) crosseyed;
+ const int r = !l;
+
+ if (s3d->is_float) {
+ const float *rect_left = s3d->rectf.left;
+ const float *rect_right = s3d->rectf.right;
+ float *rect_to = s3d->rectf.stereo;
+
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * channels;
+ const float *from[2] = {
+ rect_left + stride_from * y * channels,
+ rect_right + stride_from * y * channels,
+ };
+
+ memcpy(to, from[l], sizeof(float) * channels * stride_from);
+ memcpy(to + channels * stride_from, from[r], sizeof(float) * channels * stride_from);
+ }
+ }
+ else {
+ const uchar *rect_left = s3d->rect.left;
+ const uchar *rect_right = s3d->rect.right;
+ uchar *rect_to = s3d->rect.stereo;
+
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * channels;
+ const uchar *from[2] = {
+ rect_left + stride_from * y * channels,
+ rect_right + stride_from * y * channels,
+ };
+
+ memcpy(to, from[l], sizeof(uchar) * channels * stride_from);
+ memcpy(to + channels * stride_from, from[r], sizeof(uchar) * channels * stride_from);
+ }
+ }
+}
+
+/* stereo3d output (s3d->rectf.stereo) is always unsqueezed */
+static void imb_stereo3d_write_topbottom(Stereo3DData *s3d)
+{
+ int y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width;
+ const int stride_to = width;
+
+ if (s3d->is_float) {
+ const float *rect_left = s3d->rectf.left;
+ const float *rect_right = s3d->rectf.right;
+ float *rect_to = s3d->rectf.stereo;
+
+ for (y = 0; y < height; y++) {
+ float *to = rect_to + stride_to * y * channels;
+ const float *from[2] = {
+ rect_left + stride_from * y * channels,
+ rect_right + stride_from * y * channels,
+ };
+
+ memcpy(to, from[1], sizeof(float) * channels * stride_from);
+ memcpy(to + channels * height * stride_from, from[0], sizeof(float) * channels * stride_from);
+ }
+ }
+ else {
+ const uchar *rect_left = s3d->rect.left;
+ const uchar *rect_right = s3d->rect.right;
+ uchar *rect_to = s3d->rect.stereo;
+
+ for (y = 0; y < height; y++) {
+ uchar *to = rect_to + stride_to * y * channels;
+ const uchar *from[2] = {
+ rect_left + stride_from * y * channels,
+ rect_right + stride_from * y * channels,
+ };
+
+ memcpy(to, from[1], sizeof(uchar) * channels * stride_from);
+ memcpy(to + channels * height * stride_from, from[0], sizeof(uchar) * channels * stride_from);
+ }
+ }
+}
+
+/**************************** dimension utils ****************************************/
+
+void IMB_stereo3d_write_dimensions(
+ const char mode, const bool is_squeezed, const size_t width, const size_t height,
+ size_t *r_width, size_t *r_height)
+{
+ switch (mode) {
+ case S3D_DISPLAY_SIDEBYSIDE:
+ {
+ *r_width = is_squeezed ? width : width * 2;
+ *r_height = height;
+ break;
+ }
+ case S3D_DISPLAY_TOPBOTTOM:
+ {
+ *r_width = width;
+ *r_height = is_squeezed ? height : height * 2;
+ break;
+ }
+ case S3D_DISPLAY_ANAGLYPH:
+ case S3D_DISPLAY_INTERLACE:
+ default:
+ {
+ *r_width = width;
+ *r_height = height;
+ break;
+ }
+ }
+}
+
+void IMB_stereo3d_read_dimensions(
+ const char mode, const bool is_squeezed, const size_t width, const size_t height,
+ size_t *r_width, size_t *r_height)
+{
+ switch (mode) {
+ case S3D_DISPLAY_SIDEBYSIDE:
+ {
+ *r_width = is_squeezed ? width / 2 : width;
+ *r_height = height;
+ break;
+ }
+ case S3D_DISPLAY_TOPBOTTOM:
+ {
+ *r_width = width;
+ *r_height = is_squeezed ? height / 2 : height;
+ break;
+ }
+ case S3D_DISPLAY_ANAGLYPH:
+ case S3D_DISPLAY_INTERLACE:
+ default:
+ {
+ *r_width = width;
+ *r_height = height;
+ break;
+ }
+ }
+}
+
+/**************************** un/squeeze frame ****************************************/
+
+static void imb_stereo3d_squeeze_ImBuf(ImBuf *ibuf, Stereo3dFormat *s3d, const size_t x, const size_t y)
+{
+ if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
+ return;
+
+ if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
+ return;
+
+ IMB_scaleImBuf_threaded(ibuf, x, y);
+}
+
+static void imb_stereo3d_unsqueeze_ImBuf(ImBuf *ibuf, Stereo3dFormat *s3d, const size_t x, const size_t y)
+{
+ if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
+ return;
+
+ if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
+ return;
+
+ IMB_scaleImBuf_threaded(ibuf, x, y);
+}
+
+static void imb_stereo3d_squeeze_rectf(float *rectf, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels)
+{
+ ImBuf *ibuf;
+ size_t width, height;
+
+ if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
+ return;
+
+ if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
+ return;
+
+ /* creates temporary imbuf to store the rectf */
+ IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height);
+ ibuf = IMB_allocImBuf(width, height, channels, IB_rectfloat);
+
+ IMB_buffer_float_from_float(
+ ibuf->rect_float, rectf, channels,
+ IB_PROFILE_LINEAR_RGB, IB_PROFILE_LINEAR_RGB, false,
+ width, height, width, width);
+
+ IMB_scaleImBuf_threaded(ibuf, x, y);
+ memcpy(rectf, ibuf->rect_float, x * y * sizeof(float[4]));
+ IMB_freeImBuf(ibuf);
+}
+
+static void imb_stereo3d_squeeze_rect(int *rect, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels)
+{
+ ImBuf *ibuf;
+ size_t width, height;
+
+ if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
+ return;
+
+ if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
+ return;
+
+ /* creates temporary imbuf to store the rectf */
+ IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height);
+ ibuf = IMB_allocImBuf(width, height, channels, IB_rect);
+
+ IMB_buffer_byte_from_byte(
+ (unsigned char *)ibuf->rect, (unsigned char *)rect,
+ IB_PROFILE_SRGB, IB_PROFILE_SRGB, false,
+ width, height, width, width);
+
+ IMB_scaleImBuf_threaded(ibuf, x, y);
+ memcpy(rect, ibuf->rect, x * y * sizeof(unsigned int));
+ IMB_freeImBuf(ibuf);
+}
+
+
+/*************************** preparing to call the write functions **************************/
+
+static void imb_stereo3d_data_initialize(
+ Stereo3DData *s3d_data, const bool is_float,
+ const size_t x, const size_t y, const size_t channels,
+ int *rect_left, int *rect_right, int *rect_stereo,
+ float *rectf_left, float *rectf_right, float *rectf_stereo)
+{
+ s3d_data->is_float = is_float;
+ s3d_data->x = x;
+ s3d_data->y = y;
+ s3d_data->channels = channels;
+ s3d_data->rect.left = (uchar *)rect_left;
+ s3d_data->rect.right = (uchar *)rect_right;
+ s3d_data->rect.stereo = (uchar *)rect_stereo;
+ s3d_data->rectf.left = rectf_left;
+ s3d_data->rectf.right = rectf_right;
+ s3d_data->rectf.stereo = rectf_stereo;
+}
+
+int *IMB_stereo3d_from_rect(
+ ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
+ int *rect_left, int *rect_right)
+{
+ int *r_rect;
+ Stereo3DData s3d_data = {{NULL}};
+ size_t width, height;
+ const bool is_float = im_format->depth > 8;
+
+ IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, x, y, &width, &height);
+ r_rect = MEM_mallocN(channels * sizeof(int) * width * height, __func__);
+
+ imb_stereo3d_data_initialize(&s3d_data, is_float, x, y, channels, rect_left, rect_right, r_rect, NULL, NULL, NULL);
+ imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format);
+ imb_stereo3d_squeeze_rect(r_rect, &im_format->stereo3d_format, x, y, channels);
+
+ return r_rect;
+}
+
+float *IMB_stereo3d_from_rectf(
+ ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
+ float *rectf_left, float *rectf_right)
+{
+ float *r_rectf;
+ Stereo3DData s3d_data = {{NULL}};
+ size_t width, height;
+ const bool is_float = im_format->depth > 8;
+
+ IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, x, y, &width, &height);
+ r_rectf = MEM_mallocN(channels * sizeof(float) * width * height, __func__);
+
+ imb_stereo3d_data_initialize(&s3d_data, is_float, x, y, channels, NULL, NULL, NULL, rectf_left, rectf_right, r_rectf);
+ imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format);
+ imb_stereo3d_squeeze_rectf(r_rectf, &im_format->stereo3d_format, x, y, channels);
+
+ return r_rectf;
+}
+
+/* left/right are always float */
+ImBuf *IMB_stereo3d_ImBuf(ImageFormatData *im_format, ImBuf *ibuf_left, ImBuf *ibuf_right)
+{
+ ImBuf *ibuf_stereo = NULL;
+ Stereo3DData s3d_data = {{NULL}};
+ size_t width, height;
+ const bool is_float = im_format->depth > 8;
+
+ IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, ibuf_left->x, ibuf_left->y, &width, &height);
+ ibuf_stereo = IMB_allocImBuf(width, height, ibuf_left->planes, (is_float ? IB_rectfloat : IB_rect));
+
+ /* copy flags for IB_fields and other settings */
+ ibuf_stereo->flags = ibuf_left->flags;
+
+ imb_stereo3d_data_initialize(
+ &s3d_data, is_float, ibuf_left->x, ibuf_left->y, 4,
+ (int *)ibuf_left->rect, (int *)ibuf_right->rect, (int *)ibuf_stereo->rect,
+ ibuf_left->rect_float, ibuf_right->rect_float, ibuf_stereo->rect_float);
+
+ imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format);
+ imb_stereo3d_squeeze_ImBuf(ibuf_stereo, &im_format->stereo3d_format, ibuf_left->x, ibuf_left->y);
+
+ return ibuf_stereo;
+}
+
+static void imb_stereo3d_write_doit(Stereo3DData *s3d_data, Stereo3dFormat *s3d)
+{
+ switch (s3d->display_mode) {
+ case S3D_DISPLAY_ANAGLYPH:
+ imb_stereo3d_write_anaglyph(s3d_data, s3d->anaglyph_type);
+ break;
+ case S3D_DISPLAY_INTERLACE:
+ imb_stereo3d_write_interlace(s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0);
+ break;
+ case S3D_DISPLAY_SIDEBYSIDE:
+ imb_stereo3d_write_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0);
+ break;
+ case S3D_DISPLAY_TOPBOTTOM:
+ imb_stereo3d_write_topbottom(s3d_data);
+ break;
+ default:
+ break;
+ }
+}
+
+/******************************** reading stereo imbufs **********************/
+
+static void imb_stereo3d_read_anaglyph(Stereo3DData *s3d, enum eStereo3dAnaglyphType mode)
+{
+ int x, y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width;
+ const int stride_to = width;
+
+ int anaglyph_encoding[3][3] = {
+ {0, 1, 1},
+ {1, 0, 1},
+ {0, 0, 1},
+ };
+
+ int r, g, b;
+
+ r = anaglyph_encoding[mode][0];
+ g = anaglyph_encoding[mode][1];
+ b = anaglyph_encoding[mode][2];
+
+ if (s3d->is_float) {
+ float *rect_left = s3d->rectf.left;
+ float *rect_right = s3d->rectf.right;
+ float *rect_from = s3d->rectf.stereo;
+
+ if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ float *from = rect_from + stride_from * y * 3;
+ float *to[2] = {
+ rect_left + stride_to * y * 3,
+ rect_right + stride_to * y * 3,
+ };
+
+ for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
+ to[r][0] = from[0];
+ to[g][1] = from[1];
+ to[b][2] = from[2];
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ float *from = rect_from + stride_from * y * 4;
+ float *to[2] = {
+ rect_left + stride_to * y * 4,
+ rect_right + stride_to * y * 4,
+ };
+
+ for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
+ to[r][0] = from[0];
+ to[g][1] = from[1];
+ to[b][2] = from[2];
+ to[0][3] = to[1][3] = from[3];
+ }
+ }
+ }
+ }
+ else {
+ uchar *rect_left = s3d->rect.left;
+ uchar *rect_right = s3d->rect.right;
+ uchar *rect_from = s3d->rect.stereo;
+
+ if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ uchar *from = rect_from + stride_from * y * 3;
+ uchar *to[2] = {
+ rect_left + stride_to * y * 3,
+ rect_right + stride_to * y * 3,
+ };
+
+ for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
+ to[r][0] = from[0];
+ to[g][1] = from[1];
+ to[b][2] = from[2];
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ uchar *from = rect_from + stride_from * y * 4;
+ uchar *to[2] = {
+ rect_left + stride_to * y * 4,
+ rect_right + stride_to * y * 4,
+ };
+
+ for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
+ to[r][0] = from[0];
+ to[g][1] = from[1];
+ to[b][2] = from[2];
+ to[0][3] = to[1][3] = from[3];
+ }
+ }
+ }
+ }
+}
+
+static void imb_stereo3d_read_interlace(Stereo3DData *s3d, enum eStereo3dInterlaceType mode, const bool swap)
+{
+ int x, y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width;
+ const int stride_to = width;
+
+ if (s3d->is_float) {
+ float *rect_left = s3d->rectf.left;
+ float *rect_right = s3d->rectf.right;
+ const float *rect_from = s3d->rectf.stereo;
+
+ switch (mode) {
+ case S3D_INTERLACE_ROW:
+ {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y * channels;
+ float *to[2] = {
+ rect_left + stride_to * y * channels,
+ rect_right + stride_to * y * channels,
+ };
+ memcpy(to[i], from, sizeof(float) * channels * stride_to);
+ i = !i;
+ }
+ break;
+ }
+ case S3D_INTERLACE_COLUMN:
+ {
+ if (channels == 1) {
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y;
+ float *to[2] = {
+ rect_left + stride_to * y,
+ rect_right + stride_to * y,
+ };
+
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
+ to[i][0] = from[0];
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y * 3;
+ float *to[2] = {
+ rect_left + stride_to * y * 3,
+ rect_right + stride_to * y * 3,
+ };
+
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
+ copy_v3_v3(to[i], from);
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y * channels;
+ float *to[2] = {
+ rect_left + stride_to * y * channels,
+ rect_right + stride_to * y * channels,
+ };
+
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
+ copy_v4_v4(to[i], from);
+ i = !i;
+ }
+ }
+ }
+ break;
+ }
+ case S3D_INTERLACE_CHECKERBOARD:
+ {
+ if (channels == 1) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y;
+ float *to[2] = {
+ rect_left + stride_to * y,
+ rect_right + stride_to * y,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
+ to[j][0] = from[0];
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 3) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y * 3;
+ float *to[2] = {
+ rect_left + stride_to * y * 3,
+ rect_right + stride_to * y * 3,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
+ copy_v3_v3(to[j], from);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 4) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y * 4;
+ float *to[2] = {
+ rect_left + stride_to * y * 4,
+ rect_right + stride_to * y * 4,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
+ copy_v4_v4(to[j], from);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+ else {
+ uchar *rect_left = s3d->rect.right;
+ uchar *rect_right = s3d->rect.left;
+ const uchar *rect_from = s3d->rect.stereo;
+
+ switch (mode) {
+ case S3D_INTERLACE_ROW:
+ {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y * channels;
+ uchar *to[2] = {
+ rect_left + stride_to * y * channels,
+ rect_right + stride_to * y * channels,
+ };
+ memcpy(to[i], from, sizeof(uchar) * channels * stride_to);
+ i = !i;
+ }
+ break;
+ }
+ case S3D_INTERLACE_COLUMN:
+ {
+ if (channels == 1) {
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y;
+ uchar *to[2] = {
+ rect_left + stride_to * y,
+ rect_right + stride_to * y,
+ };
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
+ to[i][0] = from[0];
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 3) {
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y * 3;
+ uchar *to[2] = {
+ rect_left + stride_to * y * 3,
+ rect_right + stride_to * y * 3,
+ };
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
+ copy_v3_v3_char((char *)to[i], (char *)from);
+ i = !i;
+ }
+ }
+ }
+ else if (channels == 4) {
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y * 4;
+ uchar *to[2] = {
+ rect_left + stride_to * y * 4,
+ rect_right + stride_to * y * 4,
+ };
+ char i = (char) swap;
+ for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
+ copy_v4_v4_char((char *)to[i], (char *)from);
+ i = !i;
+ }
+ }
+ }
+ break;
+ }
+ case S3D_INTERLACE_CHECKERBOARD:
+ {
+ if (channels == 1) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y;
+ uchar *to[2] = {
+ rect_left + stride_to * y,
+ rect_right + stride_to * y,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
+ to[j][0] = from[0];
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 3) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y * 3;
+ uchar *to[2] = {
+ rect_left + stride_to * y * 3,
+ rect_right + stride_to * y * 3,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
+ copy_v3_v3_char((char *)to[j], (char *)from);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ else if (channels == 4) {
+ char i = (char) swap;
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y * 4;
+ uchar *to[2] = {
+ rect_left + stride_to * y * 4,
+ rect_right + stride_to * y * 4,
+ };
+ char j = i;
+ for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
+ copy_v4_v4_char((char *)to[j], (char *)from);
+ j = !j;
+ }
+ i = !i;
+ }
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+}
+
+/* stereo input (s3d->rectf.stereo) is always unsqueezed */
+static void imb_stereo3d_read_sidebyside(Stereo3DData *s3d, const bool crosseyed)
+{
+ int y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width * 2;
+ const int stride_to = width;
+
+ const int l = (int) crosseyed;
+ const int r = !l;
+
+ if (s3d->is_float) {
+ float *rect_left = s3d->rectf.left;
+ float *rect_right = s3d->rectf.right;
+ const float *rect_from = s3d->rectf.stereo;
+
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y * channels;
+ float *to[2] = {
+ rect_left + stride_to * y * channels,
+ rect_right + stride_to * y * channels,
+ };
+
+ memcpy(to[l], from, sizeof(float) * channels * stride_to);
+ memcpy(to[r], from + channels * stride_to, sizeof(float) * channels * stride_to);
+ }
+ }
+ else {
+ uchar *rect_left = s3d->rect.left;
+ uchar *rect_right = s3d->rect.right;
+ const uchar *rect_from = s3d->rect.stereo;
+
+ /* always RGBA input/output */
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y * channels;
+ uchar *to[2] = {
+ rect_left + stride_to * y * channels,
+ rect_right + stride_to * y * channels,
+ };
+
+ memcpy(to[l], from, sizeof(uchar) * channels * stride_to);
+ memcpy(to[r], from + channels * stride_to, sizeof(uchar) * channels * stride_to);
+ }
+ }
+}
+
+/* stereo input (s3d->rectf.stereo) is always unsqueezed */
+static void imb_stereo3d_read_topbottom(Stereo3DData *s3d)
+{
+ int y;
+ size_t width = s3d->x;
+ size_t height = s3d->y;
+ const size_t channels = s3d->channels;
+
+ const int stride_from = width;
+ const int stride_to = width;
+
+ if (s3d->is_float) {
+ float *rect_left = s3d->rectf.left;
+ float *rect_right = s3d->rectf.right;
+ const float *rect_from = s3d->rectf.stereo;
+
+ for (y = 0; y < height; y++) {
+ const float *from = rect_from + stride_from * y * channels;
+ float *to[2] = {
+ rect_left + stride_to * y * channels,
+ rect_right + stride_to * y * channels,
+ };
+
+ memcpy(to[1], from, sizeof(float) * channels * stride_to);
+ memcpy(to[0], from + channels * height * stride_to, sizeof(float) * channels * stride_to);
+ }
+ }
+ else {
+ uchar *rect_left = s3d->rect.left;
+ uchar *rect_right = s3d->rect.right;
+ const uchar *rect_from = s3d->rect.stereo;
+
+ for (y = 0; y < height; y++) {
+ const uchar *from = rect_from + stride_from * y * channels;
+ uchar *to[2] = {
+ rect_left + stride_to * y * channels,
+ rect_right + stride_to * y * channels,
+ };
+
+ memcpy(to[1], from, sizeof(uchar) * channels * stride_to);
+ memcpy(to[0], from + channels * height * stride_to, sizeof(uchar) * channels * stride_to);
+ }
+ }
+}
+
+
+/*************************** preparing to call the read functions **************************/
+
+/* reading a stereo encoded ibuf (*left) and generating two ibufs from it (*left and *right) */
+void IMB_ImBufFromStereo3d(
+ Stereo3dFormat *s3d, ImBuf *ibuf_stereo3d,
+ ImBuf **r_ibuf_left, ImBuf **r_ibuf_right)
+{
+ Stereo3DData s3d_data = {{NULL}};
+ ImBuf *ibuf_left, *ibuf_right;
+ size_t width, height;
+ const bool is_float = (ibuf_stereo3d->rect_float != NULL);
+
+ IMB_stereo3d_read_dimensions(
+ s3d->display_mode, ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), ibuf_stereo3d->x, ibuf_stereo3d->y,
+ &width, &height);
+
+ ibuf_left = IMB_allocImBuf(width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect));
+ ibuf_right = IMB_allocImBuf(width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect));
+
+ /* copy flags for IB_fields and other settings */
+ ibuf_left->flags = ibuf_stereo3d->flags;
+ ibuf_right->flags = ibuf_stereo3d->flags;
+
+ /* we always work with unsqueezed formats */
+ IMB_stereo3d_write_dimensions(
+ s3d->display_mode, ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), ibuf_stereo3d->x, ibuf_stereo3d->y,
+ &width, &height);
+ imb_stereo3d_unsqueeze_ImBuf(ibuf_stereo3d, s3d, width, height);
+
+ imb_stereo3d_data_initialize(
+ &s3d_data, is_float, ibuf_left->x, ibuf_left->y, 4,
+ (int *)ibuf_left->rect, (int *)ibuf_right->rect, (int *)ibuf_stereo3d->rect,
+ ibuf_left->rect_float, ibuf_right->rect_float, ibuf_stereo3d->rect_float);
+
+ imb_stereo3d_read_doit(&s3d_data, s3d);
+
+ if (ibuf_stereo3d->flags & (IB_zbuf | IB_zbuffloat)) {
+ if (is_float) {
+ addzbuffloatImBuf(ibuf_left);
+ addzbuffloatImBuf(ibuf_right);
+ }
+ else {
+ addzbufImBuf(ibuf_left);
+ addzbufImBuf(ibuf_right);
+ }
+
+ imb_stereo3d_data_initialize(
+ &s3d_data, is_float, ibuf_left->x, ibuf_left->y, 1,
+ (int *)ibuf_left->zbuf, (int *)ibuf_right->zbuf, (int *)ibuf_stereo3d->zbuf,
+ ibuf_left->zbuf_float, ibuf_right->zbuf_float, ibuf_stereo3d->zbuf_float);
+
+ imb_stereo3d_read_doit(&s3d_data, s3d);
+ }
+
+ IMB_freeImBuf(ibuf_stereo3d);
+
+ *r_ibuf_left = ibuf_left;
+ *r_ibuf_right = ibuf_right;
+}
+
+static void imb_stereo3d_read_doit(Stereo3DData *s3d_data, Stereo3dFormat *s3d)
+{
+ switch (s3d->display_mode) {
+ case S3D_DISPLAY_ANAGLYPH:
+ imb_stereo3d_read_anaglyph(s3d_data, s3d->anaglyph_type);
+ break;
+ case S3D_DISPLAY_INTERLACE:
+ imb_stereo3d_read_interlace(s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0);
+ break;
+ case S3D_DISPLAY_SIDEBYSIDE:
+ imb_stereo3d_read_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0);
+ break;
+ case S3D_DISPLAY_TOPBOTTOM:
+ imb_stereo3d_read_topbottom(s3d_data);
+ break;
+ default:
+ break;
+ }
+}