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Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h116
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diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef BIF_EDITARMATURE_H
+#define BIF_EDITARMATURE_H
+
+struct Object;
+struct Bone;
+struct bArmature;
+
+typedef struct EditBone
+{
+ struct EditBone *next, *prev;
+ struct EditBone *parent;/* Editbones have a one-way link (i.e. children refer
+ to parents. This is converted to a two-way link for
+ normal bones when leaving editmode. */
+ void *temp; /* Used to store temporary data */
+
+ char name[32];
+ char oldname[32];
+ float roll; /* Roll along axis. We'll ultimately use the axis/angle method
+ for determining the transformation matrix of the bone. The axis
+ is tail-head while roll provides the angle. Refer to Graphics
+ Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/
+
+ float head[3]; /* Orientation and length is implicit during editing */
+ float tail[3];
+ /* All joints are considered to have zero rotation with respect to
+ their parents. Therefore any rotations specified during the
+ animation are automatically relative to the bones' rest positions*/
+ short sHead[2];
+ short sTail[2];
+ int flag;
+
+ int parNr; /* Used for retrieving values from the menu system */
+ /* Storage for transformation data used by the posing system.
+ Maybe a better solution would be to make bones a blenderObject
+ variant? Or perhaps to use a TOTALLY custom transformation scheme
+ for pose element, rather than trying to use the existing transObject
+ system?
+ */
+ float dist, weight;
+ float loc[3], dloc[3];
+ float size[3], dsize[3];
+ float rot[3], drot[3];
+ float quat[4], dquat[4];
+ float obmat[4][4];
+
+
+} EditBone;
+
+
+void adduplicate_armature(void);
+void addvert_armature(void);
+void add_primitiveArmature(int type);
+void apply_rot_armature (struct Object *ob, float mat[3][3]);
+void armaturebuts(void);
+void clear_armature(struct Object *ob, char mode);
+void clever_numbuts_armature (void);
+void clever_numbuts_posearmature (void);
+void delete_armature(void);
+void deselectall_armature(void);
+void deselectall_posearmature (int test);
+void draw_armature(struct Object *ob);
+void extrude_armature(void);
+void free_editArmature(void);
+void join_armature(void);
+void load_editArmature(void);
+char* make_bone_menu(struct bArmature *arm);
+void make_bone_parent(void);
+void make_editArmature(void);
+void make_trans_bones (char mode);
+void mousepose_armature(void);
+void mouse_armature(void);
+void remake_editArmature(void);
+void selectconnected_armature(void);
+void selectconnected_posearmature(void);
+void select_bone_by_name (struct bArmature *arm, char *name, int select);
+struct Bone *get_first_selected_bone (void);
+void auto_align_armature(void);
+
+#define BONESEL_TIP 0x08000000
+#define BONESEL_ROOT 0x04000000
+#define BONESEL_BONE (BONESEL_TIP|BONESEL_ROOT)
+#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
+
+#endif
+