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Diffstat (limited to 'source/blender/include/BIF_glutil.h')
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+/**
+ * @file BIF_glutil.h
+ *
+ * OpenGL drawing utility functions.
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BIF_GLUTIL_H
+#define BIF_GLUTIL_H
+
+struct rcti;
+struct rctf;
+
+void sdrawXORline(int x0, int y0, int x1, int y1);
+void sdrawXORline4(int nr, int x0, int y0, int x1, int y1);
+void sdrawXORcirc(short xofs, short yofs, float rad);
+
+ /**
+ * Draw an XOR'd line in the front buffer between
+ * the given points.
+ *
+ * @attention This function also handles flushing the GL
+ * pipeline, which means it is inappropriate for drawing
+ * a large number of lines at once.
+ */
+void glutil_draw_front_xor_line(int x0, int y0, int x1, int y1);
+
+ /**
+ * Draw a lined (non-looping) arc with the given
+ * @a radius, starting at angle @a start and arcing
+ * through @a angle. The arc is centered at the origin
+ * and drawn in the XY plane.
+ *
+ * @param start The initial angle (in radians).
+ * @param angle The length of the arc (in radians).
+ * @param radius The arc radius.
+ * @param nsegments The number of segments to use in drawing the arc.
+ */
+void glutil_draw_lined_arc (float start, float angle, float radius, int nsegments);
+
+ /**
+ * Draw a filled arc with the given @a radius,
+ * starting at angle @a start and arcing through
+ * @a angle. The arc is centered at the origin
+ * and drawn in the XY plane.
+ *
+ * @param start The initial angle (in radians).
+ * @param angle The length of the arc (in radians).
+ * @param radius The arc radius.
+ * @param nsegments The number of segments to use in drawing the arc.
+ */
+void glutil_draw_filled_arc (float start, float angle, float radius, int nsegments);
+
+ /**
+ * Routines an integer value as obtained by glGetIntegerv.
+ * The param must cause only one value to be gotten from GL.
+ */
+int glaGetOneInteger (int param);
+
+ /**
+ * Routines a float value as obtained by glGetIntegerv.
+ * The param must cause only one value to be gotten from GL.
+ */
+float glaGetOneFloat (int param);
+
+ /**
+ * Functions like glRasterPos2i, except ensures that the resulting
+ * raster position is valid. @a known_good_x and @a known_good_y
+ * should be coordinates of a point known to be within the current
+ * view frustum.
+ * @attention This routine should be used when the distance of @a x
+ * and @y away from the known good point is small (ie. for small icons
+ * and for bitmap characters), when drawing large+zoomed images it is
+ * possible for overflow to occur, the glaDrawPixelsSafe routine should
+ * be used instead.
+ */
+void glaRasterPosSafe2f (float x, float y, float known_good_x, float known_good_y);
+
+ /**
+ * Functions like a limited glDrawPixels, except ensures that
+ * the image is displayed onscreen even if the @a x and @a y
+ * coordinates for would be clipped. The routine respects the
+ * glPixelZoom values, pixel unpacking parameters are _not_
+ * respected.
+
+ * @attention This routine makes many assumptions: the rect data
+ * is expected to be in RGBA unsigned byte format, the coordinate
+ * (0.375, 0.375) is assumed to be within the view frustum, and the
+ * modelview and projection matrices are assumed to define a
+ * 1-to-1 mapping to screen space.
+ * @attention Furthmore, in the case of zoomed or unpixel aligned
+ * images extending outside the view frustum, but still within the
+ * window, some portion of the image may be visible left and/or
+ * below of the given @a x and @a y coordinates. It is recommended
+ * to use the glScissor functionality if images are to be drawn
+ * with an inset view matrix.
+ */
+void glaDrawPixelsSafe (float x, float y, int img_w, int img_h, void *rect);
+
+ /**
+ * Functions like a limited glDrawPixels, but actually draws the
+ * image using textures, which can be tremendously faster on low-end
+ * cards, and also avoids problems with the raster position being
+ * clipped when offscreen. The routine respects the glPixelZoom values,
+ * pixel unpacking parameters are _not_ respected.
+
+ * @attention This routine makes many assumptions: the rect data
+ * is expected to be in RGBA unsigned byte format, and the
+ * modelview and projection matrices are assumed to define a
+ * 1-to-1 mapping to screen space.
+ */
+void glaDrawPixelsTex (float x, float y, int img_w, int img_h, void *rect);
+
+ /* 2D Drawing Assistance */
+
+ /** Define a 2D area (viewport, scissor, matrices) for OpenGL rendering.
+ * This routine sets up an OpenGL state appropriate for drawing using
+ * both vertice (glVertex, etc) and raster (glRasterPos, glRect) commands.
+ * All coordinates should be at integer positions. There is little to
+ * no reason to use glVertex2f etc. functions during 2D rendering, and
+ * thus no reason to +-0.5 the coordinates or perform other silly
+ * tricks.
+ *
+ * @param screen_rect The screen rectangle to be defined for 2D drawing.
+ */
+void glaDefine2DArea (struct rcti *screen_rect);
+
+typedef struct gla2DDrawInfo gla2DDrawInfo;
+
+ /** Save the current OpenGL state and initialize OpenGL for 2D
+ * rendering. glaEnd2DDraw should be called on the returned structure
+ * to free it and to return OpenGL to its previous state. The
+ * scissor rectangle is set to match the viewport.
+ *
+ * This routine sets up an OpenGL state appropriate for drawing using
+ * both vertice (glVertex, etc) and raster (glRasterPos, glRect) commands.
+ * All coordinates should be at integer positions. There is little to
+ * no reason to use glVertex2f etc. functions during 2D rendering, and
+ * thus no reason to +-0.5 the coordinates or perform other silly
+ * tricks.
+ *
+ * @param screen_rect The screen rectangle to be used for 2D drawing.
+ * @param world_rect The world rectangle that the 2D area represented
+ * by @a screen_rect is supposed to represent. If NULL it is assumed the
+ * world has a 1 to 1 mapping to the screen.
+ */
+gla2DDrawInfo* glaBegin2DDraw (struct rcti *screen_rect, struct rctf *world_rect);
+
+ /** Translate the (@a wo_x, @a wo_y) point from world coordinates into screen space. */
+void gla2DDrawTranslatePt (gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r);
+
+ /** Translate the @a world point from world coordiantes into screen space. */
+void gla2DDrawTranslatePtv (gla2DDrawInfo *di, float world[2], int screen_r[2]);
+
+ /* Restores the previous OpenGL state and free's the auxilary
+ * gla data.
+ */
+void glaEnd2DDraw (gla2DDrawInfo *di);
+
+#endif /* BIF_GLUTIL_H */